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  1. #501
    Quote Originally Posted by DemonDays View Post
    Vague statement with nothing to back it up. Nice.
    Nothign vague about it.I brought facts.

  2. #502
    Quote Originally Posted by Queen of Hamsters View Post
    There has always been content droughts, always will be. If MoP didn't prove a disaster with its 14 months of drought, BfA won't either.

    This one might end up being one of the shorter in any case. If guilds can't stick through it, others will form.
    Looking from afar guilds dying and others rising up is fine. For the people I. Those guilds and raids it sucks. Less and less rise up too, which is also part of the problem. Pointing out other lulls in content doesn't prove that it is okay or good to have them. I have been in a car accident totaling my car, that doesn't mean I want another one.
    "Privilege is invisible to those who have it."

  3. #503
    Quote Originally Posted by Unholyground View Post
    Yep because Activision fired all their quality assurance workers last year, they literally have no one to internally test the game anymore.
    Literally nobody in connection with the game development of WoW was fired. This is utterly false.

  4. #504
    Quote Originally Posted by rrayy View Post
    Literally nobody in connection with the game development of WoW was fired. This is utterly false.
    No it isn't all of Blizzards QA were let go, look it up. You cannot blame the dev team they really do try their best.
    Super Mario Maker 2: Maker ID 8B7-CTF-NMG

    - let's get real everyone, classic needs #somechanges get over it.

  5. #505
    Merely a Setback Queen of Hamsters's Avatar
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    Quote Originally Posted by Alvito View Post
    Looking from afar guilds dying and others rising up is fine. For the people I. Those guilds and raids it sucks. Less and less rise up too, which is also part of the problem. Pointing out other lulls in content doesn't prove that it is okay or good to have them. I have been in a car accident totaling my car, that doesn't mean I want another one.
    If you've been in a car accident, why compare it to the lull of content delivered in a game that you can just put down and walk away from unscathed when it's not offering anything...?

    I didn't make the claim nor am I trying to prove that it's a "good thing", but it's a fact. It not being "OK" is a matter of opinion, since we know they'd splurt out content in an endless stream for favorable MAUs if they could do so.

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    Quote Originally Posted by Unholyground View Post
    No it isn't all of Blizzards QA wereb let go, look it up.
    https://www.forbes.com/sites/mattper.../#4b03b9c176f5

    "Activision Blizzard will lay off 8% of its staff of 9,600 employees, the video game company announced Tuesday during its fourth-quarter earnings call at market close. The nearly 800 employees will come from nondevelopment and administrative-related parts of the business."


    The development team had people added. Look it up yourself, is my suggestion.
    Last edited by Queen of Hamsters; 2020-01-17 at 11:46 PM.
    Hamsters will rule The World!

  6. #506
    8.3 is a very low effort patch by Blizzard's standards so I'm not surprised that they're focusing on Shadowlands. Also judging by how little was shown for Shadowlands, the rest of this year is probably going to be tough for the devs.

    Here's hoping they pull through and give us another WoD -> Legion jump in quality and quantity.

  7. #507
    Quote Originally Posted by Unholyground View Post
    No it isn't all of Blizzards QA were let go, look it up. You cannot blame the dev team they really do try their best.
    They don''t have anything to do with development of WoW and that includes testing of said game. Stop with the dishonesty.

  8. #508
    Quote Originally Posted by Queen of Hamsters View Post
    The development team had people added. Look it up yourself, is my suggestion.
    Yes but their QA team was for all Blizzard games they did not hire QA testers for WoW specifically just devs who cannot possibly find every bug themselves. The PTR is only good for so much.
    Super Mario Maker 2: Maker ID 8B7-CTF-NMG

    - let's get real everyone, classic needs #somechanges get over it.

  9. #509
    Merely a Setback Queen of Hamsters's Avatar
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    Quote Originally Posted by Jamie081 View Post
    8.3 is a very low effort patch by Blizzard's standards so I'm not surprised that they're focusing on Shadowlands. Also judging by how little was shown for Shadowlands, the rest of this year is probably going to be tough for the devs.

    Here's hoping they pull through and give us another WoD -> Legion jump in quality and quantity.
    Well it does show similarities, what with them having new people added to their team over the course of BfA.

    Not that I'm suggesting that BfA is even close to WoD-level standards, since I remember history. BfA has just not been in any way close to Legion in terms of effort put into the content that's been pushed out.

