Tending the farm in MoP was probably the comfiest activity I'd ever done in WoW.
Tending the farm in MoP was probably the comfiest activity I'd ever done in WoW.
cata > mop >>>>>>>>>>> wod > other trash
Legion
MoP, BfA
Cata, WoD
Cata, killed wow for me so I stopped playing for about a year and a half. WoD probably should have been a patch and not a whole expansion. BfA has been hit and miss though I love the design of it and some of the lore is great. MoP, which was a total troll idea, turned out to be great. Legion, along with classic and Wrath, are the essential expansions that lend themselves the best to Warcraft. Going from WC3 to WoW blew our fucking minds and so finishing the storylines in Wrath and esspecially Legion was what many of us had been waiting for.
It's a trap!
Legion > BFA > Cata > MoP > WoD
I was originally going to make one for Gameplay and one for Story, only to find out I rank them exactly the same for these five.
Not sure why so many people are obsessed with MoP.
The theme was very un-warcraft like. The story was pretty similar to the faction stuff in BFA, only with less voice-acting, cutscenes and cinematics.
People say it had a bunch of content, but it had less raid content than BC, Wrath, Legion, and BFA. No patch dungeons, and the "world content" was just a bunch of dailies. (Maybe i'm biased, because i'm a freak that infinitely prefers WQ and emissaries to dailies)
Last edited by EntertainmentNihilist; 2019-12-12 at 11:51 PM. Reason: Wanted to rant about MoP
MoP, and close second Legion.
BFA is as always, since MOP, an artistically and sound design wise fenomenal expansion. The systems and overarching stories are a dumpster fire.
What was so much better about the MoP classes? With a few exceptions that got totally re-worked (survival-hunter, shadow priest, demonology warlock), they seem pretty much the same to me. Albeit with some niche-buttons removed. I like that personally, I don't want to have to juggle 20 abilities in my head when trying to fight mobs.
Legion, followed closely by MoP. I thought to give it to MoP, but in the end Legion was a really great expansion that IMO edged out MoP overall.
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Blizzard art and sound guys are killing it. BfA has some amazing music and art, it is a shame that it loses out when it comes to various systems and plot being overall subpar.
that died at patch 5.1, dailies became optional again
heck MoP is only exp they gave BOA items that increase reputation massively, something that every exp need
MoP started that...
i didn't play warrior i admit in MoP, generally i don't play warrior, just random alt i may or may not lvl
disagree... healing in MoP was far more fun than Legion
in MoP u had far more 'oh sh8t' buttons, not to mention that classes stock to their strongest points, druid had amazing hots but can't heal tank, Legion made healers very similar, druid hots got weaker but his direct heal got stronger, who plays a druid to stand and cast healing!? (and i mained healing priest in wrath hardcore raiding btw, not druid)
And I wonder how did WoD get 19 vote, snowflake, hipsters or just flat out trolls? I can understand (also see it unfair) WoD beat bfa, but to be considered best exp in compare to MoP, Legion and Cata ?
The beginning of wisdom is the statement 'I do not know.' The person who cannot make that statement is one who will never learn anything. And I have prided myself on my ability to learn
Thrall
http://youtu.be/x3ejO7Nssj8 7:20+ "Alliance remaining super power", clearly blizz favor horde too much, that they made alliance the super power
story is sh8t, 1st tier raid was boring, and MoP introduced for first time the idea of major patch without a raid was ok, start of titanforge, start of farmville, start of 'death' of flying (technically u can play entire exp without flying and u lose nothing), the worse talent system
Btw i voted MoP out of all those options just because class gameplay is probably the best in all those options, if not best overall in game for many classes i played (maybe not for all classes, like Moonkin druid or retardin)
The beginning of wisdom is the statement 'I do not know.' The person who cannot make that statement is one who will never learn anything. And I have prided myself on my ability to learn
Thrall
http://youtu.be/x3ejO7Nssj8 7:20+ "Alliance remaining super power", clearly blizz favor horde too much, that they made alliance the super power
Many if not all classes got reworked since MoP. Not just the ones you listed, but also (and I only list classes I play/played in raids): Disc priest, Holy priest, Frost DK (give me back my 2h weapon pls!), Unholy DK, Affliction Warlock, all Monks. Destruction warlock was slowed down pretty badly, but not really reworked.
