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  1. #701
    Quote Originally Posted by Jujudrood View Post
    Think of it like this.
    You bought a sandwich off the menu.
    Turkey, bacon, lettuce, tomato, mayo.
    But, you also want cheese.
    It's not part of the menu item, it's an additional item.
    Do you NEED cheese? No.
    Do you WANT cheese? Yes.
    So, you pay a little extra for cheese.
    Others may not pay extra for cheese.

    That's what a cosmetic micro-transaction is: extra cheese.
    If you want it, you pay for it.
    Capitalism.
    No, cosmetic micro transactions would be like all of that, but the cheese comes in different colours.
    You still get the cheese, but you can pay 1 dollar for a rainbow collored cheese that tastes exactly the same.

    In your example, you are moving away from cosmetic, into actual "advantage" in game.

  2. #702
    And lose out on potential content that could be paid for through MTX
    This is my favorite argument, by far.

    It's like people are in a abusive relationship with Blizzard or something. Paying for the dinner, the concert tickets and the taxi home, while watching another guy sleep with their date after. He paid for the fancy lingerie after all and she needs the support - otherwise there might be no next date at all!

    Quote Originally Posted by iosdeveloper View Post
    I'm scared of how many people accepted MTX in what 2-3 years?
    It's not convenience or cosmetics! You have to make baseline game suck donkey ass for microtransactions to work.

    If that's the pace at which masses accept bullshit we are all fucked =/
    Thankfully it's not as bad as this thread here suggests. MTX is either accepted or not based on the quality of the game/brand, and if there are other forms of monetization used alongside. I don't hear people complain much about MTX in F2P games, especially if it's about cosmetics.

    And for those who would like to just shut up everyone who is skeptical about MTX: Get used to it. Because once you play the [MTX equals content] card, people will expect exactly that and will contrast each cosmetic release to whats available through ingame achievements. A constant struggle that comes naturally with more than one monetization method.
    Last edited by Malacrass; 2019-11-14 at 10:31 PM.

  3. #703
    Quote Originally Posted by Coldkil View Post
    I can understand why people is angry, but honestly while i don't like MTX it's just how things roll now.

    No amount of "boycott X" or "but companies should do Y" will work. Shouting, complaining, petitions won't work. That's how economy works, if you can sell something at 50$, why selling it at 35$ and losing profit for no absolute reason? The only thing that works is not buying that stuff as a whole segment of customers. Until that happens, then you're going to get whatever scammy system to rake more money from games.
    There's also the fact that games have not scaled up with inflation as one might expect.

    A game could easily have cost $60 back in the day, and still costs $60 today. That price hasn't changed, and if reflecting inflation should cost roughly $100 today instead. Yet no one would think of buying a $100 game today, that is ridiculous, so companies need to find other ways of increasing revenue.

    Also, box pricing doesn't work in China, where there is a culture of having games free to play and paying through MTX is a norm. Diablo has to have a business model that makes sense.
    Last edited by Triceron; 2019-11-14 at 09:55 PM.

  4. #704
    Quote Originally Posted by Karlz0rz View Post
    No, cosmetic micro transactions would be like all of that, but the cheese comes in different colours.
    You still get the cheese, but you can pay 1 dollar for a rainbow collored cheese that tastes exactly the same.

    In your example, you are moving away from cosmetic, into actual "advantage" in game.
    Assuming the cosmetics are different colors of already in game cosmetics. We do not know this.

  5. #705
    Quote Originally Posted by Jujudrood View Post
    Think of it like this.
    You bought a sandwich off the menu.
    Turkey, bacon, lettuce, tomato, mayo.
    But, you also want cheese.
    It's not part of the menu item, it's an additional item.
    Do you NEED cheese? No.
    Do you WANT cheese? Yes.
    So, you pay a little extra for cheese.
    Others may not pay extra for cheese.

    That's what a cosmetic micro-transaction is: extra cheese.
    If you want it, you pay for it.
    Capitalism.
    It’s more like a restaurant advertises a cheeseburger for $10, replete with fantastic pictures of a burger with melted cheese, only for you to pay that $10 to find out you get a hamburger, if you want cheese you need 150 of something called Burgerbuckers (not a legal currency and is completely worthless) which you can only buy in 250 increments, the smallest amount costing an additional $5.
    Last edited by jakeic; 2019-11-15 at 06:58 PM.

  6. #706
    Quote Originally Posted by jakeic View Post
    It’s more like a restaurant advertises a cheeseburger for $10, replete with fantastic pictures of a burger with melted cheese, only for you to pay that $5 to find out you get a hamburger, if you want cheese you need 150 of something called Burgerbuckers (not a legal currency and is completely worthless) which you can only buy in 250 increments, the smallest amount costing an additional $5.
    And that would be even a better deal since you pay 5 + 5 for the burger with extra cheese and have still 100 Burgerbuckers left. Maybe you'll get an extra sauce with them.
    No one wants to choose. Everyone wants everything.

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