I'd rather say that the argument and a part of why Titanforging is so detrimental is the increasingly accelerated ilvl and power gain over the course of an expansion because Johnny Pleb over there needs an upgrade every 3 days.
When you get a 1% upgrade every 3 days, comparing where you started to where you ended up after a 2 year span is fucking monumental.
ITT: People who play 430 content being pissed that they're not getting 445 gear from 415 content anymore because they totally need that 450 gear for their 420 content.
Like, you already have gear that allows you to onehit 99% of the content, but sure, you should be able to get the gear for that last 1% as well despite you not ever engaging in said 1%. Makes complete fucking sense. It's like you're being handed a free car and being mad that it's not a free car and a bike despite you not even fucking knowing how to ride a fucking bike.
No, it isn't.
I'm not advocating that. I'm pointing out that artificial techniques to heighten the wait for BiS- while trying to create an environment where you are always expecting an upgrade, because you wouldn't possibly play without that is almost universally panned. And that it's not been copied by other wowlikes, which haven't fucked their gear up like WoW has.Why? Because they put gear as a goal, and it is not healthy for the game to compete over the items
I can do that whilst wearing best in slot gear though. In SWTOR, or FFXIV, or almost anything. Unlike WoW, which seems to have confused itself for Diablo III.Your goal should not be gear but to have fun with friends.
A looter game needs a variety of gear, and an extremely long tail for gear. These games feature enemies that scale up endlessly- I just got an upgrade that makes me deal 10x damage, so now I can set the dungeon several notches higher, which increases my chance of getting even better gear. In that dungeon, the mobs have 10x the health, see, so I needed that upgrade. And this can proceed effectively without end, with smaller and smaller increases still being welcomed. Usually these games go in seasons or something. The gear in these game isn't the goal, it's a tool you need to get to the toughest content achievable (which, again, increases without limit).
In WoW, however, you can just let people get BiS. You're going to release new gear later, so it's ok to let people get perfectly geared in every slot if they play. They can then play alts with the rest of the patch, or even other games. There's no need to scrabble desperately after every minute of a player's time, a player who has friends in game, does top content, and enjoys the game. You don't need to desperately shove your way in front of him and tear off your shirt to get his attention. That player will come back. Really, it's ok. It only looks pathetic when WoW is like "but actually please keep replaying so that the gear drops infinityleven times and on one of the times has the best itemization roll".
FFXIV manages all this without WoW's shit festival of a loot system.To make memories.
Or to clear hardest content.
Or to push highest keys.
You know where FFXIV learned how to do this? Why, from WoW itself, back before it sucked ass.
Getting rid of x-forging is the longest overdue mea culpa from an otherwise insufferably arrogant dev team.
This is a triumph
and no, ain't nobody gonna miss it