I mean, they went in a strange direction in the first place. Putting poisons on your blade could be an important "vendatta" style buff, an actual attack/key that we have to hit. You wouldn't exactly expect poisons to last an hour; and if they are super-magical, then you could just as easily say they last all day.
But clearly they are just going to stick with the hour buff.
Originally Posted by Blizzard Entertainment
Why? How do you defend not having it permanent? There is no CD on poisions, nor a cost, nor a big cast time. It's litterally something anyone can do any time and should have applied 100% of the time. So WHY not just make it actually permanent, to save players the seemingly small effort to apply it, it would just add convinience with 0 negative effects.
This is a fantasy RPG. If you coat a weapon in poison you'll need to reapply that poison, it doesn't last forever.
I mean, take it step further from what you said. Why even have it be a buff? Why do I need to hit a button at all? Just make it a passive effect. Lets make as many things as possible be passive effects. No more buffs, your character just innately radiates their buff to anyone they're grouped with. Make it more simple and convenient. Hopefully we can get it down to where Mages just press Fireball and nothing else. Everything can be a passive effect. Sounds fun.
Originally Posted by Endus
Appreciate your time with friends and family while they're here. Don't wait until they're gone to tell them what they mean to you.
Yeah, these design decisions go right along with "we have 3 classes, not 3 specs". They forgot what specialization means. Assassination was the poison SPECIALIZATION so instead of making it to where Assassination enhances your poison-play and makes poisons the strongest among the specs, they just removed it from the 2 other specs. I can't understand why. I'm a Rogue. I forgot how to use poisons by being Subtlety? Lame.
Originally Posted by Endus
Ok, this is going nowhere. Closing.
Non ti fidar di me se il cuor ti manca.