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  1. #101
    Quote Originally Posted by Heavens Night View Post
    Eh? I can't make sense of any of that nonsense.
    Bioware was pushed for an early release? Yes!
    Some class skills were copied from WoW? It was obvious.
    EU and US players shared same forums? Yes.
    They were too late to merge servers? Yes.
    Legacy system brought many new players? No.
    Yea truth is nonsense for blind trolls.
    Got 3/3 Improved Blizzard but they still fail.

  2. #102
    Quote Originally Posted by sabe View Post
    Bioware was pushed for an early release? Yes!
    Some class skills were copied from WoW? It was obvious.
    EU and US players shared same forums? Yes.
    They were too late to merge servers? Yes.
    Legacy system brought many new players? No.
    Yea truth is nonsense for blind trolls.
    Having some fun with Google translate I see.

  3. #103
    Quote Originally Posted by Heavens Night View Post
    Having some fun with Google translate I see.
    And is there anything wrong with using it?
    Or you just lack enough brain cells to put up an argument?
    Were your parents were relatives? I see your iq is pretty low.
    Got 3/3 Improved Blizzard but they still fail.

  4. #104
    I find this to be a very weak complaint. What is wrong with the region forums being together? Yeah SWTOR gameplay and design is very similar to WoW from WotLK era and some skills look or are copied, but do you honestly believe WoW has not copied anything or adapted anything from it's competitors as well?

    Blizzard is very good at copying different games and change them to their style and vision of gameplay for said games.

    Regardless, if people want WoW they will go back to WoW and if they want something different they will just go there.

    I have stopped SWTOR after finishing all vanilla content and returned this past two weeks since I received an email about the onslaught expansion and was curious to see how the game is after 7 years as I usually get very Star Warsy during the Holiday seasons. I got to say that the game looks very lively to me and seems to have found it's niche playerbase. Now to see if Bioware will still catter to it's older playerbase or try to keep the new flux of players that came because of the movie and Mandalorian series. So far I am liking the game and might keep subbed.

    Edit: I do want to add here though that the game does show it's age and the movement of the characters still feel clunky and robotic. The new and preferred status could use a little more improvement as well. I think the credit cap is very restrictive for preferred and new players. 1M credits on this game nowadays is barely worth anything and is easily achievable very fast.
    Last edited by Sesethi; 2019-12-29 at 11:46 AM.

  5. #105
    Quote Originally Posted by Elim Garak View Post
    So is wow, but when I play wow it's fluid and smooth. When I play SWTOR - it's clunky. It's how it makes me feel. It might not be the controls themselves, it might be animations, speeds, etc. One thing I know for sure - camera settings are wonky as fuck on my machine - I need to set the rotation speed to almost zero and then go to my mouse settings and slow it down there - so I can have an acceptable camera speed for me. Anything higher than that and it's merry-go-round per pixel.
    I think you mean how bouncy wow characters seem to be while moving. I think you just got used to that. Because wow characters are catoony, they exagerate the proportions and movements. But, they are not realistic movements. People don't bounce like that walking/running. SWTOR is more accurate in that sense. If you notice the knees of your character, theres weight when they walk.

    Honestly, i played both games for a very long time and that has never bothered me. If anything i laughed at how exagerated the wow animations are.

    But, maybe there is a case to be made about how they could have had unique walk/run animations based on class where wow does it based on race for that extra flavor. Oh well..
    Last edited by Swnem; 2020-01-02 at 03:32 AM.

  6. #106
    Quote Originally Posted by Kilz View Post
    Not only is the story garbage but it makes no sense unless you're a Jedi. Oh yeah after my Inquisitor killed all those people they'll have a sudden change of heart and become the savior of the galaxy. Don't pretend the choices matter. The story only goes one way so trying to pretend you're evil doesn't make any sense with the results.
    As a Sith saving the galaxy is essential. If someone else is ruling the galaxy, it means that I'm not.
    Quote Originally Posted by Stormbreed View Post
    Mexico is already part of the USA so is Canada

  7. #107
    High Overlord Aleloron's Avatar
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    I didn’t even realize that game was still around! I enjoyed the Sith starting zone but I quit once I left the planet and got onto that space station. Might have to re-install it and try it out again since it’s still up and running.
    Don’t ask me to explain my idiocy; I’m in my early 40’s and still don’t understand it myself.