I assume other classes are affected as well. And there were not just nieche buttons removed but entire game concepts: Snapshotting, Mana for DPS classes (except Arcane mage and that specs needs very much love), Glyphs (replaced by Legiondaries and now in BfA they are missinng). Oh, and let's not forget every single ability that is now a PVP-Talent...
And in the meantime we gained nothing since WoD.
So "pretty much the same" is not really true...
If you didn't vote MoP you're 100% trolling, I'm all for having opinions but sometimes you're just wrong.
Oh please, I have way better memory than that "majority" you speak of. And in general I have really good memory.
I did gold challenge modes in MoP, it was good but week of experience at best.
Brawlers guild max rank each season since MoP (included), couple of days of fun then forget about it till next expansion - we still have it.
Proving ground was only fun for achievement you are doing it really wrong which i did somewhere around WoD with warrior - we still have it.
Pet battles - have now about 980+ unique pets, did celestial tournament around MoP - great feature but it is ongoing.
Isle of thunder and dinosaur island cannot even hold candle to mechagon
Timeless isle was somewhat fun.
Scenarios were really boooooring, way more boring than islands as you didn't have items like N.U.K.E
And I also did a farm
Yes, there was nothing to do because all that "content" was consumed really quickly. Especially after clearing heroic SoO (no mythic was at that time).
No, there is no such thing, at least here. Only blizzard CAN know what majority thinks. And yes, I have seen a lot of people enjoying island expeditions:
https://us.battle.net/forums/en/wow/topic/20767618605
It's just your own ignorance and trying to project your opinion as "majority".
And I did enjoy warfronts first couple of times, then i simply forgot about it. It doesn't make this expansion worse simply because its completely optional.
Like a farm in MoP was optional.
You have to be shitting me? This is EXACTLY why it was fukken great. Because you had OPTION, a CHOICE that you previously didn't have if your friends were on PVP server. And you still don't understand the difference between sharding and warmode.
Like a 4-leggo cap at the beginning of legion? Suuuuure, legion handled that better. Some people were creating another alt if they got unlucky with leggos.
What, you are mad about having to put 1-3 missions? Seriously?
Suramar cannot hold a candle to Mechagon, not even remotely close. And legions - goddamn fel green everywhere again.
And story, well, it always sucked, MoP story was completely disjointed after cataclysm, who would have thought about that. And don't get me started about WoD alternative timeline bullshit.
"Re-worked" = bad? Most of the changes make the classes more different. Demo warlocks, for example, are no longer just a warlock with a pet and a demon form, now they get to command an entire mini-army of demons! Not sure why you want every spec to be the same, that's dull.
And as for things like Snapshotting, Mana, and Glyphs, how do those things add to the game? Managing mana isn't fun combat (I personally just find it irritating), aside from the minor ones glyphs just ended up being cookie-cutter, and snaphotting is clunky and un-intuitive.
As for frost DK, why do you want *all* death knights to be the same? Distinction is good. It gives you more options.
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I do like the "dumbed down" design. And I don't fully agree with Ion, I prefer fast-paced, reaction-based combat to constant decision making. Probably why I was so happy about the "Diabloificaion" of WoW in Legion. I always said that I wanted the gameplay/combat of WoW to be more diablo-like.
But as for the extra abilities, flavor is fine, but having to juggle 10-20 abilities to do acceptable damage/healing isn't. Luckily, the class "de-pruning" in shadowlands seems *mostly* just little flavor abilities. Though as an Ele Shaman, I really like just being an elemental caster that doesn't work with totems, and hope they don't force me to use them.
MoP, followed closely by Legion. Both were great, light years ahead of Cata and WoD in my opinion. BfA, of course, dead last.