Page 2 of 2 FirstFirst
1
2
  1. #21
    back in the day when i started playing i used to keep "being dead" and walk across the map as a ghost, in case of someting new, something that could be seen only as a spirit.
    pretty stupid tho, also tried crossing the ocean from one continent to another as a ghost.

  2. #22
    It would be so funny, if shadowlands had quests where you have to kill real dead players playing older expansions. "Mob-spawnrates" like in classic.

    SL Quest: "Kill 10 noobs from TBC".
    -

  3. #23
    The Unstoppable Force Super Kami Dende's Avatar
    10+ Year Old Account
    Join Date
    Nov 2011
    Location
    The Lookout
    Posts
    20,979
    Deus Ex Machina.

  4. #24
    The Lightbringer Hottage's Avatar
    15+ Year Old Account
    Join Date
    Feb 2009
    Location
    The Hague, NL
    Posts
    3,836
    Because in lore the player character, "the Adventurer", is never killed.

    They are a Champion of Azeroth with powers on par with some of the greatest heroes in the history of the world.

    if you were desperate to justify a gameplay mechanic through lore, you could say that any time you die in game is actually a "near death experience" instead?
    Dragonflight: Grand Marshal Hottage
    PC Specs: Ryzen 7 7800X3D | ASUS ROG STRIX B650E-I | 32GB 6000Mhz DDR5 | NZXT Kraken 120
    Inno3D RTX 4080 iChill | Samsung 970 EVO Plus 2TB | NZXT H200 | Corsair SF750 | Windows 11 Pro
    Razer Basilisk Ultimate | Razer Blackwidow V3 | ViewSonic XG2730 | Steam Deck 1TB OLED

  5. #25
    You don't die. You're just out of hit points.
    And that's what healing gives you back. Hit points. Meaning how many hits you can take before you fall down helpless.
    When you release you have a chance to return to your corpse and by doing so you get some hit points back.

    You can consider it like a condition where someone looks like dead and suddenly wake up. (It really exist in real life).

    The option that you get to rez at the graveyard means that you were in that condition too long until someone carried you there, hence the debuff.

  6. #26
    Quote Originally Posted by Heldamon View Post
    You don't die. You're just out of hit points.
    And that's what healing gives you back. Hit points. Meaning how many hits you can take before you fall down helpless.
    When you release you have a chance to return to your corpse and by doing so you get some hit points back.

    You can consider it like a condition where someone looks like dead and suddenly wake up. (It really exist in real life).

    The option that you get to rez at the graveyard means that you were in that condition too long until someone carried you there, hence the debuff.
    Sounds like LotRO. Unless it changed at some point. You don't have HP, you have morale, and when it's depleted you don't die, you become defeated.

  7. #27
    Because outside a few exceptions those deaths never happen in-universe. Hence why things like the forsaken, death knights, and even demon hunters are special. They are either attached to their/someones elses body like dks/undead or their souls are perpetual like demon hunters pc.

  8. #28
    Quote Originally Posted by sarahtasher View Post
    Why I did not stay ?

    (This is a thread about a philosophical question that is rarely well developed in VGames (except Bioshock)-why, in a setting where dead is omnipresent, you can come back over and over, when death is not waved off by ''save points'' ?

    Why, of all beings of Azeroth, our characters do not cross the Acheron ? (Yes, because they are our characters, but you get my idea)
    Gameplay mechanics. The PC does not canonically die except in a couple quests/fighting LK etc.

  9. #29
    Them Kyrians are playing with us in death, so we never cross over. They don't give a damn about leaders dying so they can feck off to the Shadowlands...

  10. #30
    Quote Originally Posted by Kharadin View Post
    Gameplay mechanics. The PC does not canonically die except in a couple quests/fighting LK etc.
    For the record, things you kill don't respawn either. They have to write around that. Like Kel'Thuzad, for example. He's a lich, and when you kill him and recover his phylactery, the person you give it to betrays the Argent Dawn and allows Kel'Thuzad to be revived.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •