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  1. #221
    Quote Originally Posted by otaXephon View Post
    They'll never admit it but I firmly believe they saw how quickly WoD shed its initial surge in subscribers and left the expansion on terminal life support while they refocused their creative efforts on making sure a rise/fall in subscribers like WoD's never happened again.
    Then it happened 2 expansions later with BfA. :thinking:.

    It's incredible how quickly people (Blizzard) can forget the past and it honestly shocked me when I realized I'm unsure which expansion I hated more. Comparing WoD to BfA is honestly one of the harder things I've had to do. All we can really hope for is SL to not be so lacking, yet again.
    Still wondering why I play this game.
    I'm a Rogue and I also made a spreadsheet for the Order Hall that is updated for BfA.

  2. #222
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    Quote Originally Posted by Polarthief View Post
    Then it happened 2 expansions later with BfA. :thinking:.

    It's incredible how quickly people (Blizzard) can forget the past and it honestly shocked me when I realized I'm unsure which expansion I hated more. Comparing WoD to BfA is honestly one of the harder things I've had to do. All we can really hope for is SL to not be so lacking, yet again.
    there are heaps more things to do in BfA than there was in WoD - hell just look at the additions - Mythic+, Emissaries, Island Expeditions, Warfronts, Invasions, Horrific Visions

  3. #223
    BLIZ actually said "We don't know what else to do with it, we're giving up" .. WOD was cut short and abandoned .. so I mean, even BLIZ said it was game over. I was shocked because I never thought I'd see them say: "we give up", even when things are going badly, they try to make the best of it and still project confidence ..

    The fact they then quickly announced LGN gave me serious concerns that LGN was a very rushed expac and would be abandoned just like WOD but I was very surprised and glad to be wrong. I'd never .. like .. lost total faith in BLIZ until that announcement about WOD but LGN well .. I mean it was a really good expac IMO and it gave me restored hope for the quality and future of the game but down the road, there's still something undeniably wrong going on there. They act like it isn't but you can see it slipping through the cracks here and there.

    MOP was an expac shipped and supported by them to the end. WOD was the expac they said: "We don't know what to do .. " and "we're giving up .." so I mean ..

  4. #224
    The Lightbringer Monster Hunter's Avatar
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    Will say one good thing about wod

    Glad stance was Hella fun.

    Rip glad stance

  5. #225
    Quote Originally Posted by matrix123mko View Post
    No new class/race.
    This might have contributed as well. New classes / races keep people occupied with leveling.

    - - - Updated - - -

    Quote Originally Posted by Outofmana View Post
    Time travel and ruining any sense of the story made ppl cba anymore, it was beyond confusing.
    Also this. A LOT of people had a VERY hard time understanding the concept of an alternate timeline. Blizz overestimated the understanding capacity of your average player. Even after a year of WoD you could still see people confused of why X char is still alive.

    - - - Updated - - -

    Quote Originally Posted by Spiral Mage View Post
    LGN
    I had to look this up. I've NEVER seen Legion abbreviated as LGN. But then again, I didn't spend that much time on forums in the past.

  6. #226
    Immortal sam86's Avatar
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    Quote Originally Posted by cparle87 View Post
    -snip-
    so u have zero problem that of all problems and u see wow in its best now right? did u actually count that the sub numbers didn't end after whatever random number i put? did u count the seconds too?
    heck did anyone who read my post thought i actually posted a real number and just random garbage because i was talking about a point and not using a super computer to count every second of it?
    Last edited by sam86; 2019-12-09 at 12:01 PM.
    The beginning of wisdom is the statement 'I do not know.' The person who cannot make that statement is one who will never learn anything. And I have prided myself on my ability to learn
    Thrall
    http://youtu.be/x3ejO7Nssj8 7:20+ "Alliance remaining super power", clearly blizz favor horde too much, that they made alliance the super power

  7. #227
    Quote Originally Posted by Polarthief View Post
    Then it happened 2 expansions later with BfA. :thinking:.

