The game being generally shitty right now, classic coming out, and the lack of any skips in this raid were absolutely brutal on the Mythic raid scene this tier. Difficulty was not a problem imo.
The game being generally shitty right now, classic coming out, and the lack of any skips in this raid were absolutely brutal on the Mythic raid scene this tier. Difficulty was not a problem imo.
Maybe it's just me...but isn't the whole gearing (including during the mythic raid itself) is...to kill the end boss? Not gearing for the sake of "having the bestest of the bestest gear".
Also, I'm far from hardcore player but I would NEVER even consider buying a boost, even if it was just 20$ (and it isn't). Raiding is rising up to the challenge, what's the point of letting other people to carry you? (False) braggin rights? Gear?
I'm not naive. I know lots of players buy boosts early in orther to get gear and AoTC faster for various reasons (better chance of pugging). Not for me, a filthy casual, I prefer dying beautifull than living ugly.
It's an issue I had when I was raiding at my peak and was a top 30-50 US guild: the server population eventually couldn't support our guild despite constantly recruiting, and the guild had to eventually end because we couldn't get people to transfer to our server.
People want to know why M+ shot up as an insanely popularly form of end-game? It's partly the gear, but for your average player it's the accessibility. M+ does not have weekly lockouts, and more importantly it's cross-server. Mythic raiding is the only WoW activity that's strictly server-only for an extended period of time, and by the time it becomes cross-server the guilds on medium/low pop servers (aka, almost all the servers) who are having issues with maintaining or attracting a roster are already bored from spam-running heroic and burned out from raiding mythic with potentially sub-par people because you don't have a choice.
The retort is always "Well, just server transfer!", but that's a weak argument in itself at this point. Why should people pay extra money so they can feasibly play certain content in the game if they happened to roll on the "wrong" server or their server has dwindled since they started playing? In this day and age, it makes zero sense to try to hold onto ideals that died a long time ago in WoW and barely anyone cares about in the player base.
“Society is endangered not by the great profligacy of a few, but by the laxity of morals amongst all.”
“It's not an endlessly expanding list of rights — the 'right' to education, the 'right' to health care, the 'right' to food and housing. That's not freedom, that's dependency. Those aren't rights, those are the rations of slavery — hay and a barn for human cattle.”
― Alexis de Tocqueville
And that's the problem, if my guild wants to be able to "play the game" we have to either spend millions of gold transferring or hundreds of dollars.
During the Blizzcon QA someone asked about realm population and mythic raiding and Ion responded with "we will be discussing this internally next week" so I really hope they do something. I don't really understand why they can't just connect us to a bigger realm.
And KJ was so very similar to the Azshara fight in the way it's just not fun and frustratingly demands perfection. I loved Jaina progression and the kill. I did not have fun on Azshara at all. It was just repetition with horrible intermissions that have nothing to do with class or player skill.
Last edited by asil; 2020-01-06 at 04:58 PM.
The burnout is real these last two tiers. I feel you. Recruitment is just as hard on our low pop RP server, although I still manage to get new raiders. Just gotta be persistent, comb through wowprogress and regularly throw up a recruitment ad in the LFG tool.
What's up with some people unable to grasp the concept of guilds raiding below CE and above heroic?
One guy in here was so confused, he thought I was asking for a new difficulty level. That's some inflexible thinking.
There is literally nothing wrong with raid logging and when it was possible blizzard had so many more subs it is isn't even funny. Stuff like forging and now corrupted gear forces you to play a ton outside of raid and it kind of sucks imo. I've seen so many people burn out because of all the crap you have to do outside of raid. It also kills alting hard. The whole idea of unending grinds are awful and need to die but blizz is treating a subscription game like a mobile game so that's unfortunately unlikely and they will keep bleeding subs as a result. The raids don't need to be made easier but the amount of crap that needs to be done outside raids needs to be dropped drastically.
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No the problem with WoD is they chopped everything including classes in half. Also the removal of flight made the few chores left incredibly annoying to do and still spread out around the world. Unending grinds don't make a game good they do the opposite.
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They didn't introduce mythic they just made easy modes of the actual raids. Mythic wasn't an upscale all other modes under it were a downscale. Mythic is the boss tuned as it's meant to be played while all other modes have flex and much looser requirements.
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10 ilvls less max you forget how strong benthic gear is and most of them had their full essence slots. Ranks as well there was enough to time to fully grind everything except maybe rank 3 of the raid essence just due to number of boss kills needed. They also bought tons of boes with sockets. Due to benthic there was a far lesser difference gear wise than there usually is for the first few kills and those that come weeks later.
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Essences dropped me from literally playing every class all the way down to one for a long time I've now added a second and third since I only have to get to revered now once patch drops. I was having fun doing at least a 10 on every character but the 65 add and essences made me say hell no to continuing that. Essences are awful.
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Nah we would get done with characters then we would gear up anyones alt who was thinking about switching or might be useful next tier we would also do sells. This forging stuff makes even top 50ish guild run at least 2 raids instead of just one it's annoying.
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You managed to get full socketed benthic in all 4 slots in a week with a single character? Both Belts the bracers gloves and boots?
To be honest, it should stay like this. Just look at FF14, the hardest content is ultimate, which only the most diehard people can do it, the rest does savage and even that is hard in the later bosses. I myself have never done ultimate because I'm always stuck at the fourth boss and I dont mond this at all.