Originally Posted by
glowpipe
I know how many copies bfa sold up til the first day, 3.4 mill, i know the cost per copy for standard edition, i do not know how many of those 3.4 mill was deluxe editions, which cost more, so my initial math was based on 3.4 mill standard editions. 3400000*€44.99=€152966000, again, thats not counting digital deluxe or collectors edition, so thats a bare minimum of 1.52M euro. Everyone of those is a sub, so thats an additional 30-45 m. Now i don't know how many was sold in asia which have a lower sub fee, but i also do not know how many used a token to pay for their sub. So thats double income per sub. But say 40 ish. We know the avarage cost of the highest developing tripple a games which is about 100-150 million. But thats over 700 workers, new engines etc. This is a expansion, not a new game. Much of the shit is already done. Control, the game that was released not long ago cost around 20-30million to develope and i am willing to bet bfa did not cost much more than that. Remedy which created control had over 200 people working on it.
So, yeah, there is some guesswork in here, but it pretty much points towards what i am saying, That selling a expansion will always be more profitable for blizzard then releasing a old version which only has subs as a income. No shop, no tokens, no services like char transfer etc.
my original point was that for classic to pull in as much revenue, not profits, as retail. They would need like 15 million subs, and we both know they wherent remotely close to that, or we would have known by now