Warmode is a toggle between playing on PvE and PvP server with PvP giving you more rewards to offset the time loss that may occur due to opposite faction killing you and delaying the completion of your quests/tasks.
Then remove bonuses from warmode, then people will actually turn it on "for fun" instead of only to exploit the bonuses.
The bonuses exist because Blizzard tries to bribe people who have no business doing pvp into pvp, for no other reason than to up the participation rates in world pvp.
Remove the bonuses and I'd swear all the world pvpers will never have to worry about pve carebears runing their fun. Maybe the pvp shards will be more empty, maybe you'll have fewer of them, but you'll know 100% the only people who are in warmode are people who find world pvp fun and not people who just want extra xp, ap or item.
I'll admit you bring up some very good points that I agree with.
But would you agree flying played some part? Ever since it was introduced, yes, back in TBC, world PVP became less prominent. It was still there, just less often. When people can just up and fly away... it makes stuff moot.
It is primary to remove PvP being bounded to servers and instead allow people to choose PvP if they want it.
One of the problem in the past was that some friends wants to play together but some do not mind PvP and others does not want it. This created issues of friends either persist with PvP or change to PvE.
Warmode is their solution. Player choose PvP rather than the server.
Personally, PvP was relatively rare and even then a significant portion were ganking. So when people claim they want WPvP, i rarely belief it. If they truly want WPvP, they can raid faction cities but that rarely happens.
So the fact you do not really encounter opposition suggest that not that many people actually want PvP and currently sees warmode as a bonus. Infact, there has been other posts complaining about how unfair when they cannot uses warmode due to numeric imbalance. Well, PvP has never been a fair fight and never will.
I can agree with this, but it's still much more interesting than having wmode off. Every alliance I spontaneously come across is some backpedalling mouthbreather.
The only ones that manage to kill me are literally outnumbering me 5:1 (I can usually cope with 2 or 3), or gladiators joining a LFG premade to clear my bounty. I see so many clowns who go tank spec and still can't win a fight. Tank spec =/= I.W.I.N.
Because they are not pvp players and have not the slightest interest in pvping with you. They are literally bribed by Blizzard to play with you. So yeah, do you seriously feel good about beating people who have not the slightest interest in engaging in any shape or form in pvp and are simply bribed to do so?
This is why wpvp is even worse than lfr. LFR at least doesn't gives bad players illusion of grandeur. LFR Raiders know, they do the tourist mode and have nothing to brag about when they defeat Azshara on LFR. Wpvp encourages bad players to feel and behave like some kind of elite gladiators because they can defeat players basically bribed into being their prey despite no intents on playing this game mode.
Players who predominantly engage in world pvp should know, they are the lfr raiders of pvp and have nothing to feel proud about. Just like pvp players can only feel like they are actually archieving something if they at least beat the content in heroic, pvp players should acknowledge that nothing below a somewhere decent rank in actual pvp content matters.
Last edited by Shiza; 2019-12-21 at 01:21 AM.
I mean 80% of the time they come and attack me first so obviously they're interested in pvp lol. It's always while I'm killing mobs. Shock at them thinking it's an easy kill.
Just because they don't win against me doesn't mean they're helpless LFR heroes who are bribed into something against their will. They just lost a fight despite picking it.
No one forces them at all, it's their own decision to play with war mode on, and most people (especially alliance) don't.
I actually think Warmode is the best recent feature for retail. Sometimes I want world pvp, sometimes I don't. I don't like having to opt into either one permanently.
What I don't like about it is the talent aspect. The talents themselves are mediocre depending on class. The way they're implemented is horrible. I'm not sure if they really listen to player feedback, so the PVP talents you get aren't necessarily fun. Some of them are just group utility that have no interaction. I dunno, I'm just not sure about the design on PVP talents or talents in general, on DK they are very weak.
That person who actively avoided combat and just wanted extra sauce was me. I thought if I ever got ganked or ran into too many enemies I'd just turn it off.
