People looking at the entire picture:
A complete lack of WPVP-centric design or objectives in the open world.
BGs and Arena provide better rewards, a more fair fight, and easier access to PVP combat.
Less people go to areas they've already completed earlier in a patch release, reducing population and opportunities for WPVP.
Instant teleports to dungeons/raids from safe areas mean less travel in the open world is needed.
Flying helps get you to open world PVP hotspots faster.
Shnider:
A guy once got away from me on a flying mount.
I once saw a guy flying AFK and couldn't reach him to gank.
Because I said so.
Ur Wrong.
My hidden agenda is objectively looking at the facts, then forming an opinion. Unlike you, where you determine what you want to see first then try to warp the facts around that.
Look. Everyone here can tell you really want flying to be at blame here. I don't why. Maybe you're just mad that you can't catch fliers off guard and gank as easily. Maybe you're just spinning off Blizzard's hate for it.
But every time you throw a tantrum and start calling people dumb, it just makes you look worse. I can't tell if you're serious, RPing, or trolling at this point. But you really should just stop.
Last edited by SirCowdog; 2019-12-21 at 10:04 AM.
It isn't. Instanced PVP which allows players to engage in pvp inside a competetive and fair environment to progress their character through better equipment and higher rankins.
What was left of world pvp were the bad players who are predominantly interested in easy victories against low-level, outnumbered or pure pve players. This is why Blizzard has to actually bribe people who are leveling or are purely into pve without any interest in pvp to engage in warmode.
I think wpvp is overall bad, because it just encourages toxic griefing and bad players overestimating their own skills. PVE is better in this regard, nobody will feel like some super elite player for killing Azshara in lfr.
Correct. A few examples follow:
- the awful GCD change, which we're stuck with for the foreseeable future, was implemented due to PvP complaints.
- Classes were homogeneized due to PvP, especially Arenas.
- Bursty specs were nerfed several times, again due to Arenas - while still retaining the disadvantages of burst-based gameplay.
- The utter nonsense of locking signature, well known skills behind !@#$mode was also done with PvP in mind.
But then we all have to endure through the waves of PvP'ers tears because X PvE trinket is OP in PvP.
I'm doing way more WPVP since flying. Especially in Nazjatar. Being able to actually find the opposite faction instead of roaming mindlessly for hours is much more interesting. Less wait, more action.
But if you're talking about ganking ? Yeah ganking is way harder nowadays. Sucks to be you, hope you'll have some fun in early Shadowland.
Flying or no flying I'm still not turning my PVP on with my PvE chars.
Epic flying, yes. Flying, nope. And I managed to obtain epic flying during the black temple patch, even before Zul'Aman dropped. And I was quite casual. Keep in mind that people didn't know how to make money back then. If they open BC servers now, people would get epic flying waaaaaaaaaaay sooner.
While I agree, I also cant see myself enjoying the game without flying. I like convenience.
They should have added Flying PVP combat with mounts that can be geared and equipped with weapons and spells. You know, Dragons breathing fire/ice etc ete, rockets, guns . Ground mounts with anti air defenses . Blizzard just missed many opportunities with mounts
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Flying added depth and a sense of freedom to the RPG. It made traveling easier thus keeping you engaged in the game longer. It made doing chores like farming optimal that in turn increased the economy . You just dont like it because it allowed weaker players a way to escape your ganking. Working as intended .
Non nobis Domine, non nobis, sed nomini tuo da gloriam
I heard of this game that focuses on pvp, has very similar graphics, and doesn't have flying.
It's called Fortnite.
LUL retail wPvP LUL
Lets be real, wPvP is not a real thing since WotLK :P It was in life support in TBC, after TBC it just died :P
More complex = More bugs = Less fun.
It being convenient is an important argument, if this convenience is depeserately needed to enjoy the content. Fact is, the current design of the world and of world content isn't really favoring grounded travel. The map is big and messy and many zones force you into inconvenient and annoying detours to reach your world quests which you at some point repeat over and over again. Especially reaching Champions of Azeroth quests without flying is just inconvenient and not fun. There is nothing to do on the map, outside of running from one world quest to another. Grounded travel doesn't even allow you to fully apprepriate the scenery of a zone.
Tanks are immortal, dk immortal, dh immortal actually everything aside arms and rogue is pretty much immortal. Flying is least problem in wpvp