I know it's supposed to be a roguelike, in the vein of games like FTL, to see how far you can go before you succumb. But if it's based on skill at higher levels, will it not effectively be similar to overcoming mage tower bosses?
If so, I think that would be super fun. Years ago there was this hidden galaga type shooter game for a mortal kombat game on snes, and it did not seem to have an end, you just had to keep playing for higher and higher scores with ever increasing resistance and stuff to deal with. There though your ship did not become more powerful while a power advancing wow character ought to help with progression or overcome some of the skill requirements over time to some extent.
I wonder, will there be rewards for the player on a server that was able to ascend the highest?