Then I played the game... got kills, made groups to tackle contested objectives, do the weeklies, seek out the optional PvP objectives and do assaults when they're up because I know other players will be there. I basically discovered something I had no interest in was tons of fun simply because Blizzard gave me a reason to try it, and I found out I was actually pretty good at something I assumed I'd be terrible at.
I never turn Warmode off now. My AP is capped, my reps are done, War Resources are somewhere around 80k, I don't care about gold... yet it's still on. I never would've attempted it in the first place if it wasn't for the incentives though.
WPVP mode exists as a feature with minimal implementation - 1 aura buff, usable pvp talents and 1 edited talent window artwork and nothing else.
Was the main drive just to get the homogenization benefits with getting rid of PVP/PVE servers?
If WPVP was a "real" feature like quests or just WQ, we would have seen extras like mini arenas or just terain changes, just like they do for every damn quest. But there is nothing, but the mini implementation.
Lets be real, the feature was DEFAULT on PVP servers for years and the whole WPVP change basicly affected PVE server players, who simply choose the wrong server type.
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And I have to ask: Do you believe that you are an example of what normally happens? Or are you an exception to the generalization I made?
Most pve players who turn on war mode for the bonus are just going to turn it off again if their objective is being occupied by PVPers. Or they'll go somewhere else. Sure, a few people like you might discover a newfound interest in PVP, but that's rare. The vast majority won't.
And remember, the person I responded to doesn't want actual PVP-oriented players. He wants pve farmers to gank. His argument was not "The war mode bonus is there to maybe get people ro realize they like pvp". It was "The war mode bonus is there to bait canon fodder for us to gank".
Not in so many words, of course. I'm paraphrasing.
Last edited by SirCowdog; 2019-12-21 at 06:50 AM.
The main reason for warmode was that they constantly got complaints that people were forced to play pvp servers with their friends or viceversa. Many people had a bunch of friends playing and they wanted to play on a pvp server and because of that, people had to chose between playing on a server they didn't want to play on, ditch their irl/online friends and find another server or quit. Man quit. Now you no longer have to chose server, you chose pvp status.
I was one of them being trapped on a pvp server (altho, i never complained to blizzard about it) I have absolutely NO interest in pvp what so ever but i had an entire guild of friends playing on one. So me being out in the world and being harrassed by groups of gankers just simply made me lose interest in the game. Now i can just turn of warmode and still playing with my friends. This has been the greatest addition to the game as of yet. That being said, they probably have to work out making warmode better for pvpers aswell. But lets be fair here. This is mainly a pve game
What a arguement. Ranked pvp and world pvp have a whole nother substance and flavour to it. World pvp is spontaneous unexpected and you never know whom is gonna get aid from nearby faction mates.
But you surely know the reasons why world pvp appeal to some and "real instanced ranked pvp" to others. You just don't think wpvp qualifies as real pvp and therefore you invalidate it. That comparison to LFR just really proves my point.
I understand why somebody would feel forced because of the rewards for havin wm, but otherwide just turn it off if you don't like it. Nobody deserves to be compared to LFR raiders
The purpose of warmode is to get rid of the failing PVP servers.
The purpose of PVP servers is to keep the worst aspects of the gaming community away from the majority of players; a factor Blizzard chose to ignore in favor of the former.
Sorry to shove that mirror into your face. Wpvp is not real pvp content. For most of the time it is ganking lowlevel players, solo players in a group or players who are not interested in engaging in pvp and actively try to avoid it while being coerced by Blizzard putting rather strong pve rewards into WM. Real pvp is instanced ranked pvp. Here you have skill-based pvp with an actual route to character progression. Wpvp doesn't offer you any such rewards, it is about people who don't or can't compete in ranked pvp feeling strong for defeating inferior opponents and getting joy out of ruining the game experience for others.
There is a reason why world pvp died when instanced bgs where introduced.