Page 1 of 4
1
2
3
... LastLast
  1. #1

    WoW & “Alts” in 2020

    When we first played the game our sole purpose was to make our “main” character as strong as possible. Questing took a long time, farming reputation took a long time, and gearing your character took a long time.

    As expansions started to come out the leveling process and gearing process became easier (arguably). Today in 2020 we almost ALL have “alts”. In some cases some of us struggle to play the game because we can’t even decide what class to play. We look at logs, rankings and tournaments to help us make decisions as to what class to “main”.

    Now almost every WoW related forum is littered with “Blizzard killed alts” with set change. Alts are huge now because metas exist and the meta shines bright early on in a new expansion and patch.

    My questions are these:

    Would the game/community be better today if players went back to focusing and MASTERING a single class? Maybe 1 “alt” is all we need. Maybe what the game really needs is the player base focusing on their favorite character and not our meta favorites. Maybe playing an “alt” should be hard? This way the game is not littered with mediocre players?

  2. #2
    I think expansions like Wotlk/Cata but especially WoD really helped to push the 'alt' mentality because the earlier slow painful grinds of classic and TBC were either simplified in those expansions or if we're being perfectly honest there wasn't that much to do outside raids or arenas and so on. Now with Legion and BFA trying to add more things to keep people occupied on their mains it's all of a sudden a negative because they want to maintain alts as well. I enjoy alts as well so I know the feeling.

  3. #3
    eh the biggest issue with sticking to a main for me have been the constant changing of how they play with every expansion.. i know it's appealing to some but for me it's a pretty big chance i'll end up hating the new way and instead of sticking to something i don't like i try to find something else to play.
    I had fun once, it was terrible.

  4. #4
    The devs just do not simply understand why people play alts. They want you to commit all your lifetime to play one char only, and build their whole univese around this bias.

  5. #5
    Quote Originally Posted by det View Post
    Well, as somebody who has 1-2 character(s) of each class at 120, and some more coming up - I can't wait that you share your insight (that devs don't have) on how we all who have alts like to play them.

    With the catch up mechanisms since TBC, they seem to be erfectly aware that thing like alts and returning players exist. Personally I think my alts should not be where my main is, the moment they hit max level.
    Well, i have a char i leveled in korraks revenge and did not get the nyalotha quest. I have no idea how i get there.

    I think that is the situation many players are in with their alts. They have no idea what to do to get there.

    And i do not think you should do all the war campaign stuff to get there. Progression should not need that much linearity.

  6. #6
    8.3 is probably the most alt friendly since WoD. Shadowlands will probably make it even better.

  7. #7
    It's like flying or lfg, people invested in alts and got used to it. Taking those things away hurts and people will get vocal about it.

    Personally I think Blizzard does to much flip-flopping on this topic. Some patches feel like they encourage altchars, some patches feel like they discourage it. I left out the essences because I couldn't imagine that they will keep them per character in 8.3, but they did it.
    While I really could like having only one main, I think the community of WoW doesn't support that anymore, since min/maxing is so present that having a low ranked class could be a blocker for finding groups. Additionally if you don't like a rotation change on your class, you still need to stick to it with main-only.

  8. #8
    Banned CrawlFromThePit's Avatar
    3+ Year Old Account
    Join Date
    Jul 2019
    Location
    The Depths Bellow
    Posts
    1,391
    Quote Originally Posted by dagganoolin View Post
    The devs just do not simply understand why people play alts. They want you to commit all your lifetime to play one char only, and build their whole univese around this bias.
    Lol what?

    Alts are just something to play when you run out of things to do on your main, alts are not something you should focus on or even care what they become. They are supposed to be weaker and behind your main. You seem to expect your alt to be on par with your main by quitting your job, sell your kids and never see the sun because you have to farm AP and shit. That's not how the game is supposed to play at all.

  9. #9
    Quote Originally Posted by Rochana View Post
    It's a balancing act on several levels:

    A) If there is too much stuff that you "have to do" on your characters, some people will get annoyed and feel like the game isn't casual friendly or alt-friendly (so they might not play alts or feel happy playing them).

    B) If there isn't enough to do on your characters, some people will complain that there isn't enough content. - However people will also generally feel then that the game is more alt-friendly.

    The best example for me was WoD.
    There was very little to do outside of raiding... so I ended up having a max level of every class and I even raided on a handful of them.
    In BfA however I find it really hard / too time consuming to have more than 2-3 max level characters.

