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  1. #21
    Quote Originally Posted by Th3Scourge View Post
    Why should the highest and best loot be available from lower tiers of content? If you're not doing the most difficult level of content why do you need the higher loot? You literally have 4 raid difficulties to choose from with rewards that are in line with the level of that content.

    For example, if the best loot was available from Queen Azshara but also available from easier content, it would devalue the loot that dropped from her.
    Nah, Lucetia is half-right half-wrong.

    Raids should always have the best loot, 100% the game is a raiding simulator, some people simply forget that, especially weapons.

    But some irrelevant item slots should always exist and scale to max level with other means.

    Like right now the game has a major problem with alts and essences, i dont know a single person that actually tried to farm all the essences on their alts also, they unsubbed and waiting for 8.3 way before that.

    I would prefer it if they would slow down all sorts of acquisition to like +200% of what is required now, making them account wide, but at the same time putting some actual reward behind exalted, thats the only half decent things of the past, that there were some not-so-hopelessly shit rewards at the end of reputation farming.

    If X reputation needs 2 weeks of grinding every single thing, make it require 5 weeks and account wide, in the same sense, people that wont farm every daily spawn, every chest and everything, will take 2-3 months to reach the same, put an actual reward there, like crafting recipes that will give a Mythic quality item (never a weapon or a trinket), BoP craft, and will require a bit more extra stuff, like "This item can be bought from X reputation vendor for 5000 +500 ores + 100 rare ores +X number here M+5-10? crafting currency" or something silly like that, tons of ways to implement it.
    Last edited by potis; 2019-11-22 at 10:59 AM.

  2. #22
    Quote Originally Posted by potis View Post
    Nah, Lucetia is half-right half-wrong.

    Raids should always have the best loot, 100% the game is a raiding simulator, some people simply forget that, especially weapons.

    But some irrelevant item slots should always exist and scale to max level with other means.

    Like right now the game has a major problem with alts and essences, i dont know a single person that actually tried to farm all the essences on their alts also, they unsubbed and waiting for 8.3 way before that.

    I would prefer it if they would slow down all sorts of acquisition to like +200% of what is required now, making them account wide, but at the same time putting some actual reward behind exalted, thats the only half decent things of the past, that there were some not-so-hopelessly shit rewards at the end of reputation farming.

    If X reputation needs 2 weeks of grinding every single thing, make it require 5 weeks and account wide, in the same sense, people that wont farm every daily spawn, every chest and everything, will take 2-3 months to reach the same, put an actual reward there, like crafting recipes that will give a Mythic quality item (never a weapon or a trinket), BoP craft, and will require a bit more extra stuff, like "This item can be bought from X reputation vendor for 5000 +500 ores + 100 rare ores +X number here M+5-10? crafting currency" or something silly like that, tons of ways to implement it.
    I would 100% put the essences on account wide, I'm doing it atm on a second alt and its painful and unnecessary

    And I agree that shit like bracers, rings and maybe even azerite should be available more accessibly if possible, weapons and trinket, which really is how it is now, it will just be improved upon next patch

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