Basically you're making points that explain why you personally don't like having more races, and I make points explaining why it's good for the game in general. See the difference there. I'm not talking about my opinion, I dettached myself from it and look at the topic from a neutral perspective to understand its impact and purpose in the given context.
You made the typical mistake of thinking that "if he wrote it that must certainly means it's an opinion" when it's not the case at all. My personnal opinion is that most allied races are lazy copy/pastas, but I can't deny the reality that there's a lot of buzz around them, almost as much as there was about any new real races introduced in the game and how it drew people in and created a lot of interest for the game, every single time there was a new race. Of course there's no scientist releasing papers to show studies made on the impact of new races in WoW, but I bet Blizz has a bunch of data showing it's a big deal for the game, otherwise very obviously they wouldn't be churning them out like they do.
So far you're offering your opinion as argument against a fact. I'm explaining why what I said is a fact and you're not giving evidence to prove me wrong. You think that if you have an opinion different from a statement, it automatically makes that statement an opinion instead of a fact and the idea that you're simply wrong never even occurs to you. You're literally like an anti-vaxxer.
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I see the difference, he was not offended, you were.
Yes, the furries obviously love their kitty cat races. Okay, lets just develop 25 new sub races to add to the game, surely that will make everyone happier?
What point are you even trying to make?
Try not to get into semantics arguments.
I don't get the 'done this all' argument. Sure, when an expansion is new, it's not what we've done before... but a few months in it IS. M+ is the very epitome of "done this before" as are raids on farm. All of WoW is something you've done many many times before except when an expansion or patch is brand new.
It's why WoW sucks if you're not playing with a group you like (for me at least) - the activity isn't new and challenging. I ran Molten Core the other night and Ony last night. Was it new? No. But the guild is fun, the players are reasonably good and so... it's fun.
All that said, I almost quit classic early on as a lot of it in the first 20 levels is incredibly frustrating and 'hard' in the sense that you have quests to get X bear butts or something but you need to kill 5x bears. I understand why they do that but it's poor design. Classic is fun if you have people you like to play it with but it's very much not polished. TBC polished a lot of the vanilla concepts as they learned what was good stuff to keep and what needed to change.
Because it's finite, and you know exactly how it's going to end. There's only so many times you can run the same handful of dungeons/raids with your friends too before it becomes stale. I guess PVP and battlegrounds are the exception to this.
Personally I enjoyed it for a bit but I wouldn't play it like I do a current living MMO. It'd be like playing Final Fantasy 7 for months.
/sigh. Last post, I honestly don't care enough about this to continue, so post another and be assured that "you won." I won't read it - hopefully people who read this will have enough sense to see what I'm saying since I didn't personally call them out and offend them by doing that and make them entrench themselves in an untenable position like you have.
The idea that there's a lot of buzz around them and drew people in and created interest in the game is an utter fabrication, another opinion offered as fact, but I think from your behavior you're too invested in this to "detach yourself" and be honest with yourself about the discussion we're having, which is purely about "better," which by nature is subjective whether you're looking at it from a detached perspective or not. Numbers aren't better for the game, they're better for Blizz's bottom line, but whether you think they're better for the game as a whole (not your toon or playstyle) is, again, subjective and dependent on a lot of things. Is more income, and therefore a larger workforce, "better" for the game because you have more development resources and the game will continue longer? That seems to be your opinion, judging by "interest garnering" being "better." Or does better gameplay wholly define "good for the game?" If that's the case an indie company with $5 that makes an entertaining game would be better than having $10 and making something not worth playing. You could look at it either way, and people do, because yes it is subjective. I'm practically quoting a post Ghostcrawler made back in the day where he explored what makes a game "good" when the forums were so toxic. No, I'm not looking at things only from my perspective, and I haven't been for this whole thread, that's completely made up to discredit what I originally said.
While we're on the subject, from a detached perspective looking at pure player base and "what's good for the game (meaning more $ = better)," which I understand to be your measurement, this game has continued to go downhill in subscribers from WotLK when it had less races. More races did not fix that or "create a lot of interest for the game," and my opinion is that focusing on things like that is what has driven it that way. I believe Wrath was popular and interesting because of the story, which hasn't been matched since (again, my opinion).
