I don't and will never understand Blizzard's urge to rushing through so many expansion-worthy materials like:
- Faction War
- Argus
- Nazjatar
- Ny'alotha
It's like they forgot about the WORLD in the World of Warcraft but so caught up with this character based(look at Sylvanas' ridiculous arc) plot, that they are just rushing through all the potential worlds for us to explore.
I mean what the fuck are they smoking?
Who is this visionary director that thinks and loves a linear, character focused path in a MMO that's filled with history, culture and worlds to experience?
Now it feels like every expansion, we need another ass-pulled new material shoved it into the lore or we need to jump the ship and bring the story to a whole another planet to go forward.
What a god damn waste of the world in World of Warcraft. I wish 10.0 is truly inspiring and eye opening. But I have little hope.
EDIT:
> Probably the business reasons for quick cash grab is the saddest and the most truthful reason I wish to ignore...
> I'm not trying to say 10.0 absolutely symbolizes the end of the franchise. What I'm saying is that, to me it feels like they're exhausting out the potential lore contents like they are in a rush as if they're trying to end this game.
> Just because we, the player base are not able to think beyond a single theme for the aforementioned zones, does not mean a professional development team who converted "red wasteland = Outland with 7 zones, a blue icy land = Northrend with 10 zones." They are able to flesh out different atmospheres if it's given to them as a job. It's mostly about the questionable direction they're taking, not their capability of creating the world.
Also, if they've decided to work on those zones, Legion and BfA would've either not existed or been very different expansions, why the heck would anyone think nothing would've changed from what we've got in the What-If scenarios?