Thread: Magic Legends

Page 8 of 8 FirstFirst ...
6
7
8
  1. #141
    Quote Originally Posted by qwerty123456 View Post
    I'm pretty sure they did it because the Aether/Zen conversion dropped so low a F2P player who didn't spend any Aether could have easily made like 60$ worth of Zen in two weeks. It was down to like 100ish Aether per Zen just before they disabled it and now after they removed Aether charging its back up to almost 400 per Zen.
    Ooph. Gotta wonder if they tweaked the exchange, because 100:1 is way too low. I think they wanted around 385:1?

    Anecdotally it doesn't sound like the game is terribly sticky so far, lots of folks struggling to find groups. I hope they've got some tricks up their sleeves and can do fast work. Both for the game and because I wanna come back and kill more Shivan Dragons and shit.

  2. #142
    Quote Originally Posted by Edge- View Post
    Ooph. Gotta wonder if they tweaked the exchange, because 100:1 is way too low. I think they wanted around 385:1?

    Anecdotally it doesn't sound like the game is terribly sticky so far, lots of folks struggling to find groups. I hope they've got some tricks up their sleeves and can do fast work. Both for the game and because I wanna come back and kill more Shivan Dragons and shit.
    I wouldn't keep my hopes up. When Perfect World publishes live service it's not a matter of "if" a game will die, but "how fast". It's a real shame wizards of the coast seem so determined to never have a good video game under MTG.
    Quote Originally Posted by Kaleredar View Post
    Nah nah, see... I live by one simple creed: You might catch more flies with honey, but to catch honeys you gotta be fly.

  3. #143
    Quote Originally Posted by oplawlz View Post
    I wouldn't keep my hopes up. When Perfect World publishes live service it's not a matter of "if" a game will die, but "how fast". It's a real shame wizards of the coast seem so determined to never have a good video game under MTG.
    Perfect World doesn't let Cryptic games die they just shrink the dev team size and milk the whales.

    Quote Originally Posted by Edge- View Post
    Ooph. Gotta wonder if they tweaked the exchange, because 100:1 is way too low. I think they wanted around 385:1?

    Anecdotally it doesn't sound like the game is terribly sticky so far, lots of folks struggling to find groups. I hope they've got some tricks up their sleeves and can do fast work. Both for the game and because I wanna come back and kill more Shivan Dragons and shit.
    I think just removing the aether rush helped as its been slowly working its way back up. Although they could easily manipulate it and as long as it was slow and wasn't a massive amount of aether I doubt anyone would notice.

    You can usually get low level groups easy if you just want to get a daily done. Group chat sucks atm. Last time I tried with my brother it kept switching to zone chat after a bit was annoying as fuck when half your chats end up in zone chat. Most high level players just solo cause its easier and you can use your enchantments.

    I'd be curious to know how many instances of each map exists cause there's like 20 people in Sanctuary but I only see a handful of people ever on a map.

  4. #144
    Quote Originally Posted by oplawlz View Post
    I wouldn't keep my hopes up. When Perfect World publishes live service it's not a matter of "if" a game will die, but "how fast". It's a real shame wizards of the coast seem so determined to never have a good video game under MTG.
    Not really? I mean they've moved away from the low-budget import garbage like PWE/Forsaken World etc. They're actually getting more into non-MMO publishing (Torchlight, Livelock, Hobb, Remnant: From the Ashes) too and by all accounts have picked up some solid titles. Their MMO efforts out west seem more focused on Cryptic than their OG imports.

    CO is still somehow alive and kicking and getting periodic updates. STO is still well supported (and IIRC the biggest moneymaker for them). NW still gets regular updates (for better or worse, IIRC there was a combat overhaul people didn't like not too long ago). I can't see them dropping support for ML in the immediate either, even if it has a weaker launch.

    - - - Updated - - -

    Quote Originally Posted by qwerty123456 View Post
    Group chat sucks atm. Last time I tried with my brother it kept switching to zone chat after a bit was annoying as fuck when half your chats end up in zone chat.
    The whole chat system feels like it's still in alpha : P

  5. #145
    There's an event going on atm where you need to collect 14 daily items to get a new account wide spell, 150k aether, and 100k gold.

  6. #146
    Quote Originally Posted by qwerty123456 View Post
    There's an event going on atm where you need to collect 14 daily items to get a new account wide spell, 150k aether, and 100k gold.
    Also weekend event where you get double red planar mana

  7. #147
    Quote Originally Posted by Absintheminded View Post
    Also weekend event where you get double red planar mana
    And bugged difficulty rewards, still. The fixed daily zone rewards scaling with difficulty, but if you play the overworld on Master mode you still get the bonus multiplier on all mana and....the bonus multiplier doesn't work against your mana cap.

    So if you're playing on master, your mana cap is actually around 30K a week, and if you wait for double red mana weekend could potentially go as high as 60K for red mana.

    This game really needed another 3-6 months of actual beta testing, because it's hilariously buggy/broken.

  8. #148
    Quote Originally Posted by Edge- View Post
    And bugged difficulty rewards, still. The fixed daily zone rewards scaling with difficulty, but if you play the overworld on Master mode you still get the bonus multiplier on all mana and....the bonus multiplier doesn't work against your mana cap.

    So if you're playing on master, your mana cap is actually around 30K a week, and if you wait for double red mana weekend could potentially go as high as 60K for red mana.

    This game really needed another 3-6 months of actual beta testing, because it's hilariously buggy/broken.
    Ok

    10chars

  9. #149
    The random card drops are annoying. Wish you could buy em from the ah. I just want some dragons.

  10. #150
    Quote Originally Posted by qwerty123456 View Post
    The random card drops are annoying. Wish you could buy em from the ah. I just want some dragons.
    Yeah I wish that spell pages were not spell specific, and you could just pick what to level up.

  11. #151
    https://www.playmagiclegends.com/en/...ticle/11486963

    Main thing is that your first class unlock is free from the aetheric core. If you already unlocked one your next one will be free. Plus you get the 12 starter cards of any classes you unlock.

    They also fixed some bugs and added some more. The noticable one is that Benalia shows up act 4 instead of a daily. Looks like we should get act 4 storyline soon.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •