I'm currently leveling a couple of mechagnomes and have a few 'old school' toons to get to 120 as well - in all its going to take about 260-ish levels between the characters to get them all to cap. (unless I boost which I'd rather not do)
When I think about that, I welcome Shadowlands' level 50/60 with open arms. lol
On topic, despite the phoned-in starting experience for allied race DKs, the bright side is shaving 38 more levels off the grind to get heritage gear. It is quite nice, let me tell you.
Last edited by Mirishka; 2020-01-16 at 02:46 PM.
they needed to rush it out because of it being a pre-order bonus. thats it
Ignoring my example with the ARs doesn't make your post sound any brighter. I too want more zones in general - I love exploring them. But if we get 6 zones per expansion launch, then I'd rather all 6 zones be free to explore and not limited to any race or class. Both the DK and DH starting zones were cool but also had their drawbacks (as I already said, it gets repetitive quickly).
I remember making two DKs back when WotLK was released, because I liked the starting zones and the way the script was written.
*le sigh*
When exactly did we do it like that?
Didn't every expansion starter-zone start with us being requested by a well known NPC who told us to head there?
Especially the latest ones; where you literally get a call from one of the leaders (via auto-accepted quest + talking head).
Besides; the hole in the sky is not visible from where most living beings reside. After WotLK everybody left icecrown glacier, with Dalaran porting out of dodge not that much later... We will need somebody to tell us. :P
It will probably be the faction leader calling upon us by telling us: "Bolvar called, we need to check it out."
Basically it brings the DK in line with the other classes. Monk has no special starting experience either (unless you are a Panda), so it is only DH now.
Otherwise, I really don't see what the fuss is about. We get a cool scene some dialogue from the big boss and a set of friggin cool swords, that is already more then most other classes get.
The Hero Classes, Death Knight and Demon Hunter, got the special starting experience as a way to explain/ justify why they started at a much higher level than a normal character...because they're already "heroes." Death Knights still do, unless you're an Allied Race.
Allied Races start at level 20 because...honestly not sure, but I guess it's because everyone from these allied races is presumably already somewhat experienced rather than a noob like other level 1 characters.