Are you a Cata baby sounds like a Cata baby to me.
Just don't be hyped period. Then you won't be as disappointed when it isn't what you want. Everyone should know by now to go into every expansion with low expectations to be pleasantly surprised (Legion) or majorly disappointed (BFA)
That's not really how any of this works.
We had class identity over spec identity for the majority of the games lifetime, that's where we got most of the iconic abilities we use now.
They aren't somehow going to remove those and replace them with 'class' ones.. that doesn't make any sense.
We aren't going to lose Mortal Strike and get Heroic Strike instead, to use an example.
Arcane utility never bothered me because i figured the frost and fire were unlocked through arcane power, not channelled directly like a shaman so i give that a pass considering its one of the high powers so to speak, but getting fire utility broke it for me, and it always irked me that most of fires utility was frost themed.
I know school lockouts are a thing but i think that entire system needs to be reworked anyway
- - - Updated - - -
I meant more in place of talents
I cant wait to pull out rogues and druids with arcane explosion again.
to follow the thread title:
not that hyped? quick answer is no. i lost my faith in blizzard a long time ago to be able to deliver on important game changes. i think most of it is just lip service to get people to buy in. im not saying i wont play it, but im not saying i expect to them to do the right shit either. just another wow expansion at the end of the day. it means as much to me as a folded napkin or a decoration. beyond that is just wishful thinking.
Mhhh, not just this:(pictures not mine, taken from here)Dragore
For example I main a shaman (enhance). I want to actually feel like I'm playing a shaman rather then a fury warrior or of similar design. Give me my totems back, give me a 2h again. I want to actually feel more like an Arms warrior then a fury warrior if anything. Big stormstrike hits with big WF crits. Shocks. Fire totems.
As for "claims" to stings in survival, then everything is much simpler. Answer lies on surface, hunters have no place for melee spec, because these're restrictions on requirements for class design. This question is solved quite simply by returning 3rd slot (in their case) for distant weapon, and all other specs are given half of its available "melee" functionality (with sv got back its base distant part), then it will have at least some reason to be in this class...
- 17.03.2016 -
- (also some stuff here)1) What is wrong: remove class foundation (so <url> <url> <url> <url> <url> if hunter knows how to use traps, ranged weapons and work with animals - each specialization should it be able to <url> (of course, in varying degrees, but must be able to, because it is foundation)) and therefore it become so that number of resultant abilities will "less". (you want melee - you go develop another class/spec - there are no more room (only 3) for their specialization now, or you give some melee for every spec <url>)
- 30.06.2017 -
(most of what has been said was many times clarified and proven on forums)Idea of the survivor from the beginning was never about melee-zone fighting face to face with warrior or rogue and blowing out everything near you, it always was about put trap and run away alive, about stats and cunning abilities, it was about not be controlled but control others, not be stopped or sticked to the ground, it was about master of range control and surviving. Have you ever seen old talents? <url> Problem was that hunters couldn't throw traps into range back in Vanilla. So they changed sv's last talent (bleed) to Wyvern Sting (control) already even in classic.
*sarcasm* Give almost the same as 'master of seals'=paladin system taken from them to ench shamans and say that everything is fine with imagination! Y-e-a-h, revolutionary idea! <url> Stings and aspects system isn't fit into hunter theme, let's prune it! <url> We're awesome developers! - Know what? May be I should quote one of you as an answer <url> should I?
If you could read properly not even links I provided up there, but some others messages in this thread, you'd understand that they weren't talking abot idea is bad, but about it's not fit hunter theme (animals + traps + range weapons, thuse are their basis, Киджи chewed notion of 'class' for you as for a child and it still turned out to be useless). It's just don't fit in hunter class and even more: hunter class theme prevent this idea from developing further, they mutually limit each other the same way as combat rogues becoming pirates.