    It's incredible how quickly people (Blizzard) can forget the past and it honestly shocked me when I realized I'm unsure which expansion I hated more. Comparing WoD to BfA is honestly one of the harder things I've had to do. All we can really hope for is SL to not be so lacking, yet again.
    The problem of BFA isn't "lack of content", it's implementing content people don't want to do, then trying everything in their power to make people do that content. I wouldn't hate on islands if they didn't try to make people to do them weekly, and didn't artificially extend their lifespan by putting some cool mounts and transmogs there that are completely rng on top of rng to obtain. I wouldn't hate world quests if I could forget about them once I get each faction to exalted (which was the case with hated MOP dailies!). I wouldn't hate on warfronts if they weren't trying to revive this dead horse by putting "heroic" version of it that is still a zerg fest, you just need to remember to defend base after capping mine / lumber mill, and gives item equal to heroic raiding.

    Now for 8.3 there are invasions and I thought cool, do them a couple of times for novelty, then forget about them, right? WRONG! You WILL have to grind 1 major and 3 minor invasions per week per character as it's the gate towards your legendary cloak farming. Seriously, fuck off Blizz. Out of the 2, I'd rather be idling in my garrison than having extensive "to do" list of chores every patch. Obviously, optional side content would be a better solution than both, but we can't have that, can we?
    Last edited by Marrilaife; 2019-12-09 at 11:58 AM.

  8. #228
    Immortal sam86's Avatar
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    Quote Originally Posted by Marrilaife View Post
    The problem of BFA isn't "lack of content"
    -It has inferior quality of content in compare to Legion
    Also the more i think about legion, the less i like it with time, i don't like wq system where u login and u get random whatever anything anywhere, instead of the far better daily system, u log anytime a day, u know there are quests, u don't have to camp and hope that the faction u need will have a quest today
    -Islands exp reminds me of MoP scenarios, except they are all same scenario just reskinned -.- (I didn't like scenario that much in first place anyway, but they varied a lot at least)
    -Warfront is a 'pve' bg, which is as horrible as it sounds, i was interested in it, but when i did them i discovered how bad they are, u can't bg vs pve, they will always do same thing, playing against them show me how unrealistic the fear of AI overlords since (at least in wow) AI is as dumb as dumbest wow player

    but the worst part was Nazjatar, i had far more hope for a 10000 years old capital of nelf and the top of Naga society, only to see it a generic ruin, mechagon is even worse looking but at least mechagon has almost no root in wow lore before (was it even mentioned pre-BFA?)
    The beginning of wisdom is the statement 'I do not know.' The person who cannot make that statement is one who will never learn anything. And I have prided myself on my ability to learn
    Thrall
    http://youtu.be/x3ejO7Nssj8 7:20+ "Alliance remaining super power", clearly blizz favor horde too much, that they made alliance the super power

  9. #229
    Quote Originally Posted by sam86 View Post
    -Warfront is a 'pve' bg, which is as horrible as it sounds, i was interested in it, but when i did them i discovered how bad they are, u can't bg vs pve, they will always do same thing, playing against them show me how unrealistic the fear of AI overlords since (at least in wow) AI is as dumb as dumbest wow player
    I actually liked the Warfronts but the problem is, as you say, they are sooo static. They would have needed much more random events, AI heroes spawning at random locations with troops marching for objectives, the world bosses should do something, random stuff like fire or gas at locations making them temporary unavailable or what ever. They should have made a whole bag of random events so that every Warfront is a bit different each time you play it and that you have to react to stuff happening instead of doing the same thing every time you are there.

  10. #230
    Immortal callipygoustp's Avatar
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    Over promised, under delivered.

  11. #231
    Quote Originally Posted by McNeil View Post
    I'm not sure that you mean. WoD actually had an incredible succes when it first launched, it was after the first quarter that subs started to go rapidly:

    People were excited for WoD because they were tired of MoP's theme and wanted to see WoW return to its roots, and WoD was generally seen as a TBC 2.0
    People loved going back to draenor. It was how outland used to be, the city of orcs. That was super exciting, but then they got lazy on patches, and they ruined the whole theme of the expansion, making everyone just be at their garrisons, with almost anything to do. The dungeons were fun, raids, the content was promising, but in the end, they failed.

  12. #232
    Quote Originally Posted by Narwhalosh Whalescream View Post
    Like how does that work?
    Still remembering the aftermath of the Garrosh Heirlooms boosting. Some players did 1000+ boost kills in a few weeks. So many gold millionaires and so many burned-out raiders.

