Thread: Magic Legends

Page 7 of 9 FirstFirst ...
5
6
7
8
9
LastLast
  1. #121
    Quote Originally Posted by qwerty123456 View Post
    artifact fragments are capped at 1k
    This hit hard over the weekend as I was running reliquaries for funzies and noticed that suddenly I was getting only half the rewards...we really shouldn't need to keep such a close eye on our wallet, and there should be a dedicated keybinding for it at the very least : /

  2. #122
    I gave the game a go, but it's not my type of ARPG. The gameplay reminds me a bit of Wargaming's ARPG that they discontinued, but... definitely beta version of it. I may try it again in 6 months or so.

  3. #123
    Quote Originally Posted by Edge- View Post
    This hit hard over the weekend as I was running reliquaries for funzies and noticed that suddenly I was getting only half the rewards...we really shouldn't need to keep such a close eye on our wallet, and there should be a dedicated keybinding for it at the very least : /
    Yeah I hope this crap is just for the "open beta".

  4. #124
    Quote Originally Posted by qwerty123456 View Post
    Yeah I hope this crap is just for the "open beta".
    I imagine it'll all be getting some tweaks, but I can't see them getting rid of them. Caps are a pretty common design tool in Cryptic games, though rarely used as aggressively and extensively as in ML. I can't see them axing them without needing to overhaul the entire gear/card progression system to account for that, and I don't think that's in the cards this soon (though like, maybe should be). If they at least made them a bit more generous, especially currencies like fragments where there's no reason you shouldn't be able to stockpile a large number of them, it'd be much, much better.

  5. #125
    Anyone who wants to be F2P only it might be a good time to sell some Aether for some Zen to get a loadout slot or two. It's like 80k ish aether for 500 Zen atm.

    Quote Originally Posted by Edge- View Post
    I imagine it'll all be getting some tweaks, but I can't see them getting rid of them. Caps are a pretty common design tool in Cryptic games, though rarely used as aggressively and extensively as in ML. I can't see them axing them without needing to overhaul the entire gear/card progression system to account for that, and I don't think that's in the cards this soon (though like, maybe should be). If they at least made them a bit more generous, especially currencies like fragments where there's no reason you shouldn't be able to stockpile a large number of them, it'd be much, much better.
    Yeah literally everything besides gold is capped and at least one housing upgrade is missing so I'm assuming that maybe some of the caps/missing content are in place just for the Open Beta portion of the game. But it could also be an "Oh shit we got no content!" lets make sure everything is a grind and gated behind caps. I'm sure the aether cap will stay as alot of Zen sales are used to to buy Dilithium/Questionite/Aether in their games.

  6. #126
    Ooph, realm grind seems real.

    https://www.arcgames.com/en/forums/m...ore-to-level-7

    So just sitting around here, doing the math and it will cost you roughly 40,000+ mana to upgrade you aether core to level 7. At a 15k cap that is AT LEAST 3-4 weeks of work assuming you don't spend mana ANYWHERE else. Someone tell me where to buy the progression so I am not stuck behind this mobile style progression wall?
    I don't mind slow upgrades and whatnot but like...literally 3+ weeks of maxing out mana and not using it to upgrade anything else. I like longterm progression, I like slowly working towards things...but this just feels like facing a huge mountain with a steep cliff rather than a massive hill with a more reasonable gradient.

    - - - Updated - - -

    https://www.playmagiclegends.com/en/...ticle/11486433

    Next update from the producer.

    Patch live tomorrow with double card drops and updating the BP rewards to include Dimir Assassin at level 50.

    They're working on performance, but no word on actual graphics settings. And I guess they want a singular global server and don't want to break the game up into regional servers...sorry everyone not playing in the US/very close to the US : /

    Due to BP bugs they're giving everyone BP XP = to 7 daily quests and 1 weekly quest. Should help a lot for anyone still playing.

    High level talk about a better tutorial and faster co-op play, no discussion of actually explaining how anything in the game works.

    Card balance which to me is a big 'ol /whatever given the other issues that IMO are more pressing.

    Bigger build coming mid-April with hundreds of bug fixes which is nice. And apparently a double aether weekend this weekend. Double cap? Double rewards? Both? Who knows.

  7. #127
    I really hope they add a better upgrade system for armor. Got a slayer's plate I really wanna use but its core mod only has a 7% proc chance. It's mythic so it's only going to take me probably 10 years to get another one to drop.

  8. #128
    https://www.arcgames.com/en/forums/m...1-update-notes

    First patch is out, this isn't the "mid April" patch with hundreds of fixes.

