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  1. #421
    Quote Originally Posted by RobertoCarlos View Post
    I don't understand the hate titanforging got. It's so boring going into a m+ or raid knowing it's impossible now to get an upgrade. It's gonna be so lame getting the same item level every run and you gear out your character in a few nights of m+.

    Also this means the ONLY way to get a decent weapon is mythic raid. Which means I have to commit to the time schedule of others which is an out dated practise in 2020. I'm not 14 anymore who can stay up all night.

    Yea yea this forum will be full of "git good" "join a mythic guild noob" and all that bullshit but I much prefer m+ because you only need 4 more people and can do it whenever which suits me as a full time worker on a weird time zone and your mythic loot still gets the cool xmogs and mounts ffs. Now I have to raid mythic to be competitive in content I wanna do. Lame
    I liked Titan Forge but it was too strong.
    It should have been simply 5 ilvl bonus only. Or the equivalent of a gem slot. 15 + ilevels became broken.

  2. #422
    Quote Originally Posted by DemonDays View Post
    It's an absolutely horrible system. It's actually exactly the same as Titanforging but somehow worse due to the negative effects.

    I am currently wearing iLevel 420 corrupted pants with Infinite Stars on it. I have iLevel 445 pants in my bags with perfect stats on it but I can't equip them.

    Infinite Stars currently does 19% of my damage in a raid encounter. Army of the Dead doesn't even do this much. It's my #1 damage source. It's already been nerfed twice. The item has 75 Corruption on it. I can only reduce it by 30 so I constantly have ridiculous negative effects running that almost get me killed.

    But I can't really un-equip or cleanse it can I? It's the only thing making my new main compete on meters.


    Now you aren't hunting for a Titanforge. You're hunting for a corruption proc. Then you're hunting for a specific trait inside that corruption proc. RNG on RNG on RNG on RNG on RNG on RNG on RNG.

    This game is still a Casino. Nothing changed.





    Bonus: The corruption traits weren't tested in PvP at all. Infinite Stars is currently ending Arena matches in 2 seconds. The Tendril one is doing upwards of 20-25% of peoples damage. Some are reporting that they are doing the same amount of DPS on a healer due to the Tendril trait. So it's basically like you're running 3 DPS in 3s.
    its significantly worse than TF. one TF item never increased your damage by 20%. You'd get maybe 1% more power, a little more if it was a weapon. And the worst part is that ilvl and where you obtained an item, including the difficulty to acquire it means nothing because you can get that RNG corruption bonus from anywhere

    We had a warrior in our raid last night doing as much damage with echoing void as I was doing in breath windows. They broke the game with such a stupid system

  3. #423
    People be bitching bout the game for 15 years, they wont stop just because someone tell them to lol
    Titanforged existed because they want to keep player doing content, not just playing 2 months then quit for the rest of the patch. But tbh, for me it's always been you either get the drop you want or you dont, it's been like that since vanilla, just that the number change so instead of running 10 time to get it, you now run 20 time.
    All and all, I want the token system back so you can purchase the piece if being super unlucky. But for real tho, titanforging was better than corruption hands down

  4. #424
    Quote Originally Posted by DemonDays View Post
    You're joking right? It's literally a slot machine within a slot machine. A casino.

    I love how you snipped my example from MoP and completely ignored it with your cherry picked response.

    Classic kaminaris right there.
    You have no damn clue what casino nor slot machine is. Seriously, it's like calling banana a steak.

    MoP method was just a gear tax, not a system.

  5. #425
    Quote Originally Posted by kaminaris View Post
    You have no damn clue what casino nor slot machine is. Seriously, it's like calling banana a steak.

    MoP method was just a gear tax, not a system.
    Continue spewing bullshit. You clearly have nothing to say. Have a nice day.

  6. #426
    Quote Originally Posted by DemonDays View Post
    Continue spewing bullshit. You clearly have nothing to say. Have a nice day.
    I explained how slot machines and casinos are working but you are saying nonsense. And I explained how titanforging works.
    There is no difference in those two system except they are based on RNG. But that is about it when it comes to similarities.

    People really need to stop parroting dumb youtubers.

  7. #427
    Not going to miss content that's tuned for the intended audience under the assumption they have titanforged gear.
    "There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
    "Almost every time I have gotten to know a critic personally, they keep up with the criticism but lose the venom." -- Ghostcrawler
    WoW is like 99% bear ass collection simulator -- D-Rock

  8. #428
    Quote Originally Posted by iosdeveloper View Post
    you serious bro?
    titanforging lost them a lot of subs
    It did, but the removal of TF will also lose them a lot of subs, Thats a fact

  9. #429
    I stepped away from the game over decisions like titanforging, it sucked all the fun out of finding gear upgrades. You had situations where you didn't want the new higher base level loot from new content, you wanted upgraded versions of your BiS trinket from some 5 man dungeon. Within set groups it created tension over loot where one person might get an upgrade over another, and the next week a titanforged version drops and the same people are competing for the drop.