  8. #108
    Quote Originally Posted by Aleloron View Post
    I didn’t even realize that game was still around! I enjoyed the Sith starting zone but I quit once I left the planet and got onto that space station. Might have to re-install it and try it out again since it’s still up and running.
    I'm curious why you would quit after the starter planet? Most people, myself included, rush to get off of it ASAP.

  9. #109
    SWTOR is a great single player game, but the engine itself just isn't suited for a MMO. There's something about the way GCDs cycle that makes the game chuggy garbage, especially noticeable in PVP.

  10. #110
    Quote Originally Posted by Didly View Post
    SWTOR is a great single player game, but the engine itself just isn't suited for a MMO. There's something about the way GCDs cycle that makes the game chuggy garbage, especially noticeable in PVP.
    The engine was specificly made for mmo's. It just never performed well.

    The gcd issues have long since been fixed, but there is noticeable activation delay in pvp, especially noticeable with knockbacks.

  11. #111
    I have been contemplating downloading it again, then I did last night and I will say I am having a blast I have all the Republic classes at 70 already from Eternal Throne xpac. I started an Imperial Agent last night and have him to lvl 12 so far and am having a good time. I did enjoy doing the raids the last time I played though, I really enjoy the Scoundrel, and Trooper healing it was fun.

  12. #112
    caught up to current on the story and have to save IF wow was to ever remove factions or change them SWTOR paved the way for it to be done.. Granted i hope WoW doesn't but that's a different thread I'm now playing my repbub classes and doing the trooper story first lvl 30ish and so far so good just finished chapt 1. best part is you can level now with only class and planet stories easily.

    I'd love to see a version 2 released with a new engine better animations and trim down the ability trees some.
    Member:BFA Alpha, Member since 2/7/2018

  13. #113
    Quote Originally Posted by Didly View Post
    SWTOR is a great single player game, but the engine itself just isn't suited for a MMO. There's something about the way GCDs cycle that makes the game chuggy garbage, especially noticeable in PVP.
    i find that it depends on the class you play.

    jedi knight feels like trash. all the gcds feel misaligned with the ability animations and damage pop ups. all the animations are far too flippy and twirly, making everything take too long to go off, and the damage of the actual ability seems to only happen when the animation is done(not that it won't go through if the animation doesn't complete, just that it's timed or something to only happen after the amount of time it takes for an animation to finish).

    you jump back and forth from a warrior to a knight and you'll see the night and day difference.

    similarly, commando and merc feel a little clunky with the gcd too. while sorc and sage feel pretty good as lightning/telekinetics.
    https://imgur.com/FX4poT6

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  14. #114
    Quote Originally Posted by Swnem View Post
    I think you mean how bouncy wow characters seem to be while moving. I think you just got used to that. Because wow characters are catoony, they exagerate the proportions and movements. But, they are not realistic movements. People don't bounce like that walking/running. SWTOR is more accurate in that sense. If you notice the knees of your character, theres weight when they walk.

    Honestly, i played both games for a very long time and that has never bothered me. If anything i laughed at how exagerated the wow animations are.

    But, maybe there is a case to be made about how they could have had unique walk/run animations based on class where wow does it based on race for that extra flavor. Oh well..
    My favorite running animation in any game I've played was the sylvari female in GW2. The character really had this weight and leaned into it at the start of the animation and then you felt the weight of you stopping and trying to cancel out that momentum. Whole thing felt really good.