    - - - Updated - - -

    Quote Originally Posted by Unholyground View Post
    Yes but their QA team was for all Blizzard games they did not hire QA testers for WoW specifically just devs who cannot possibly find every bug themselves. The PTR is only good for so much.
    Where exactly have you read that they fired QA workers specifically and to such a debilitating extent? Not that I don't believe it since I'm sure they're part of the crowd, but they had QA staff for WoD and how much did that help exactly? Not at all. And BfA is, regardless of selective memory put to use, a bigger effort all around than WoD was.

    And check their hiring lists, they hire QA staff still.
    Last edited by Queen of Hamsters; 2020-01-17 at 11:53 PM.
    Hamsters will rule The World!

  10. #510
    Lol @people thing thinking QA testers are part of the development team.... they're not. Many sources have pointed to many QA people being let go. I'm not going to go dig it up, find it yourselves.

  11. #511
    Quote Originally Posted by Queen of Hamsters View Post
    Well it does show similarities, what with them having new people added to their team over the course of BfA.

    Not that I'm suggesting that BfA is even close to WoD-level standards, since I remember history. BfA has just not been in any way close to Legion in terms of effort put into the content that's been pushed out.

    - - - Updated - - -



    Where exactly have you read that they fired QA workers specifically? Not that I don't believe it since I'm sure they're part of the crowd, but they had QA staff for WoD and how much did that help exactly? Not at all. And BfA is, regardless of selective memory put to use, a bigger effort all around than WoD was.
    WoD was rushed due to the team being split to teach the new hires way back then, it effected development significantly and while the core of WoD was decent it lacked lasting content and was cut super short. It almost seems like Activision wants WoW to fail.
    Super Mario Maker 2: Maker ID 8B7-CTF-NMG

    - let's get real everyone, classic needs #somechanges get over it.

  12. #512
    Merely a Setback Queen of Hamsters's Avatar
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    Quote Originally Posted by Unholyground View Post
    WoD was rushed due to the team being split to teach the new hires way back then, it effected development significantly and while the core of WoD was decent it lacked lasting content and was cut super short. It almost seems like Activision wants WoW to fail.
    Wanting WoW to fail doesn't compute with the fact that they're money driven...

    Either way, they've had developers added to the team, not removed. No matter how people may try to spin the importance and numbers of the positions being let go. Especially considering we've had far worse in this game without there being mass layoffs of support staff, so...

    The problematic design philosophies are a problem of the devs, not the support staff being let go.
    Hamsters will rule The World!

  13. #513
    Quote Originally Posted by Queen of Hamsters View Post
    Wanting WoW to fail doesn't compute with the fact that they're money driven...

    Either way, they've had developers added to the team, not removed. No matter how people may try to spin the importance and numbers of the positions being let go. Especially considering we've had far worse in this game without there being mass layoffs of support staff, so...

    The problematic design philosophies are a problem of the devs, not the support staff being let go.
    I agree the design philosophy has been garbage.
    Super Mario Maker 2: Maker ID 8B7-CTF-NMG

    - let's get real everyone, classic needs #somechanges get over it.

  14. #514
    I wish instead of "we currently don't have any 8.3.5 plans", he could just say "there WILL NOT BE an 8.3.5 patch", but this is at least some small good news to hear, even though I think 8.3 shouldn't have happened to begin with.
    Still wondering why I play this game.
    I'm a Rogue and I also made a spreadsheet for the Order Hall that is updated for BfA.

  15. #515
    Quote Originally Posted by Unholyground View Post
    Yes but their QA team was for all Blizzard games they did not hire QA testers for WoW specifically just devs who cannot possibly find every bug themselves. The PTR is only good for so much.
    Here's the thing. The QA team if they were on the PTR looking for bugs simply put likely would not have found them because they for the most part (from what I seen both in live and PTR) were not there. If something wasn't on the PTR that became a bug in live that's an issue no QA would find ever because it's down to how similar builds being not the same build can and will have differences. Something that might be stable in the PTR might cause something catastrophic in live no matter what the game is.

    - - - Updated - - -

    Quote Originally Posted by Queen of Hamsters View Post

    Where exactly have you read that they fired QA workers specifically and to such a debilitating extent?
    Youtubers that are fueled on rage bait or pretending to be professional and shitty sites like Kotaku that wouldn't know how to report a fact unless 50 other sites got there first.

