Would you like to have dungeons and raids automatically reward instance-specific and difficulty-specific trophies or points that can be spent on gear instead of a chance to drop and roll for the loot?
Clarification
Raid trophies would be predetermined and rewarded specific types for it's difficulty (LFR, Normal, Heroic, Mythic) then they are able to be upgraded (10 LFR = 1 Normal, 10 Normal = 1 Heroic, 10 Heroic = 1 Mythic).
Dungeon trophies would be predetermined and rewarded specific types for it's difficulty (Normal, Heroic, Mythic, Mythic+) then they are able to be upgraded (10 Normal = 1 Heroic, 10 Heroic = 1 Mythic, 10 Mythic = 1 Mythic+).
Mythic+ trophies would be predetermined, but bonus trophies would be given for time remaining.
General idea
"Instance-specific" means you cannot use trophies from one dungeon on another dungeon's loot.
Dungeons reward normal, heroic, mythic, and mythic+ level of trophies that are instance-specific. Trophy examples: Shrine of Storms trophy (Heroic), Waycrest Manor trophy (Mythic+), Siege of Boralus trophy. Mythic+ weekly chest rewards a large number of all trophies from all dungeons depending on your highest Mythic+ dungeon completed in time. Bonus for weekly chest does get reduced the higher you go. Example: Mythic+14 could reward 40, and Mythic+15 could reward 45, but a Mythic+16 could reward 47. This could give a soft cap of trophies at Mythic+15.
Raids reward raid finder, normal, heroic, and mythic level trophies that are instance specific. Each boss has an increasing number of trophies awarded. You can spend trophies from one boss of a raid to another boss of another raid. Trophy examples: Crucible of Storms trophy (LFR), Crucible of Storms (Mythic), Eternal Palace trophy.