    Running in Swtor is a bit stiff by comparison but its fine.
    "I've carefully played this game to an endless despair"

  15. #115
    Have the large Collector's Edition of SWTOR (with the large statue), with the authenticator security key fob still... wonder if my account still exists with all the stuff from it on it.
    Last edited by Daedius; 2020-01-04 at 10:28 PM.

  16. #116
    Quote Originally Posted by Daedius View Post
    Have the large Collector's Edition of SWTOR (with the large statue), with the authenticator security key fob still... wonder if my account still exists with all the stuff from it on it.
    Mine from 7 years ago did, imagine yours does as well.
    "I've carefully played this game to an endless despair"

  17. #117
    The Lightbringer Lazuli's Avatar
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    Quote Originally Posted by Didly View Post
    SWTOR is a great single player game, but the engine itself just isn't suited for a MMO. There's something about the way GCDs cycle that makes the game chuggy garbage, especially noticeable in PVP.
    Everything about it feels clunky. The way you move, the way you fight and the way NPCs move and fight everything is so stiff almost like the game has a natural lag to it. Its not fluid at all like GW2/ESO/WoW etc.

    Its 1 of the most important parts of an MMO and they completely fucked it up. I keep hearing about how good the story is but its FF14 all over again with an atrocious limited engine. I don't know how people can ever get into a game like that but maybe I've been spoiled so long with fluid action combat. I can understand it not bothering you if you haven't played another MMO in the past 8 years.

    Swapping from ESO to this is like literally going back in time, but I can't put my finger on it and compare anything because I've never played a game that felt so clunky. I really wanna play through the campaign because I love star wars, I think I just need to get REALLY stoned lol.
    LOL

    ♫Toss a coin to your witcher♫

    I don't like sand. It's coarse and rough and irritating and it gets everywhere.

    Quote Originally Posted by Lathais View Post
    I think we may be waiting a long time for that to happen. Maybe even forever.

  18. #118
    I am Murloc! Nobleshield's Avatar
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    I tried so many times to get into SWTOR from launch and could never play it more than a couple weeks before giving up. I think it had quite a few issues:

    1) Star Wars doesn't suit the WoW/EQ style "click button, wait for thing" approach. It should have been way faster paced, basically how ESO turned out or even GW2. But the WoW style was a poor choice and done obviously to appeal to WoW players. It's clunky and doesn't fit the setting. I want to play a Jedi like a Jedi should be; jumping around and swinging a lightsaber not treating it like a sword. It's like they took a page from Lucas' original thought that a lightsaber would be heavy and clunky like Excalibur until it was pointed out that it's made of LIGHT so wouldn't weigh anything.

    2) The graphics are atrocious. Seriously, it looks like they forgot to apply shaders and textures to everything; everything looks so waxy and lifeless. When you realize that SWTOR uses the same game engine as ESO it makes you wonder how they made it look so terrible in comparison. Did they spend all the budget on licensing and voice acting and have to quickly throw together some graphics or what?

    3) There are WAY too many abilities. Like people want to bitch about WoW's pruning of abilities but JFC the sheer number in SWTOR is beyond ridiculous. It needs a major pruning/ability consolidation.

    4) The whole f2p/perks system just screams "We'll show you for not paying for our overhyped game" with crippling punishments for not subscribing to the point of being stupid. The game is almost unplayable beyond the early areas without being a subscriber, which doesn't work for this. About the only game i saw where that sort of worked was LOTRO and they also sold quest packs so if you were super slow by the time you got there paying $10 or so to buy a quest pack that would last you months wasn't such a bad thing.

    Basically to me SWTOR is a textbook example of how to take the most popular franchise in the world and massively fuck a game with it up. That game really could have been the "WoW Killer" if they hadn't tried to copy WoW and do a piss poor job of it. But it had way too many poor decisions which has left it crippled.

  19. #119
    "So it's a business that keeps on milking. We like those type of businesses"

    - Fixed it for the EA CFO.

  20. #120
    Quote Originally Posted by Nobleshield View Post
    I tried so many times to get into SWTOR from launch and could never play it more than a couple weeks before giving up. I think it had quite a few issues:

    1) Star Wars doesn't suit the WoW/EQ style "click button, wait for thing" approach. It should have been way faster paced, basically how ESO turned out or even GW2. But the WoW style was a poor choice and done obviously to appeal to WoW players. It's clunky and doesn't fit the setting. I want to play a Jedi like a Jedi should be; jumping around and swinging a lightsaber not treating it like a sword. It's like they took a page from Lucas' original thought that a lightsaber would be heavy and clunky like Excalibur until it was pointed out that it's made of LIGHT so wouldn't weigh anything.
    Except in canon lore it's actually quite weighty and hard to wield. The blade may not weigh anything but the hilt certainly does.

    2) The graphics are atrocious. Seriously, it looks like they forgot to apply shaders and textures to everything; everything looks so waxy and lifeless. When you realize that SWTOR uses the same game engine as ESO it makes you wonder how they made it look so terrible in comparison. Did they spend all the budget on licensing and voice acting and have to quickly throw together some graphics or what?
    1) The graphics are stylized and IMO I think they hold up well. Sure, they could look better...but I don't think they look bad. Opinion and all that.
    2) There are shadows and shaders if you have them turned on. The engine is just so horribly optimized that most people don't have them turned on because they can't or it bogs their FPS down to a near stand still.

    3) There are WAY too many abilities. Like people want to bitch about WoW's pruning of abilities but JFC the sheer number in SWTOR is beyond ridiculous. It needs a major pruning/ability consolidation.
    Agree with this, though on some classes the number of abilities feels OK as you're using all of them in a very active and fluid way. It could definitely do with a prune though...just not one as large as WoW.

    4) The whole f2p/perks system just screams "We'll show you for not paying for our overhyped game" with crippling punishments for not subscribing to the point of being stupid. The game is almost unplayable beyond the early areas without being a subscriber, which doesn't work for this. About the only game i saw where that sort of worked was LOTRO and they also sold quest packs so if you were super slow by the time you got there paying $10 or so to buy a quest pack that would last you months wasn't such a bad thing.
    The only part of the F2P system that bothers me is how in your face they are about it when you're not a subscriber. Otherwise I don't think the restrictions are bad at all. If they had marketed it differently and called the subscriber benefits a "bonus" rather than framing in a way that makes you feel punished for not being a subscriber it really wouldn't be any different than any other F2P game on the market. You get the entire base game and all the stories and quests for free, which is arguably the best part.

    Funny how you bring up LotRO because IMO that's the worst F2P system I've ever seen BECAUSE of the quest packs, where you couldn't even play past a certain point unless you paid money because you literally couldn't quest unless you paid money. That to me can't really even be considered F2P, not truly, because at some point you HAVE to pay money.

    Basically to me SWTOR is a textbook example of how to take the most popular franchise in the world and massively fuck a game with it up. That game really could have been the "WoW Killer" if they hadn't tried to copy WoW and do a piss poor job of it. But it had way too many poor decisions which has left it crippled.
    If they had stuck with their original goal and design intent to make this a story driven MMO and supported it accordingly, it would have been fine. Aside from a poorly optimized engine (which really just means I have to have settings turned down lower than I'd like, but the game is still totally functional), I've never really had any issues with the overall game play of the game, at least no issues that I don't have at times with nearly every other online game I've ever played (lag, input delay, animation stutters, etc...).

    The issue for me is that it just wasn't well supported in the long run. The original team went on record and said they thought it would take the average player 3-4 months to reach the level cap and complete the story and people were doing it in 1-2 weeks or less. The end game was very bare at launch and it never truly recovered from there, though it has gotten MUCH better recently. For many people, it will likely always be an MMO where you sub for a month or two after a major patch releases and that's about it. but for every game like this there are always a few whales...but that's just how it goes.

    I don't necessarily disagree with your assessment or opinion, but I do think that it's a bit exaggerated.
    Last edited by Katchii; 2020-01-07 at 05:39 PM.

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