    Battlepass is supposedly fixed and the free progress was awarded.
    Spell unlock drops are doubled
    Fair number of minor tweaks and bugfixes
    Greenwarden nerfed to the ground
    Aether Rush in your realm seems disabled across the board for some reason
    Sanctifier ultimate nerfed (no clue how it compared to other classes, but holy shit did it feel broken strong)

    And hey, I finally know what the hell sparks are for! I legit thought that your spark meter just kinda like...built up during combat but I guess not!

    Edit: Apparently zone progress caps at 12 levels a week, and you can only farm 5 levels worth of XP from skirmishes on Expert/Master difficulty. So pretty much the only thing you can actually farm if you're playing a lot is...gold and card fragments. Which like, I guess you need stupid amounts of gold eventually, but damn does it feel like the game REALLY doesn't want you investing too much time into it.
    Last edited by Edge-; 2021-04-01 at 07:36 PM.

  9. #129
    Quote Originally Posted by Edge- View Post

    And hey, I finally know what the hell sparks are for! I legit thought that your spark meter just kinda like...built up during combat but I guess not!
    I still don't understand the whole thing. Like why can you hit R to spend a portion of your spark meter? Does it empower certain spells? It certainly doesn't give you your ult for 5 seconds or anything.

  10. #130
    Quote Originally Posted by qwerty123456 View Post
    I still don't understand the whole thing. Like why the hell can you hit R to spend a portion of your spark meter? Does it empower certain spells? It certainly doesn't give you your ult for 5 seconds or anything.
    I don't know the default binds (I rebound everything to my mouse thumb buttons, may as well use this fancy like 17 button mouse since I have it!) but...

    I think it operates differently for every class? I never unlocked another so can't say for sure. For white, you can use a quarter of your meter to boost your overall mana generation/speed up your cooldown on your next card draw, I forget to do it pretty often but it's a good/easy way to juice things and just let you dump even a full hand of high cost cards pretty quickly or fill a hand back up a bit faster.

    Using the full meter, again this is only for white, basically seemed to buff the hell outta you, turning your primary attack into your secondary attack (significantly higher damage short range cone attack, functionally your secondary skill but without a cooldown and more powerful) and summoned a bunch of angels.

    Best I can tell is you may generate some spark charge passively/in combat, but the spark items that drop give you a bigger boost to that meter. Sometimes I wish I hadn't uninstalled already so I could test this out to confirm, but eh.

    Edit: Fair warning, seeing a bunch of folks complaining about scaling being busted. Apparently you see huge dropoffs in damage pretty quickly for no apparent reason. Haven't confirmed, but keep an eye out if you're playing at higher difficulties.
    Last edited by Edge-; 2021-04-01 at 10:19 PM.

  11. #131
    Quote Originally Posted by Edge- View Post
    I don't know the default binds (I rebound everything to my mouse thumb buttons, may as well use this fancy like 17 button mouse since I have it!) but...

    I think it operates differently for every class? I never unlocked another so can't say for sure. For white, you can use a quarter of your meter to boost your overall mana generation/speed up your cooldown on your next card draw, I forget to do it pretty often but it's a good/easy way to juice things and just let you dump even a full hand of high cost cards pretty quickly or fill a hand back up a bit faster.

    Using the full meter, again this is only for white, basically seemed to buff the hell outta you, turning your primary attack into your secondary attack (significantly higher damage short range cone attack, functionally your secondary skill but without a cooldown and more powerful) and summoned a bunch of angels.

    Best I can tell is you may generate some spark charge passively/in combat, but the spark items that drop give you a bigger boost to that meter. Sometimes I wish I hadn't uninstalled already so I could test this out to confirm, but eh.

    Edit: Fair warning, seeing a bunch of folks complaining about scaling being busted. Apparently you see huge dropoffs in damage pretty quickly for no apparent reason. Haven't confirmed, but keep an eye out if you're playing at higher difficulties.
    Pretty sure every class has that right? It's called Mana Surge (https://magiclegends.wiki.fextralife.com/Mana+Surge)

    About a drop-off in power level, I wonder if those people are upgrading the spells they're using as much as possible. Upgrading makes a huge difference in power level and it goes without saying that not doing so would probably have the opposite effect.

  12. #132
    Quote Originally Posted by Absintheminded View Post
    Pretty sure every class has that right? It's called Mana Surge (https://magiclegends.wiki.fextralife.com/Mana+Surge)

    About a drop-off in power level, I wonder if those people are upgrading the spells their using as much as possible. Upgrading makes a huge difference in power level and it goes without saying that not doing so would probably have the opposite effect.
    Ah, cool. So the surge mechanic is universal across all classes but I assume the ultimate abilities that use the full bar are different.