    It turned the game into a gear treadmill and muddied the progression from solo content players, to dungeons, to raids and heroics/mythics. It created unhealthy farming habits for players to try and stay competitive, content was being run so much it got repetitive and boring. It is a bad system, there are other lottery style drops that could have kept people farming old content. Mounts, pets, cosmetics, etc.

    Other content that used to be grindy (reputations, etc) became time gated so invested players didn't burn themselves out.
    (This signature was clearly too awesome for the Avatar & Signature Guidelines and was removed to prevent further facemelting)

  10. #430
    Quote Originally Posted by RobertoCarlos View Post
    I don't understand the hate titanforging got. It's so boring going into a m+ or raid knowing it's impossible now to get an upgrade. It's gonna be so lame getting the same item level every run and you gear out your character in a few nights of m+.

    Also this means the ONLY way to get a decent weapon is mythic raid. Which means I have to commit to the time schedule of others which is an out dated practise in 2020. I'm not 14 anymore who can stay up all night.

    Yea yea this forum will be full of "git good" "join a mythic guild noob" and all that bullshit but I much prefer m+ because you only need 4 more people and can do it whenever which suits me as a full time worker on a weird time zone and your mythic loot still gets the cool xmogs and mounts ffs. Now I have to raid mythic to be competitive in content I wanna do. Lame
    Is it really gone? I mean I got a corrupted ring the other day 20 ilvl lower than what I was using but it gives 12% mastery. So is that better or not?

    Some of these corrupted items seem really strong.

  11. #431
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    Quote Originally Posted by Mardux View Post
    the power increase of a 455 piece of gear compared to a 445 is very rarely significant, yes.
    I'd rather say that the argument and a part of why Titanforging is so detrimental is the increasingly accelerated ilvl and power gain over the course of an expansion because Johnny Pleb over there needs an upgrade every 3 days.
    When you get a 1% upgrade every 3 days, comparing where you started to where you ended up after a 2 year span is fucking monumental.

  12. #432
    ITT: People who play 430 content being pissed that they're not getting 445 gear from 415 content anymore because they totally need that 450 gear for their 420 content.

    Like, you already have gear that allows you to onehit 99% of the content, but sure, you should be able to get the gear for that last 1% as well despite you not ever engaging in said 1%. Makes complete fucking sense. It's like you're being handed a free car and being mad that it's not a free car and a bike despite you not even fucking knowing how to ride a fucking bike.

  13. #433
    Quote Originally Posted by kaminaris View Post
    That thing right here is the problem with people mindset.
    No, it isn't.

    Why? Because they put gear as a goal, and it is not healthy for the game to compete over the items
    I'm not advocating that. I'm pointing out that artificial techniques to heighten the wait for BiS- while trying to create an environment where you are always expecting an upgrade, because you wouldn't possibly play without that is almost universally panned. And that it's not been copied by other wowlikes, which haven't fucked their gear up like WoW has.

    Your goal should not be gear but to have fun with friends.
    I can do that whilst wearing best in slot gear though. In SWTOR, or FFXIV, or almost anything. Unlike WoW, which seems to have confused itself for Diablo III.

    A looter game needs a variety of gear, and an extremely long tail for gear. These games feature enemies that scale up endlessly- I just got an upgrade that makes me deal 10x damage, so now I can set the dungeon several notches higher, which increases my chance of getting even better gear. In that dungeon, the mobs have 10x the health, see, so I needed that upgrade. And this can proceed effectively without end, with smaller and smaller increases still being welcomed. Usually these games go in seasons or something. The gear in these game isn't the goal, it's a tool you need to get to the toughest content achievable (which, again, increases without limit).

    In WoW, however, you can just let people get BiS. You're going to release new gear later, so it's ok to let people get perfectly geared in every slot if they play. They can then play alts with the rest of the patch, or even other games. There's no need to scrabble desperately after every minute of a player's time, a player who has friends in game, does top content, and enjoys the game. You don't need to desperately shove your way in front of him and tear off your shirt to get his attention. That player will come back. Really, it's ok. It only looks pathetic when WoW is like "but actually please keep replaying so that the gear drops infinityleven times and on one of the times has the best itemization roll".


    To make memories.
    Or to clear hardest content.
    Or to push highest keys.
    FFXIV manages all this without WoW's shit festival of a loot system.

    You know where FFXIV learned how to do this? Why, from WoW itself, back before it sucked ass.

    Getting rid of x-forging is the longest overdue mea culpa from an otherwise insufferably arrogant dev team.

    This is a triumph

    and no, ain't nobody gonna miss it

  14. #434
    Quote Originally Posted by Mendzia View Post
    I expected many weird, pointelss and sometimes stupid threads on this forum... but... honestly i did not expect thread about missing titanforging.
    It is probably the most hated thing in this game in last few years.
    Really, hated by who? As you can see, there are many who liked it, many who are indifferent and many who didnt like it.
    When you circle around same people and ignore others, it is easy to fall in trap thinking everybody think same as you do.

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