    On the other hand, I probably would've gotten annoyed if there wasn't enough stuff "to do" on my alts in BfA too, because I might not feel like investing in too many characters at once right now. I'm kinda satisfied that I -had to- refarm some of the essences and reputations. It kept me busy and engaged with the game... But other people clearly are getting annoyed with having to do it all over again on a second character.
    Why not both? Say, if rep related activity progress was account-wide, it could be made so that both options were equally viable. I obviously agree that the gearing part of the process should be largely specific to each character, but Blizzard's current take, pretending that altoholics enjoy redoing the same long unrewarding grinds multiple times is not the solution.

  10. #10
    I'm never going back to one toon. If anything, with the level squish, I might have up to 36 level 60's by the end of Shadowlands.

  11. #11
    Quote Originally Posted by babyback View Post
    8.3 is probably the most alt friendly since WoD. Shadowlands will probably make it even better.
    7.3.5 was far more alt friendly than this.
    Hell, I'd even say the legendary acquisition in general on alts was more alt friendly than essences are.

  12. #12
    Titan Grimbold21's Avatar
    10+ Year Old Account
    Join Date
    Jul 2010
    Location
    Azores, Portugal
    Posts
    11,838
    My opinion and answer to your primary question is: I cannot make the decision of truly focusing on a single character as I did from vanilla to cata because, personally, I find the existing class design philosophy and its ramifications to have butchered what I enjoy playing.

    I do enjoying playing some specs here and there, but not to the extent that, among the 6 characters I have, I'd ditch 5 in favor of a single one.

    That coupled with the current game systems (and philosophy) is gradually diminishing interest in playing the game.

  13. #13
    The Lightbringer Nurvus's Avatar
    15+ Year Old Account
    Join Date
    Sep 2008
    Location
    Portugal
    Posts
    3,384
    Quote Originally Posted by Mexh View Post
    When we first played the game our sole purpose was to make our “main” character as strong as possible. Questing took a long time, farming reputation took a long time, and gearing your character took a long time.

    As expansions started to come out the leveling process and gearing process became easier (arguably). Today in 2020 we almost ALL have “alts”. In some cases some of us struggle to play the game because we can’t even decide what class to play. We look at logs, rankings and tournaments to help us make decisions as to what class to “main”.

    Now almost every WoW related forum is littered with “Blizzard killed alts” with set change. Alts are huge now because metas exist and the meta shines bright early on in a new expansion and patch.

    My questions are these:

    Would the game/community be better today if players went back to focusing and MASTERING a single class? Maybe 1 “alt” is all we need. Maybe what the game really needs is the player base focusing on their favorite character and not our meta favorites. Maybe playing an “alt” should be hard? This way the game is not littered with mediocre players?
    I think you are trying to put 2 completely separate behaviors in the same bag.

    On one hand, you have the perfectly legitimate and healthy desire of wanting to enjoy the game to its fullest without being punished for it.
    That does not mean wanting things easier.

    I want a challenging game, but once I have done all content, reached Exalted with all Reputations and obtained the highest gear, I don't want to be forced through ALL of it again with the exact same intensity on every alt...

    That's where alt-friendliness comes into play.
    It's not about adjusting the game difficulty so you can play multiple characters, but rather making the more boring aspects of progress easier on your 2nd playthrough and beyond.

    On the other hand, you have an unhealthy game design that encourages players to have alts - not because they enjoy it, but because it's useful!
    Useful because it accelerates gold-making or lets you fuel your main somehow.
    That sort of behavior reached its peak in Warlords of Draenor with the damned Garrison.

    So we need more of the healthy alt-friendliness, and less of the unhealthy one.

    So the simplest changes Blizzard should consider are:
    1 - Remove any sort of direct or indirect means of using alts to accelerate progress on your main, like Gold from Missions and Emissaries
    2 - Reputation and AP gains increased until you catch-up to the highest character.
    3 - Alt-repetitive content like Emissaries become Account-Wide
    Example: Drustvar Emissary -> Complete 4 different Drustvar WQ with any combination of characters (i.e: 2 on DK, 1 on Mage and 1 on Rogue).
    You can then collect the reward with all characters.
    Last edited by Nurvus; 2020-01-17 at 10:56 PM.
    Why did you create a new thread? Use the search function and post in existing threads!
    Why did you necro a thread?