  16. #516
    Legendary! sam86's Avatar
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    Quote Originally Posted by Dracullus View Post
    To know if they are rushing Shadowlands or not, we need at least two dates: start of Alpha and release. We don't have neither, so I find pointless even discussing that right now.

    If they release Alpha February-March, I will be optimistic, since SL launch is clearly Fall 2020 - most likely October or November.

    And I never heard devs saying they are not working as hard as in Legion. Must have been away for week or something and miss drama #4325. BfA is worse expac than Legion, but I would'nt say it's lower effort - 90% problems are consquence of rushed launch. I don't think even Azerite would be a problem if they had time to redesign all specs for BfA.
    the PR disaster source is here on mmo on news page, but of course that was over 2 years old, i don't even know how to dig it, but it was pre-alpha if that helps
    as for delay i did say it is just my feel, based on honestly every single exp including wrath about content cut that sound amazing on paper and get cut only because of time constrain (not talking about content cut due to being crap after testing it a little, like wall climbing), i have no idea of shadowlands is having a squeezed cycle or not
    The beginning of wisdom is the statement 'I do not know.' The person who cannot make that statement is one who will never learn anything. And I have prided myself on my ability to learn
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  17. #517
    Did anyone suggest it yet.. ? Didn't read all the posts.

    But perhaps there will be 8.4?

    I mean.. the x.x.5 patches are always additions to the x.x.0 patches and maybe he just ment 8.3.5 won't get an addition.

    Not gonna say this is happening, but did he just say "no .5" or did he say "BfA is over"?
    Worgen DK

  18. #518
    Quote from the article:

    "The celebrated Game Director for World of Warcraft"

    You have got to be kidding me...

  19. #519
    Quote Originally Posted by Queen of Hamsters View Post
    "Activision Blizzard will lay off 8% of its staff of 9,600 employees, the video game company announced Tuesday during its fourth-quarter earnings call at market close. The nearly 800 employees will come from nondevelopment and administrative-related parts of the business."

    The development team had people added. Look it up yourself, is my suggestion.
    It depends on what they understand under non-development. Let me give some examples:

    - Bugfix coordinator
    - Release manager
    - Quality Assurance
    - Operation team
    - Infrastructure team
    - Test team

    Bugfix coordinator: this is mostly an administrative job. These people keep track of all the bugs that exist and need to fill in all the paperwork and follow all the processes for bugfixes to be allowed to be part of the next build. What usually happens when there is a lack of bugfix coordinators is that a developer will have to do the administrative stuff himself, on the side.

    Release manager: Again mostly an administrative job. These are the people who oversee various parts of content delivery (including bugfixes) and are the ones who have to do the administrative paperwork and check-listing of new content and updates. What happens when there is a lack of release managers: someone from the development team will be appointed as release manager having to do both development -and- administrative work on the side - often at the cost of his development work, because the administrative work has priority on everything else. You can have designed as much content and bug fixes as you'd like, if the administration isn't in order for it, they won't be part of the next patch or hotfix.

    Quality Assurance / Test Team: These people need to test that everything still works. A big part of their work is done by running scripts that check all the vital and non-vital parts. They are responsible for reporting bugs (administrative work) and hounding after them getting fixed + when the developers claim something is fixed in a new build, they've to retest it again and see if anything else is wrong with it. What happens when these teams are overloaded with work? Developers will be asked to do this work, on the side - meaning development time will get lost.

    Operational Team: Non-development. These guys usually just make sure that everything keeps up and running on the technical / software / database side of things. Say for example a player reports a bug he is experiencing. They've to analyse exactly what is going wrong here. It either might be a bug in the code, or it might be a bug in the data (which is most often the case). They then apply database fixes and corrections. They also keep an eye on how well the servers are performing or if there are other technical issues, etc. They are basically the oil that keeps the machine working - applying preventive interventions when issues are spotted - to avoid the issues having an impact on the users / players. What happens when these guys are understaffed? They might need to call in developers to help them analyse issues, or they might not spot issues in time which causes 'emergency interventions', which in turn require developers to come over and join the emergency meeting to help analyse what is going on. Again - costing development time.

    Infrastructure team: Non-development, but very similar issues to operational teams, although less frequent. If they're understand the operational and test teams will get overloaded with work, in turn causing developers having to be called in. In the end the developers are always at the core of every issue.

    Cutting non-development jobs can still have a huge impact on how much development time actual developers might have or not.

    Source: Me, a developer.
    Last edited by Rochana; Yesterday at 11:17 AM.

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