Why is it the old models have diversity with faces and new ones don’t? It’s sad that every one of those mechagnome faces looks the exact same. At least the male ones. Female ones have some differences to be fair but still not much.
It makes me miss the pre WoD days almost where at least the faces all stood out from each other.
Last edited by Beet; 2019-12-29 at 08:56 PM.
another bfa fail..
please lets this horror xpac fast a possible end!
Well it's people like you why I posted a positive comment in the first place. Because even though the professional haters are more vocal, and people who feel positive towards something feel less compelled to say it, it's a skewed representation of how players feel about the game. So if this is the "trash" blizz will keep giving us, then I'm pretty happy about it. Besides, these skin/cosmetic related features are completely subjective and judged on personal taste, I suggest looking for something actually problematic about the game to complain about.
I kind of agree with you.
At this juncture, pushing the Alliance's new Allied Race to have a bunch of potentially valuable racials, when it's a race with very little aesthetic appeal for most people, is wise and justified. Contrast with the Vulpera, who have imho average racials, but have a lot of crowd appeal, the Horde are on top in general aesthetically for most people, and the Vulpera are just super appealing and cute in general, their animations are satisfying combined with the tails and floppy ears, and no matter what the racials were like, they were going to be represented in the playerbase.
I believe they should flip this the other way when we get the final Allied Races in 8.4/prepatch/Shadowlands release. (Personally I'm hoping the next set is 1 alliance, 1 horde, and Tortollans who pick a faction at the end of their intro like Pandaren) The Alliance should get Sethrak, who are visually stunning and appeal to a lot of players without having strong racials, and give them mediocre racials in response. Give the Horde either Kthir who have regained their minds with Nzoth dead, find obvious familiarity in the Forsaken, converted into monsters against their will and then ostracized by their native Alliance relatives. Recurring theme with both the Sethrak and Kthir is that they are primarily involved in the OTHER faction's story, and might be banished from what would be their home, by a local aggressor who has already joined a faction (Vulpera and Kul Tirans respectively). Good alternatives are the new Mogu, I'd say there's still a chance for Fallen Elves (Raised by Sylvanas and now part of the Forsaken), and all three of this fit the idea of being sort of only 'okay' aesthetically, but could be potentially kitted with some really strong racials that would fill their numbers out across the servers.
I really don't know if it's worth voicing my displeasure about the Junk Gnomes more. They're ugly diaperbabbies and don't really add anything new. Just regular Gnomes with the knob turned up to 11.
As an aside, while their heritage armor is appreciated (since it allows them to look more like proper robots), I find it to be a rather ironic choice of heritage armor. The Junker Gnomes that join the Alliance are Prince Erazmin's Rustbolt Rebellion. These Gnomes opposed King Mechagon because he planned to fully mechanize them to the point that they were just machines. This armor, and especially the helmet is worn by fully Mechanized Junker Gnomes on Mechagon, so essentially, you're wearing a set that symbolizes all that you opposed.
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As somebody who likes Gnomes, I don't care for these at all.
Can't wait until they hijack the already scarce Gnome representation in the story in future narratives.
I see this type of comment and I honestly wonder what is wrong with people's eyes.
With the exception of Undead (missing jaws, etc) each 'vanilla race' used the exact same low-poly headmesh for every single face. The only difference was in the textures, which was half a face mirrored to both sides of the mesh. They didn't have teeth, they didn't even have proper eyes. Just little animated circles for the irises and flesh-colored squares that popped in and out of the head to simulate blinking.
2D faces textured onto heads with around the same geometry as a N64 game. Some of those faces looked nice, absolutely, but the differences begin and end with textures.
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Incorrect. There are guards in Rustbolt wearing that armor, and the helmet is just that: a helmet. If you actually clip your camera into the heads of hostile Mechagnomes, you would see that there is a full gnome head underneath.
https://wow.gamepedia.com/Izira_Gearsworn
Ironmidget incoming, my only gripe is that transmog options are limited given that legs and bracers/gloves won't show due to the prosthetics.
Their racials are very good, yes.
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I was iffy about that myself, but thankfully there's some variety in leg/arm appearance. On the PTR I honestly didn't even notice the lack of gear on their limbs after a short while.
I am aware of that. But that helm represents a fully mechanized head. That's how Blizzard has used it and that's why there's a cog going through what would be brain matter otherwise.
Again, don't get me wrong. It's actually something I like and might be the one reason why I could/would maybe ever roll a Junker Gnome, but that's what it represents and what it's meant to be.
Last edited by Yarathir; 2019-12-29 at 10:13 PM.
As a side-note, doesn't it also drop the Mechagon weapon models with the last remaining coloration. I know mythic gives gold coloration and rares on Mechagon Island typically give the rusted variant? Whereas heroic will give the silver variant. I saw something like that, but maybe those were available before.
They don't care if people don't have pink hair, a lot of volunteers/bodyguards play races that don't have an option. My Draenei for example would escort big packs of level 1 baby gnomes most of the way.
Pink is the theme of course, and rightfully so, but at the end of the day they appreciate any support/turnout.
and how many reps do you have to grind out to unlock them?