  14. #14
    You are missing one key thing. The game basically pushes you to level alts these days, there are objective, measurable and tangible benefits from having as many alts as possible. From moneymaking, through mount and transmog farming, to raiding with multiple classes and of course split raiding for the cutting edge raiders. The whole game design pushes people to keep alts relevant.

    Btw, the people who are blowing the issue of 8.3 out of proportion probably don't realize how much you can actually skip on alts in 8.3. Maybe if you include making alts relevant for raiding it becomes a problem

  15. #15
    I've been playing the game for 10 years. I've mastered multiple classes. I don't have a 'main', I have characters that I love playing and I want to play those characters at a level that I find enjoyable and exciting. I don't want my character to feel gimped, I don't want my character to have to rerun old content for weeks in order to be ready to do heroic and mythic, mythic+ beyond 15+s, or arena beyond 2.2k, that isn't fun.

    If you're going to cry and whine and say that essences shouldn't be BoA, you'd better not use a single piece of heirloom gear or even own any. Using heirloom gear on toons that did not earn it would be the same argument you're making for not allowing essences across max level toons.

  16. #16
    The Insane Aeula's Avatar
    10+ Year Old Account
    Join Date
    Nov 2011
    Location
    Nearby, preventing you from fast traveling.
    Posts
    17,415
    Alts are the main reason I play this game, if I was limited to just my Paladin or my Warrior then I'd probably only play about a quarter of what I play right now.

    Things need to be made more alt friendly. Account wide essences, the 8.3 intro should just auto complete for alts so they can start picking away at assaults and horrific visions as they see fit. Stuff like that.

  17. #17
    Another factor to think about is back in early expansions like tbc/wotlk. There was limited info out there we just had thottbot and some niche class forum websites. The game was good enough back then by itself just to have 1 main and 1 alt. I think in TBC I had my lvl 70 pally main and my next alt was like level 35 or 40 and that was a lot considering I was doing realm first raiding back then. As time went on blizzard catered to the casual players adding more collection game/mount farm simulator. Wow just lost its spark as an actual slow progressing RPG and became more of a collection game of new shiny toy/mount MUST HAVE IT! FOMO FACTOR! Glad I unsubbed and uninstalled lately. Maybe Shadowlands will do a radical shift since they are squishing the levels too but I doubt it. Wow died to me with the lich king. Then died again with the defeat of Sargeras. Which I'm okay with. Kind of like the end of book. You reach the end and are finally at peace. Anything else after that is just random shit they are pulling out.

  18. #18
    I can't even assume good faith on their part anymore. No reputation perks like the revered bonuses, no reputation tokens, no catch up mechanics. You can skip a few scenarios, but other than that the goal seems to force people to waste more of their time redoing annoying bullshit they've already done to milk subs. At this point, atl east from my experience talking with friends playing WoW, it's having the opposite effect. It's just making them not want to play their alts at all.

  19. #19
    Quote Originally Posted by Mexh View Post
    Would the game/community be better today if players went back to focusing and MASTERING a single class?
    First you'd have to solve the problem of people being discriminated based on the class / spec they play. There's very little joy in "mastering" your main and then hearing declined, declined, declined. Unless you play at completely pleb level it's a constant uphill struggle if you resist the winds of "fotm reroll".

    Try to push keys on a resto shaman vs resto druid or on a ret pala vs rogue and you'd know what I'm talking about.

  20. #20
    Quote Originally Posted by CrawlFromThePit View Post
    Lol what?

    Alts are just something to play when you run out of things to do on your main, alts are not something you should focus on or even care what they become. They are supposed to be weaker and behind your main. You seem to expect your alt to be on par with your main by quitting your job, sell your kids and never see the sun because you have to farm AP and shit. That's not how the game is supposed to play at all.
    That's because there are more reasons to play alts than just the one way that you described. For instance, some people enjoy different playstyles that can't be held in a single character. What should they do, just not play a style they enjoy because someone somewhere arbitrarily determined that "alts" are less important?

    Someone earlier hit on it pretty well earlier in the thread: The idea of alts and mains stems from an older style of game which doesn't necessarily apply as well today. People are more capable of multitasking, or investing time into multiple goals. Many people are interested in more fully exploring everything the game has to offer. Telling those people that they can't enjoy the game as much because of an outdated concept of "alts" and "mains" seems like a bad approach.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •