
Originally Posted by
jellmoo
And the problem is that because of the faction system, it just gets reset into the same status quo at the end of expansion. We've had the same conflict twice now, yes, but there's been zero ramification from it. The factions are still there. They are still exactly the same. Players still have the same limitations. It's silly.
But there is zero impact in game. Because of the faction system, it's still Horde Vs Alliance all the time, even when it doesn't make sense. The mechanic at play prevents the story from moving forward. It always has to reset itself at the end through ridiculously convoluted means in order to keep that faction dynamic. Imagine that scenario where the Forsaken need the Alliance to come save them from, I dunno... Klingons. At the end of the battle, when Forsaken and Worgen stood side by side and are victorious and they shake hands and fireworks go off and we celebrate. Then that Worgen player runs to Undercity to see his new friends and gets cut down by guards immediately. Because factions.
Gnomes can easily not engage in any more wars. They just do like Baine did and oppose to it, but instead of working against it they just do nothing and stay out of it story wise.
Of course not, because nothing is ever so ridiculously simplistic as all of one race hates all of another race. The game makes it that way, but that's the point. It doesn't need to be. You can have conflict between races that need not affect guilds at all, since they are separate from any political structure. RP guilds can roll it into their narrative, which would be cool, but those who don't RP at all need not ever worry about it. It doesn't affect them. Guilds are the same. Except now all races can join.
Except that need not be the case at all. You can keep the same friends. The same guilds. The same everything. The story happens around the players and the players participate as they want, but it need not exclude anything. Factions dictate exactly what the story is going to be and split everything, to the point that we have imbalances in PVP and PVE. In creates story crutches that force the writers to keep people apart, for no real reason. Why not bring people together and let the story drive the conflict, not the faction mechanic? Let the world grow and evolve and let the story change. The status quo has gone on for 15 years. It's time to try something new.
Why do you have to? Why is it so binary as that? It doesn't exist in the real world, so why should it be the case in WoW? Guilds can have members with different "beliefs" and political allegiances. It need not create any separation in that regard. There's no reason for it to. That's the faction system. Where everything is one or the other. It's ridiculous and it's that mentality that is handcuffing this game.