  13. #133
    Quote Originally Posted by Edge- View Post
    Ah, cool. So the surge mechanic is universal across all classes but I assume the ultimate abilities that use the full bar are different.
    Yup, that's another "class perk". Geo's morph into a big ass Earth Elemental, Sanctifiers summon a bunch of angels, and so on.

    https://magiclegends.wiki.fextralife.com/Class+Perks

  14. #134
    I was playing on the day of the premiere and I immediately felt that something was wrong with this game. The controls are a nightmare, the graphics and magic animation is another nightmare. The eyes are bleeding

  15. #135
    Quote Originally Posted by NewKidinSql View Post
    I was playing on the day of the premiere and I immediately felt that something was wrong with this game. The controls are a nightmare, the graphics and magic animation is another nightmare. The eyes are bleeding
    Game is much better on a controller. But if you don't like WASD movement there's an option to change it to mouse movement.

  16. #136
    Legendary! Ealyssa's Avatar
    10+ Year Old Account
    Join Date
    Jun 2009
    Location
    Switzerland, Geneva
    Posts
    6,999
    Quote Originally Posted by NewKidinSql View Post
    I was playing on the day of the premiere and I immediately felt that something was wrong with this game. The controls are a nightmare, the graphics and magic animation is another nightmare. The eyes are bleeding
    You pretty much defined cryptic games. Some good ideas terribly executed.

    And with how Marvel Heroes went down I won't even try Magic. They just can't deliver...
    Quote Originally Posted by primalmatter View Post
    nazi is not the abbreviation of national socialism....
    When googling 4 letters is asking too much fact-checking.

  17. #137
    Quote Originally Posted by Ealyssa View Post
    And with how Marvel Heroes went down I won't even try Magic. They just can't deliver...
    That was Gazillion, not Cryptic.

    And despite its garbo launch, they managed to turn MH into a solid little IMO. Just...other problems caused the company to fold.

    - - - Updated - - -

    So apparently there are a TON of chat-based commands built into the game right now. /cmdlist gives you the full thing but floods your chatbox. Appears to extend to graphical settings and a whole host of other things including social features (you can use /Team_Kick playerName and /Team_VoteKick playerName yesOrNo to kick players from a group, for example), and even some strings hinting that guilds are in the future.

    This is good that players have discovered this but still blows my mind that players have to discover so many pretty basic things that Cryptic didn't bother to fully add into the game.

  18. #138
    Quote Originally Posted by Edge- View Post
    That was Gazillion, not Cryptic.

    And despite its garbo launch, they managed to turn MH into a solid little IMO. Just...other problems caused the company to fold.

    - - - Updated - - -

    So apparently there are a TON of chat-based commands built into the game right now. /cmdlist gives you the full thing but floods your chatbox. Appears to extend to graphical settings and a whole host of other things including social features (you can use /Team_Kick playerName and /Team_VoteKick playerName yesOrNo to kick players from a group, for example), and even some strings hinting that guilds are in the future.

    This is good that players have discovered this but still blows my mind that players have to discover so many pretty basic things that Cryptic didn't bother to fully add into the game.
    In a way it's promising though, there's probably a lot of things they're working on for their "full release."

  19. #139
    Quote Originally Posted by Absintheminded View Post
    In a way it's promising though, there's probably a lot of things they're working on for their "full release."
    I'm of the polar opposite opinion, especially since I consider this a launched product with a fully monetized and functional cash shop and a marketing spend on a bunch of POE streamers on launch day. A lot of this stuff is like, regressing from 2009 when they launched Champions Online which included a fully featured customization window for graphical settings and not just "low/med/high/ultra".

    I'm not trying to rain on anyone's parade or say that they can't be having fun, plenty of folks are enjoying the hell outta the game and that's rad. But for me it remains painfully underwhelming, and the more and more I learn about the game the more and more I question just how much time they spent designing it because the quality of design is decidedly lower than any of their other titles.

    Like...there's apparently a cap on world enchantment drops each week...why? There's no indication in-game about this and players seem to have had to figure it out for themselves. It's things like this that make no sense and appear quite arbitrary that make me really question the development team.

    The first two SOTG updates were alright and I don't expect those weekly, but I really hope they'll do a bigger, more comprehensive update both about what's coming in the April patch and shed some light on just why these decisions were made to begin with.

    Like, why disable aether charging card pages/mana in your realm last week? Who knows! : /

  20. #140
    Quote Originally Posted by Edge- View Post

    Like, why disable aether charging card pages/mana in your realm last week? Who knows! : /
    I'm pretty sure they did it because the Aether/Zen conversion dropped so low a F2P player who didn't spend any Aether could have easily made like 60$ worth of Zen in two weeks. It was down to like 100ish Aether per Zen just before they disabled it and now after they removed Aether charging its back up to almost 400 per Zen.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •