FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
Make the bonus for the underrepresented faction MUCH higher (to make it worthwhile to bear the stupid interruptions to those of us trying to play the ACTUAL game by the Horde ADHD mental midget PvP griefers,) and remove ALL bonuses for the overrepresented faction, and it might not suck so hard. Until then, WM off at all times.
War mode is a failure because no matter what, Alliance ALWAYS has the larger bonus. I've seen groups of Horde getting raided by roving raid groups of Alliance, clearly outnumbering Horde but still getting the better bonus. Either remove the percentage bonus or make a static bonus that everyone gets regardless of population.
- - - Updated - - -
I legitimately want to know how your math works because reading it, it makes zero sense.
Warmode is probably the best iteration wpvp has seen in this entire game.
Originally Posted by Blizzard Entertainment
I level with WM on, only because Blizzard has screwed up leveling once i hit 120 it goes off. I hope they do keep it for Shadowlands, it will make leveling slightly more bearable. Now if they would just fix pathfinder and flying....
Warmode was a great sucess in my book. BfA was full of interesting and spontaneous world pvp fights. Something I don't remember happening since BC or so.
It just needs some iterations, just like any other system they put into the game. A mercanary mode for horde players would probably be a start. Maybe use the covenants to even out numbers somehow. And make content not raidable. Group finder isn't really a problem untill it leads to 40 people in a raid being able to kill rares AND the enemy faction at the same time while the other faction flees the shard once they notice that they it's one of those.
Last edited by owbu; 2019-11-20 at 06:52 PM.
"And all those exclamation marks, you notice? Five?
A sure sign of someone who wears his underpants on his head."
It seems like you don't understand how warmode + sharding works.
First of all, its not dependent on server, you can swap server on the fly by joining groups.
Alliance can win if they form a 40 man raid.
Reason why ally got +30% is because there is much less ally players with warmode on.
And because of that, servers got hard time balancing warmode shards because there is simply not enough people.
Now imagine following scenario:
Ally = 1000 players
Horde = 3000 players
Shard capacity = 100 players
You can get 2 options here:
either have 40 shards with 75-25 (horde - ally)
OR
have 20 shards with 50-50
and 20 shards with 100-0
Now if more alliance players join, servers could handle this in better manner. This is why ally got bigger bonus.
Second thing is. Since you can swap shards or simply create a group of 40 man
75-25 shard would become 75-64 and since this is higher capacity than shard can handle, it will start phasing out single, non-grouped players out of it.
Trying to get to 50-50. BUT there will be a group of 40 ally players + 10 non-grouped players.
and probably 50 non-grouped horde players
I can see one solution to this.
Swap to Alliance and get the bonus yourselves. That can finally fix some of the faction imbalance the alliance have been feeling these past few expansions.
Originally Posted by Crabby
Blizzard does have a tendency to bring failed systems into their latest expansion (and apologize for it later) so yes, Warmode will almost certainly be in Shadowlands
Active WoW player Jan 2006 - Aug 2020
Occasional WoW Classic Andy since.
Nothing lasts forever, as they say.
But at least I can casually play Classic and remember when MMORPGs were good.
Warmode would work fine *if* they added cross faction in non warmode, imho its the best compramise, remove the /pvp tab and basically just give you the option to either que with players from the other side and do content with them (warmode off) or fight against them (warmode on) which would work infinatley better than the current system, also, make it possible to turn warmode on and off in literally -every- capital city/resting area in the game -but- you have a 5 min lock once you turn it on, and a warning promting you if you want to turn it on.
The only problem with Warmode is the fact you can't see group members that have WM set differently to you. Generally you don't miss them because you can't see them and don't notice they are there. But when you group for a dungeon it is quite jarring that you can't see players in your group until you enter an instance.
The bigger problem is shard hopping especially in Nazjatar. Just avoid any chance of not outnumbering the opposing faction.
Soloing Wotlk/Cataclysm/MoP/WoD
http://www.youtube.com/user/thststth/videos
http://eu.battle.net/wow/de/characte...alker/advanced
http://de.twitch.tv/nightst314 >>Stream<<
I've been inactive for a few months due to starting grad school, but I enjoyed WM at the start of the expansion. This was the first expansion I really did anything with WPvP.
DUH! And you know why it happens? Because people are forming 40 man raids in first place, thats how you outnumber opposing faction. It's not the result, its the cause.
If nobody would join a group, shards would be a lot better balanced. But then again, countering this is also easy since you can create 40m raid yourself. That's how I saw gigantic open world pvp.
War mode is fun. Even more so on Alliance. I get a 30% bonus and also get to crush any Horde I see while questing.
WM was a Failure? First I've heard. Everyone I play with enjoyed it since they could opt in to PvP if they felt like it and could Opt out when they just wanted to chill and play.
PvP and PvE servers never gave the freedom of both.