Blizzard is just trying to do more punish proflyers. There trying to make flying unejoyable. The same team that brought us flying, think only 2 are still there working on wow.The current devs need to accept that there never gonna get players to not want flying. Even new players will see it , try it in older zones and end up enjoying flying. Honestly not in any rush to preorder the expansion.
I AFK fly all the time, I'm en route from CoT to AQ as I type this. :P Frankly, for all of Blizzard's talk, there really aren't enough FPs and an endless pet peeve of mine is the lack of direct routes. Maybe they did get rid of the overtly scenic paths from vanilla (mostly), but they still force you to go through connecting FPs (almost as bad) instead of offering more direct connections, which is the main reason I usually opt to numlock+AFK.
This, basically. I actually don't think flying is that great it's just better than FPs. I prefer waypoints like Suramar & Argus had. I just don't understand how WoW can have such a large game world and make traversing it such a pain in the ass. Even if they only made it so you could individually teleport to meeting stones (instead of having to be summoned) that would be amazing. IMO, if Blizzard wants to get rid of flying so bad they need to adopt a (generous) global waypoint system.
"We must now recognize that the greatest threat of freedom for us all is if we go back to eating ourselves out from within." - John Anderson
Seems fine to me, so long as they're avoidable and don't force me to the ground. Similar to what they did in Mechagon.
I like it.
BFA is my least played Xpac to date, and I struggle to keep playing past the anniversary event, partly because Blizzard just keeps breaking or taking away things I like or they add more and more annoyances to the point where the game isn't fun but a chore to play. So if I'm still around when 8.3 drops, I'll see what its like. If it turns out to be just another chore zone like Nazjatar, then I guess I'll be off doing something else til shadowlands.
But hey it is their game, their vision for what is best for the game, so they can have at it.
Sometimes the moment the game registers you as flying those creatures will target you and from a good ways off. An other times they wont even bother you as you are flying. As for the de-buff, well thats broken lol..
I'm liking it, though I feel like they should lose interest if you touch the ground before they get too close (they should still chomp you if they're right on your heels), or make it to the "safe" area. The slowing debuff seems like it does a good job making you feel more and more helpless as it starts to gain on you (and it's more noticeable than having it speed up to catch you) which I find amusing.
I'm sure Blizz will nerf them to oblivion once people start intentionally dragging them to questgivers though.
Well, to me AFK is really AFK. If I'm there and actively flying (i.e. controlling my character in flight) that's different. I do get what you mean but that's not really different from riding across open ground except, as you note, that sometimes the ground has mobs whereas the air never has aside from Mechagon.
This solution has always been my answer to the silly, Bashiok-inspired "flying removes danger" objection to flight. Fine, add danger then. Either in the form of flying mobs or anti-aircraft weapons or both, depending on the situation.
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But if you're really afk, who cares if the route is scenic aside from the slight extra time it takes?
PS - for all of the "but I AFK" replies I'm talking about really AFKing, that is not paying attention at all either because you're off grabbing a beer, taking a piss etc or tabbed out entirely. Not just pressing Numlock but watching your character as it flies. And yes, you CAN do this on some routes, e.g. Darn to Gadget, but not most intrazone routes because you're across most zones in 30-60secs.
Last edited by clevin; 2019-12-10 at 07:41 PM.
I don't like this approach. I would rather see something like a cooldown or limited duration on flying.
Oh HELL NO. That would be crap. Fly to a place, get a quest, mount up and you see "Wait 5 minutes to fly"? Or you're flying and you get "Land now or you'll be dismounted in 5 seconds?" Think about that.
Making flying more involving and active is fine. Putting restrictions on it sheerly as punishment is bullshit.
Doesn't seem right that they would persist to chase you when you land, (punished for doing the thing they want you to do which is be on the ground) even if you dismount, yet them instantaneously unleashing if you do would be gamed to make them non threats. If they do unleash on ground but it takes a while this fixes a lot of that, and would make it more interactive than a corpse run, which is exactly the same gameplay as flying (auto-path alt tab with no engagement). Class abilities that drop combat like invis, vanish, feign, meld, etc. should probably work like raid bosses where it works if you do it early and far enough, but if they're inside or on top of you it's too late, depending on how numerous these things are. Whale Shark or Deathwing burning zones feels like the kind of ideal frequency, as those worked well back then.