Most racial releases coincided with patch or xpac releases and it would be impossible to distinguish gains from new content, which garners interest as well, from any real numbers generated by new races anyway - so it's pure opinion that races are what's driving interest aside from other new content. Again, opinions are being offered as facts, and then ad hominem attacks and "I bet Blizz has" being offered as evidence, which you then claim is unassailable and I must be ignoring just like a anti-vaxxer ignores evidence. Dude, you didn't provide any evidence, you stated an opinion (again) which is literally my point. Also, I absolutely gave evidence to prove you wrong, and did in this post too. I have showed you several times that there are different ways to define "better" with those different ways being valid, and this means it is subjective. "the idea that you're simply wrong never even occurs to you."
I think there's just some overly sensitive people about a game they enjoy and seeing it shit on here or there strikes a nerve.
I did my time in Retail (lvled up, raided, was around for shit pvp system and silver lining bgs), but for someone who is busy it feels like my time is more respected in Classic. Also the loot system is way better. No warforged, titanforged, socketed or that neverending lottery shit.
And the Retail community is so damn toxic, to the point that even content creators for it aren't even creating worthwhile content for it anymore and some have even gone to play other games (more cuz there's not much to do in the game).
But anyway, I think you're getting a lot of those comments because maybe those people don't want others to see those sorts of comments and drive more people away from Retail and possibly over to Classic (there's this weird competition thing some people have between Classic/Retail as if one can't enjoy both).
because Classic and Retail aren't the same game. They have similar concepts and are derived from the same lore and some of the same basics, but they aren't the same game.
Halo 1 vs Halo 4. Dark Souls 1 vs Dark Souls 3. Diablo 2 vs Diablo 3.
You talk as if these are all direct upgrades, but they aren't. They didn't simply ADD things to WoW, they changed things. When you change enough, it's no longer the same thing. Classic and Retail are as different as WoW and Rift, at this point. They have similar class names and feels, same armor types, same party paradigms, etc. but play completely differently. Classic and Retail are two games set in the same world created by two completely different companies. There's going to be a lot of similarities, but they aren't the same game.
Sometimes, I just can't even:Originally Posted by Teffi
Originally Posted by Nixx
True of anything you've finished once. A mythic 5 man, raid, etc. Even more true of daily/world quests.
This applies to retail just as much. Is anything in, say, Freehold even a remote surprise now? Even the affixes are known to people who run M+ keys.There's only so many times you can run the same handful of dungeons/raids with your friends too before it becomes stale.
Now... yes, classic has an end point and won't be interesting for an infinite time. But neither will any given expansion in retail. What keeps retail fresh are the new expansions and patches... and those are only new for a couple of weeks before you've done what you want unless you're doing a raid difficulty that's really hard for your group.
Also, I think Classic is new to some people (not sure how many) who either never played it or played it only partly. I, for example, never raided in vanilla since I started WoW a couple of months before TBC. A guy in our guild started WoW in *WoD* so to him, Classic is entirely new.
All in all, this is one of those 'do it if you like it, don't do it if you don't' cases. OP tried it, it's not for them, fine. No harm, no foul.
Opinion is subjective and everyone has a different one.
I'd rather put my balls in a vice than play the garbage that retail is. For me, Classic is superior in almost every way and I never thought I'd enjoy it as much as I do.
I literally never talked about profit. Nice strawman, like everyone else who tried to push subjectivity on a fact they don't agree with.
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Making a pointless post about a pointless thread makes you worse than what you already think is bad.
Feel free to learn what satyre is so you can enjoy my post.
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It was pointless, out of place and inaccurate the first time, even more so the second time.
Classic is a better game because it has fewer races. This is better because players spend slightly less time making a decision on race and thus have more time to play. Less races mean a better game and this is an ObJeCtIvE fAcT.
dunno what you are talking about, mate
doing stuff in classic feels real to me and doing stuff in retail feels like a meaningless waste of time
Shadowlands is real world
The Maw is China
The Jailer is China government
Sylvanas is Blizz