- 02.08.2017 -
However, in this interpretation, it simply shouldn't exist. As for me, it’s easier to give these functions to another class (as I have already said many times before): leave small “melee” utility for entire class and 3rd slot for weapons (in fact, this is true for all classes), since it's so historically true (= universal and justified), and that's it. They don't need such specialization, even if just because (as mentioned above in friend’s quote) such combination doesn't allow system to function normally, nor idea to develop forward separately. That's all. But stings and aspects (like, among other things, design of traps in form of "traps" instead of stupid inappropriate mines/bombs and grenades; hmm, druid said that they discussed this, but I don't see anything in EU-links, apparently it happened somewhere on ru-part forum, which my meager knowledge still don't let me work with edit: was right, asked and got the link) are chic, stylistically appropriate and necessary part of the whole class, which has mandatory place within their class fantasy.and I'm not talking about hybrid-weapon classes like hunters <url> (reference from here <url>) who used both types of weapons in full force, they had good bonus talents for them and it also explained no-shot zone, but not mythical arrows in head at point-blank range.
- - - snip - - -
Because in order to introduce such in game they will have to give a little melee for each spec, for preserved class integrity, and not each spec is a separate class, but, as you correctly noted, there is no secondary=bonus weapon and we have returned to what I said above to Minan.
<<BACK | NEXT>>
Last edited by Alkizon; 2020-09-30 at 10:41 AM.
__---=== PM me WHERE if I'm unnecessarily "notifying" you ===---__
I think that would be horrendously stupid, personally.
I don't care what it means to you, I care what it means to Blizzard, and all they've talked about doing is returning baseline stuff that was taken away for no benefit, like Shattering Throw, poisons, auras, totems.And class identity to me means spec abilities being replaced by class ones.
Last edited by Schattenlied; 2019-11-13 at 08:05 AM.
A gun is like a parachute. If you need one, and don’t have one, you’ll probably never need one again.
I consider not having to blow 3 gcds before each fight for totems a benefit but maybe thats just me.
and considering that there is more distinction within a single spec now than between specs in the past id say being able to mix and match certain specs with eachother would be awesome. No reason a rogue couldnt pick up a bow and become a marksman hunter for example.
I don't know what game you were playing but there was never any class identity in WoW.
No one ever said "We need a Druid for the dungeon, doesn't matter the spec." That didn't even work for damage classes, people never wanted any mage for MC because "they all have frost bolts".
Your spec always defined your identity, yes all mages actually had frostbolts but if you didn't spec them they were slow to cast and the snare was very short. When i leveled my mage as fire in vanilla i never used frostbolt, you simply leveled better with just fireballs.
Without talent points and gear off specs were just useless.
I don't even know where this "class identity" nonsense is coming from, i never even heard that term prior to the classic servers.
I'm not a fan of Blizzards excessive pruning but that has nothing to do with "class identity".
The thing is that this criticism is based on the MoP system of talents pretty much. But people are forgetting one thing... the Level Squish. The level squish allows them a chance to go back to the Cata system where we picked a spec and then had talent trees to enhance them with other things or even the Vanilla trees can make a comeback too.
The only reason they really had to go after Wrath was that it would just be too obnoxious and a waste of time to come up with around 20 new talents per class every two years as well as attempt to balance them all the time. They have to keep adding them each time we level because otherwise, BfA would have us at 41/40/40 right now.
Then there will be all the nerfs that will happen as time goes on because combinations they missed will be found such as the 40/21/0 BM Hunter spec in Wrath that was in fashion in 3.0 but got nerfed in 3.1 when Readiness no longer reset Beastial Wrath.
It'll be 1 GCD, but that still sucks when it's just a button you need to press before EVERY fight. Oldschool Hunter's Mark is even worse, it's a GCD you need to cast on every target. These are boring, passive abilities that you just need to maintain, pure busywork, and they should not be returned to the game in those original versions.
Different versions, sure, that could be cool. If Flameshock also dropped Searing Totem, for example. Or Kill Command automatically applied Hunter's Mark. Both of those things would be fine.
Last edited by Schizoide; 2019-11-13 at 02:09 PM.