*cough-cough* Sorry, apparently choked on this nonsense... imo, we already talked in detail what wPvP(+/+/+/+/+) is and what organized PvP process is...crusadernero
As I said, back before WM there was no wpvp. It was only ganking and killing of lower lvls with hugely imbalanced servers. the wpvp that was happening was a result of horrid systems controlled by Blizzard.
(more in place of quoted message and a little bit here)
Moreover, exactly current process is completely controlled by devs' will (you find yourself in their separate kingdom with separate conditions, requirements and regulation - aka BG), but before that it was chaotic, unpredictable and completely controlled by players (this is directly based on definition and characteristics of this activity, in fact, hence all their current problems - due to lack of understanding of how it works)...
I understand that I have already left message in this thread, so it should be enough, but presence of such heresy in "recent" posts is difficult to ignore.
*pointing at one of posts above* just like I said:
person says quite correct things, but doesn't know (wrong in terminology, which causes general difficulties in understanding process and mutually exclusive points (conflict is already embedded in the very way of WM creation, purpose and organization) in theses *pointing to rest participants' answers to it* same situation with post below) any other solution except "stuff happening" in front of eyes, which is doomed to failure from moment of its appearance even with infinite number of crutches.
WM is not wPvP, this is large BG with direct PvP objectives and indirect PvE ones (similar to AV, Ashran) = doesn't create conditions for momentary choice and randomness of attack (enemy is almost guaranteed will going to attack because this is meaning of mode, this is its purpose), which means it doesn't create feeling of real "undefined/unexpected" danger, still is "switchable"/provides opportunity to escape "completely"/become inaccessible... which, all together (PvP objectives + ability to leave), by definition, turns it into BG. The sooner you realize and admit this, the sooner you'll begin to solve "its problems", but fixing this monster won't return you wPvP anyway. You'd need PvP servers for this. In other words, WM make you decide at entrance, otherwise you aren't playing by its "rules" and rest of participants will have objective claims (and the more PvP tasks the more objective, but without them the whole mode turns into another PvE branch ~ mutually exclusiveness) to you... like in any other BG, but PvP servers postponed it until particular specific event (has no PvP objectives, but doesn't prohibit attacking if desired, still you're staying forever inside it/such situation ~ free choice).