    No mount, no achievement, no nothing before or after had such a huge pull for casual players to buy a boost. A stupid heirloom, even worse, a stupid heirloom weapon, really WoD was the pinnacle of the RAID-OR-DIE culture and it went down really hard for the same reason.
    hidden information WoWArmory | Raider.IO | WoWProg | logs Logs1 | Logs2 | Logs3

  13. #233
    Zones getting remade late in development which left massive plot holes and even characters being messed up, most obvious being doomhammer showing up once as a moustache twirling evil orc then showing up again as the brave hero who saw the error of his ways, sacrificing himself fighting blackhand with nothing inbetween because that was a questline from the original gorgrond that got replaced.

    Garrisons were straight up mobilegame horseshit and designed as an 'alt camp' that crushed the crafter economy for casual players, rendered the world outside it pointless since it had material farms.

    Boring rep grinds that rewarded some sketchy mounts like the boars that suspiciously matched the original worgen racial mounts in their concept art that got replaced by horses, meanwhile the fey dragons the dreanei rode and the masked bug ridden by the crakchead orcs were added to the cash shop exclusively.

    Story felt like filler since the legendary questline of mists of pandaria was all about wrahtion trying to find a champion to unify the factions because, in his own words, "the legion is coming next" and after this inconsequential alternate universe pocket adventure that just killed off maraad and brought kadghar back to replace jaina as the magical instant problem solver till she replaced him again in BfA and nothing else of lasting impact happened the legion showed up anyway and WoD was forgotten by the writers very quickly.

    Ashran in general. Its still called Trashcan for a reason.

    capital cities scrapped and the locations in game left as empty ghost towns.

    Mists of pandaria only had two large complaints: over reliance on daily quests in its first half, its final patch was 3 quests and a daily quest in durotar/the barrens and a raid with bugger all else for a long time. But everything else? significant character development, the legendary system, the sha and old god stuff, the mantid and mogu and the thunder isle patch being regarded by many as the best content update in the game after ulduar? there was just more good than bad by a significant margin.

    Meanwhile WoD is remembered almost entirely for the bad because that was the majority of the experience. It was rushed filler. Rip the bandaid off and call it what it was. Legion was nowhere near ready and something had to fill the gap and they couldn't stretch siege far enough so they gave outland the cataclysm revamp treatment and made a 'what if?' which is a lot easier to do when most of the map and characters were already fleshed out 20 years before.
    http://theeorzeanfrontier.blogspot.co.uk/ Neckbeard rambling about this weeaboo trash

  14. #234
    Quote Originally Posted by sam86 View Post
    -It has inferior quality of content in compare to Legion
    Also the more i think about legion, the less i like it with time, i don't like wq system where u login and u get random whatever anything anywhere, instead of the far better daily system, u log anytime a day, u know there are quests, u don't have to camp and hope that the faction u need will have a quest today
    WQs were an improvement over dailies, but they had 2 downsides:
    - Before you get flying you spend more time circling the zone than actually doing the quest objectives, dailies were all in 1 spot
    - AP / paragon reps that only exist to artificially extend the shelf life of WQs which means you're doing the same emissaries for 2 years and it's boring as hell, while dailies you did for a couple of months and then never again, unless maybe on an alt if you needed the rep (and now you need the rep on every alt you wanna play for essences... just great...)

    Quote Originally Posted by sam86 View Post
    -Islands exp reminds me of MoP scenarios, except they are all same scenario just reskinned -.- (I didn't like scenario that much in first place anyway, but they varied a lot at least)
    Islands were overhyped on Blizzcon, you were meant to explore, pick your targets smart, loot and run, etc. instead we get "you get stuck in combat forever if you don't kill everything in your path" and it devolved into mass mob zerg.

    Quote Originally Posted by sam86 View Post
    -Warfront is a 'pve' bg, which is as horrible as it sounds, i was interested in it, but when i did them i discovered how bad they are, u can't bg vs pve, they will always do same thing, playing against them show me how unrealistic the fear of AI overlords since (at least in wow) AI is as dumb as dumbest wow player
    Worst part is every wafront is exactly the same experience, order of buildings and progression is always the same, the whole experience is awfully on rails with zero variety to it.

    Quote Originally Posted by sam86 View Post
    but the worst part was Nazjatar, i had far more hope for a 10000 years old capital of nelf and the top of Naga society, only to see it a generic ruin,
    Well yeah, I expected Argus to be a planet, with a whole demon city on it, and what we got was a few floating rocks. We also expected emerald nightmare to be an area worth of an expansion, not a small entry raid.

    Tbh there are a lot of places we expected to see and be much bigger, like Nerubian kingdom in wotlk that ended up being 1,5 dungeon worth of space.

  15. #235
    Quote Originally Posted by Loveliest View Post
    Also this. A LOT of people had a VERY hard time understanding the concept of an alternate timeline. Blizz overestimated the understanding capacity of your average player. Even after a year of WoD you could still see people confused of why X char is still alive.
    .
    I dunno about that. There isn't that much that is hard to understand. Now ask me "Do you like that kind of story?" I'm 99% confident a story can be crap but if the game is good, that is all that matters. There are plenty of games with no story at all and still do great. In this case, WoD just didn't have much going for it, if you weren't interested in making millions of gold with the Garrisons.

  16. #236
    Quote Originally Posted by Polarthief View Post
    Then it happened 2 expansions later with BfA. :thinking:.

    It's incredible how quickly people (Blizzard) can forget the past and it honestly shocked me when I realized I'm unsure which expansion I hated more. Comparing WoD to BfA is honestly one of the harder things I've had to do. All we can really hope for is SL to not be so lacking, yet again.
    Dude, can you do this message board a huge favor and stop pretending like you have any clue about subscriber levels? We haven't seen these numbers in almost 5 years.

  17. #237
    Immortal sam86's Avatar
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    Quote Originally Posted by Yriel View Post
    I actually liked the Warfronts but the problem is, as you say, they are sooo static. They would have needed much more random events, AI heroes spawning at random locations with troops marching for objectives, the world bosses should do something, random stuff like fire or gas at locations making them temporary unavailable or what ever. They should have made a whole bag of random events so that every Warfront is a bit different each time you play it and that you have to react to stuff happening instead of doing the same thing every time you are there.
    i loved it so much that it is pretty much the reason i bought bfa, so i had an extremely positive expectation from it
    so trust me i didn't hate it for sake of 'i hate wow' wave, i really loved the idea and wanted it to work

    - - - Updated - - -

    Quote Originally Posted by Marrilaife View Post
    Tbh there are a lot of places we expected to see and be much bigger, like Nerubian kingdom in wotlk that ended up being 1,5 dungeon worth of space.
    if u loved datamining (I loved it back then) then i have news for u
    Old Kingdom is MASSIVE, and i mean the word MASSIVE literally, it is bigger than even outdoor zones like Crystalsong Forest, and had some unique texture that i never saw in wrath at least of lava river, but tbh half of the zone is very unpolished and obviously abandoned mid-work
    Blizz was so afraid of warhammer, heck wow became acronym of waiting on warhammer, warhammer is probably the biggest or 2nd biggest threat wow ever faced as mmo (2nd is of course star wars), honestly back then i thought that warhammer will actually kill wow
    Then wrath came... and it was the best wow experience ever, wrath did have problems (specially 1st raid tier, Maly vehicle was hated and Naxx was rehashed content, still cool but rehashed, only Sarathion3D was interesting), but overall experience from wrath is overwhelming positive, then came lfg .... (but let's not open that can of worms)
    The beginning of wisdom is the statement 'I do not know.' The person who cannot make that statement is one who will never learn anything. And I have prided myself on my ability to learn
    Thrall
    http://youtu.be/x3ejO7Nssj8 7:20+ "Alliance remaining super power", clearly blizz favor horde too much, that they made alliance the super power

  18. #238
    Because at least the gameplay didn't suck. PvP, for me and my circle of friends/guildies, was enough to sustain us. I also enjoyed grinding all the Heirloom weapons for all of my alts towards the end.

    Everything sucks in BFA. Everything. WoD was 200% better than BFA, even in the drought.

  19. #239
    Brewmaster CrawlFromThePit's Avatar
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    Quote Originally Posted by Narwhalosh Whalescream View Post
    Like how does that work?
    Production time does not equal to quality product. That's why.
    Cure cancer, delete factions.

  20. #240
    Quote Originally Posted by Black Goat View Post
    Because at least the gameplay didn't suck. PvP, for me and my circle of friends/guildies, was enough to sustain us. I also enjoyed grinding all the Heirloom weapons for all of my alts towards the end.

    Everything sucks in BFA. Everything. WoD was 200% better than BFA, even in the drought.
    Uh, you okay m8? The Heirloom weapons were in MoP, not WoD. WoD had Heirloom trinkets.

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