They don't trust that you will pay for a subscription long enough if they do not restrict how you play.
It's as simple as that.
Now, that might not be true for you or for a lot of other people but having gated content obviously works on the average player. Thats why they have it. The main goal of a company of Blizzards size is it make the shareholders happy and if a system will do that it's going in the game.
If you want games with more passion and less focus on the business side you'll have to look at smaller, newer developers. The overall quality might not be the same of course. Money usually helps and all that.
OP is 100 % correct. This is some of the worst bullshit Blizzard has pulled ever. It's so frustrating and shitty.
They originally timegated stuff because people cried about having to "grind 24/7" to "stay competitive"
Then they noticed how much timegating boosted MAU's and tripled down on it.
This nonsense needs to stop. The game developers do not care one iota about the shareholders and shareholders don't care about game design decisions about a specific game. All shareholders care about is the health of the company as a whole. WOW is not the whole company. Not by a long shot. Also, WOW developers have just as much passion making their games as anyone. You insult theem by accusing them of having no passion.
Last edited by rrayy; 2019-12-10 at 04:55 PM.
Simple answer. To keep you playing/paying for just another month.
There is no evidence that time gates in any way boost MAU's because the great majority of players were going to play the game regardless of time gated grinds or not. As it is, most of these time gated grinds can still be done within a month, so it would be paid for whether it took 2 days or 2 wqeeks. This player false narrative must also stop.
This is actually what old devs said themsleves.
But as a developer or at least the managers do care or rather have to care. You bow down to your stakeholders or they will make you or rather remove you.
Keeping players subscribed for longer is most likely one of Blizzards KPI's and gating makes that happen. Nice green bars keep your main stakeholders happy. Thats the main goal of a WoW dev.
Now, customer satisfaction is most likely important as well but not as important as making sure you pay.
You'll learn, in time.
Nope. You are supposed to play the game the way Papa Blizzard wants you to.
Out of 10 allied races, only 2 of them were "time gated" by the definition you couldn't unlock them the day they came out. These were dark iron dwarves and mag'har orcs that were released with bfa but required a brand new rep to be grinded for each. Every other allied race was a freebie for someone who is already playing the game, not ignoring major patch features and reps, and not unsubbing for a year and then coming back surprised.
Being able to play a Nightborne, Void Elf, Zandalari or soon Vulpera immediately on the release after a fairly short questline is a form of "thank you for being subbed during content droughts" from Blizzard. Subs are money. And it's easy to get people to play at expac launches, or even major patch launches, but harder to keep them from unsubbing in between.
Having people sub back 1 month before 8.3 so they can grind up the rep for Vulpera is obviously bigger profit than having these people skip that sub, come 8.3 and being able to insta pick a Vulpera.
The problem starts when you do so much to ease it up for new / returning players that you convince your current players it's "stupid" to stay subbed during content droughts so instead of staying subbed all year round they just cherry pick the content-packed periods then leave. So then you have to make it up by stretching content or giving some open or veiled "loyalty rewards", otherwise instead of 12 subs a year from players you're gonna get about 3 at best.
Since you have to make it easy to catch up on levelling and gearing up, because you rely on stream of new blood joining the mainstream of content and filling up the groups, it's an MMO after all, the only "loyalty rewards" that are safe to be given for long time investment are cosmetics and things that don't impact the long term viability of your main character.
So yeah, they can nerf levelling, or grinding ap, or obtaining essences, but they don't need to nerf pathfinder or allied race rep. They did nerf legion rep grind for those allied races a bit though.
Just in 8.3 people whined about paragon neck grinding so they time-gated it behind killing N'zoth weekly and moved it to the cloak.
Basically all time-gating was not part of Blizzard's design but put in to stop the casual-bads from whining and using slurs like "no lifers" and "elitists".
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Most forums posting any kind of 'dear Blizzard' bullshit is a bannable offense.
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Right, which is why all limitations on guns and alcohol should be removed.
Driver licenses too. Let anyone drive.
Snarky: Adjective - Any language that contains quips or comments containing sarcastic or satirical witticisms intended as blunt irony. Usually delivered in a manner that is somewhat abrupt and out of context and intended to stun and amuse.
This comment is so stupid I'm only going to reply once....
Playing WoW for so long that it hurts the player only hurts that player. Removing restrictions on the things you mention potentially can hurt *other people*.
Try to think before you type next time. Not that I'lll read more of your posts.
You're grown adult and don't understand how subscription based game works?
You weren't looking to discuss world of warcraft. You posted a letter addressed to Blizzard, who isn't here.
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So you're saying you act like this so often that even your family no longer cares if you die. Nice.
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With a contract on.
Snarky: Adjective - Any language that contains quips or comments containing sarcastic or satirical witticisms intended as blunt irony. Usually delivered in a manner that is somewhat abrupt and out of context and intended to stun and amuse.
Try growing up some more, Mr. Adult.
They always told me I would miss my family... but I never miss from close range.