Anemo: traveler, Sucrose
Pyro: Yanfei, Amber, diluc, xiangling, thoma, Xinyan, Bennett
Geo: Noelle, Ningguang, Yun Jin, Gorou
Hydro: Barbara, Zingqiu, Ayato
Cyro: Shenhe, Kaeya, Chongyun, Diona, Ayaka, Rosaria
Electro: Fischl, Lisa, Miko, Kujou, Raiden, Razor
Its always had the capacity to feel this way.Speaking from personal experience, this means you're close to or have arrived at "burn-out".
Take a break until you're excited to log in again.
Welcome to the club, op. That is Ion Hazzikostas wet dream of what a game should be. Work.
For him, that may be true. For anyone else? Not so much.
people don't play games just for fun anymore, they need incentive so devs develop these daily check lists and chores and call it content.
That sensation is what I generally feel when I know I need to take a break from WoW. Burnout is quite real, especially in a game as old as WoW - a creeping sense of sameness and mounting futility that edges in from the corners where ordinarily you'd be having fun and not really be thinking of external factors. I suggest you take a break, perhaps play another game or series for a bit, then come back to WoW and see if things have improved for you as concerns it.
"We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see." ― Tom Stoppard, Rosencrantz and Guildenstern are Dead
Less daily grind would be good. There are too many things to do nowadays with Azerite grind, forgings etc. I rather enjoy the old formula where you had one chance per character per week to get the upgrades (via raids).
Last edited by Jinto; 2020-01-16 at 09:51 PM.
It's been this way since Legion.
Weekly/Daily checklist style content with insane amounts of RNG that make it feel like a Casino. Cap this off with an endless AP grind and it starts to feel like a job.
Do a Warfront. Do my Emissary. Do my 3 Islands. etc etc etc.
The problem is - the good gameplay used to mask the grind. Because the moment to moment gameplay was some of the best in the genre you didn't mind the grind.
BfA destroyed that.
I quit long time ago as they started to introduce more and more mandatory homeworks and RNG grinds, it was a great decision. If the game forces you to be "qualified" before you can have fun then it starts to be no longer be an entertainment.
There was nothing wrong with raid logging (as long as there are other alternative gameplays available) but blizz unfortunately decided to cater to no-lifers/
Wow has it made it infinity easier to advance your character over the years...
- - - Updated - - -
Wrong. So fucking wrong.
They decided to cater to casuals. That market is huge. What do casuals want? Progression. How do you offer progression to casuals? Infinitely upgradable goals that you can always work towards. Got 30 mins? Jump on and do some WQ and upgrade that neck. Do that every day forever and you are always upgrading.
Compare that with the classic model. What can U do in 30 mins if u LVL 60? Nothing.
The problem arises when teh hardcore demand that everyone be as the hardcore as themselves. A bar is erected stating that you can't be on the ride unless you reach an arbitrary standard. The standard is propagated and then everyone thinks this is what you have to do. This extends to Alts and then all of a sudden nobody can do anything because they don't reach this arbitrary standard that some teh hardcore set.
I remember when me and all my friends thought about quitting WoW back in Wrath cause we felt doing dailies was like having a job.
My Collection
- Bring back my damn zoom distance/MoP Portals - I read OP minimum, 1st page maximum-make wow alt friendly again -Please post constructively(topkek) -Kill myself
Frankly I wish my job was being an awesome Death Knight and going out fighting things with a big ass sword and death magics. Sadly it is not, so I don't really feel like I am at work when I am in game.
But there are correlations. My job also forces me to repeat the same thing every month (invoices and planning for next month and so on) over an over, it is pretty much like grinding things in game and I have learned that I am pretty good at the grind if it actually has a goal to achieve.
For example I grinded Archaelogy from scratch to 950 a few days ago and before that went back to grind Legion reputations. Why? Because I had some time and the empty bars were judging me.
They will never remove AP. Or corruption. Or Anima Power. Or ..
They will just relabel it.
No, they are not removing the endless grind. It is just renamed.
Do not believe everything blizzard writes. That would be too easy.
They either
- reinvent it and relabel it
or
- replace it by something even more awkward
That is Hazzikostas design philosophy. And if i see your reaction, it seems to work with many.
There will always be an incentive for an endless grind. If there was no big skinner box, they could not sell their content to anyone. Based on the fact it is not replayable for a long time.
Would you really play the dailies / world quests / weekly quests if there was no big reward like flying?