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  1. #21
    Bloodsail Admiral Natrii's Avatar
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    I would like to see Arcane and some other specs in the game to take a damage cut. The trade off is having support specs, do medium dps and have abilities that increase the damage and utility for the rest of your group/raid.

    Let our ability usage tie to short term buffs for the group.

    Say use our current arcane charge system, releasing the charges with arcane barrage would generate a buff.

    1 charges - Debuff the target with arcane instability making them take 5% increased damage last 20s
    2 charges - Increases the movement and attack speed of allies in 30y by 10% for 15s
    3 charges - Allies within 30y take 20%increased healing for 10s
    4 charges - Allies within 30y have 3% increased critical strike for 15s

    Arcane Missiles - Dampen damage taken by 1% per stack within 12y of the target, uses all arcane charges.


    I would like to see specs with utility like this pop up, instead of just gogo pure damage.

  2. #22
    Could be cool, but through the whole history of WoW has Arcane been a volatile spec. I like it like that.

  3. #23
    Make shatter for frost mage more meaningful (outside of just glacial spike > flurry), and bring back deep freeze.

    Remove shimmer, bring back blazing speed, and alter time.

    PoM for Arcane mage being applied to any ability would be nice, not just arcane blast. Arcane orb baseline.

    Would also be nice to see cold snap for fire in particular, but remove cauterize.

    EDIT:
    Small after thoughts, as a general thing for the game, I'd generally like to see overall damage brought up, and having cooldowns nerfed. Most classes feel like shit out of cooldowns and it makes PvP a bit stale when games last forever.

    And also, revert GCD changes.
    Last edited by seenism; 2019-11-20 at 11:18 PM.

  4. #24
    Quote Originally Posted by Natrii View Post
    I would like to see Arcane and some other specs in the game to take a damage cut. The trade off is having support specs, do medium dps and have abilities that increase the damage and utility for the rest of your group/raid.

    Let our ability usage tie to short term buffs for the group.

    Say use our current arcane charge system, releasing the charges with arcane barrage would generate a buff.

    1 charges - Debuff the target with arcane instability making them take 5% increased damage last 20s
    2 charges - Increases the movement and attack speed of allies in 30y by 10% for 15s
    3 charges - Allies within 30y take 20%increased healing for 10s
    4 charges - Allies within 30y have 3% increased critical strike for 15s

    Arcane Missiles - Dampen damage taken by 1% per stack within 12y of the target, uses all arcane charges.


    I would like to see specs with utility like this pop up, instead of just gogo pure damage.
    I would love to play support mage. Arcane magic isn't only damage in lore.
    https://www.mmo-champion.com/threads...lopment-thread

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  5. #25
    High Overlord Ambereldus's Avatar
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    Pipe dream incoming:
    I think a support spec could work if Blizz wanted to add a new role to the game, but I think Arcane should stay more-or-less the same. Keep it as a turreting caster-blaster, but I agree that gravity-like spells would be a perfect fit.

    To make room for a support spec for mages, and at the risk of making a bunch of people angry...
    ...merge Fire and Frost.

    They function similarly because they both rely on spell combos, rng procs/crits, and maximizing damage during small burst windows. Since our magic comes from the arcane leylines and not from the elemental planes, there's no reason a mage should limit themselves solely to heating things up or cooling things down. Why not both? Design it as an Elementalist spec which uses Frost spells to prime targets with some kind of "fragility" debuff which our Fire spells can shatter for extra damage/crit. However, I think its important that the whole kit weaves itself together like different colours of a painting, without having a dichotomy between the two schools like Balance druids have.

    This frees up space for a support spec, which I propose as using Temporal magic.
    I could see a Temporalist being either a support, dps, or healer; kind of like Chromie. We'd manipulate the flow of time to speed up allies' attacks, slow the enemies, or even reverse damage. Abilities like Alter Time could make a strong comeback.


    I know the idea isn't realistic at this point, but I think it could be really fun to play AND give mages additional options instead of just "be a dps"

  6. #26
    I think I see where you’re going with this support spec idea. You’re right though as a fire mage I abhor the frost/fire merge idea. Though I do get what you’re trying to say.

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