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  1. #81
    Bloodsail Admiral CrawlFromThePit's Avatar
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    Quote Originally Posted by EpicPhoenix View Post
    I don't think I ever complained about WoW patches before, but the time has come (unfortunately I had to create a new account, because it seems my previous one was deleted awhile ago for not accepting some EU requirements...)

    No this isn't a "quit WoW thread", maybe I'll take a break, but 99% coming back for the next expansion.

    Let me explain why I hate this patch:
    • It all started with the Uldum questline in HoO: "Activate the elevators". I'm playing since 2008 october, but I never spent 30mins on a quest before without having any idea what to do and even a youtube video wasn't helpful enough. It's done now, but I still don't get it what the hell was going on there.
    • Mogushan scenario: Stage 4 "Reach the mogushan Vaults" - No this is fake, you have to kill a bigger Mantid. Stage 6: Reach the engine. Nothing on map, no idea where to go... What the hell? Scenarios were never this hard, information is fake or useless. What is this nonsense... I didn't ask for "ultra hard mode".
    • Quests: Oh boy, those quests are nightmarish.
    • Both areas: Killing 1 mob gives 1% is already a disaster, but the area is huge, you always have to fly around for more mobs, instead of being a small area, where you can kill, whatever you can reach. So kill 100, but also spend EVEN more time by flying around (I know some items gives 5%).
    • Uldum: Collect 6 something, which every 100th mob drops (main quest was already at 100%, while I still only had 4 of this). Similar issues in Eternal Blossoms too.
    • Main quest finish (kill the big mob): You enter a zone, where you have to walk about 3 minutes to reach the big mob, then when you kill it, walk another 3 minutes. What the hell?
    • Make it even worse: Travelling to these zones takes A LOT OF TIME! To Uldum: Boralus > Portal to SW > Fly to other end of SW > Uldum. To Eternal Blossoms: Boralus > Portal to SW > Portal to Jade Forest > Fly a lot...
    • Oh, and another issue: I've already played a lot in these zones, I don't wanna see them again, I want new zones. Also Uldum is the one of the worst zones (most boring) ever created and now we go back there (instead of something way better like Twilight Highlands or Mount Hyjal if we stay in "Cataclysm" zones).

    Seriously, what were they thinking? Completing these every day takes like 2 hours, which is too much for me + it's super boring, while doing Nazjatar and Mechagon every day took like 30mins and it was mostly fun.

    So tell me, do you feel the same way, or just me?
    Not wrong, but slightly exaggerated IMO. It could have easily been crafted better, but it was still nowhere near as bad as the absolute trash design of vanilla quests. Also you do it once per toon, it's not like this is the actual conten of the patch.

    Horrific visions are very fun, I think it's important to mention everything when talking about a patch, can't just ignore the good and only list the bad.
    Also this is only the first week, the raid and the new M+ affix coming next week are part of that patch and should be taken into consideration when making a review. Basically I'm saying you're jumping to conclusions a little bit here, can't judge a patch based on less than half of it, that's just silly.
    Cure cancer, delete factions.

  2. #82
    Herald of the Titans
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    Quote Originally Posted by Kalisandra View Post
    It would help if killing a rare reliably counted towards the quest. I and several guildies have had rares simply not count for some reason. It's been a while since a patch has been a buggy as this.
    I did actually notice this happen in Uldum yesterday - I killed the Spirit of Cyrus the Black and it gave zero credit - so I would guess that they have to be in the outlined zone for it to have effect

  3. #83
    I think it’s going very well

  4. #84
    I am Murloc! Soon-TM's Avatar
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    Quote Originally Posted by EpicPhoenix View Post
    Yes, and I still don't know how it was done. I really didn't understand that (and still don't).
    It's exactly the same than the quests you did in Legion during the Suramar campaign, where you had to connect the pillars in those caves around the map.

    But yes, 8.3 is not looking good. I do hope that N'yalotha is a stellar raid, or it will be time to unsub.
    "This world is a prison!"

  5. #85
    Mechagnome
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    Quote Originally Posted by MrLachyG View Post
    I did actually notice this happen in Uldum yesterday - I killed the Spirit of Cyrus the Black and it gave zero credit - so I would guess that they have to be in the outlined zone for it to have effect
    I was right in the middle of the Vale zone, and a rare gave no credit. Same thing for a couple of elites for the 'kill X elites' quest - killed them (solo, so no tagging issues should've applied) and the counter didn't move.

    - - - Updated - - -

    Quote Originally Posted by Soon-TM View Post
    It's exactly the same than the quests you did in Legion during the Suramar campaign, where you had to connect the pillars in those caves around the map.

    But yes, 8.3 is not looking good. I do hope that N'yalotha is a stellar raid, or it will be time to unsub.
    My sub ran out today, shortly before I finished opening all of 8.3 on my second character. Not resubbing until/unless my friends start yelling at me, or the Shadowlands pre-patch comes out (assuming I haven't lost all interest by then).

  6. #86
    Quote Originally Posted by WowClassic View Post
    How long before they give up with retail and do Classic+?
    Hopefuly never. Classic+ would ruin both Retail and Classic.

  7. #87
    Quote Originally Posted by Osmeric View Post
    There are two sources of beams at the far right platform. Interacting with a pillar causes the beam there to rotate to connect to another pillar. You rotate the beams at the pillars so one goes across, then down the left side of the room, the other down the right side, then across, the room. Done.

    The one that annoyed me was moving the statue. I thought maybe it had to be wedged into the door somehow, so I pushed it up the stairs and through the door. At that point it was lost, so I had to abandon the quest and restart.

    I suspect the game is in for a very rough time before 9.0. Remember the big drop six months into 4.3, during Cataclysm? Like that, but a much larger percentage.
    So much for good quest design. But why should quests be good design if the devs want us to play raids?

    Right?

  8. #88
    Quote Originally Posted by kranur View Post
    Crapped my pants at the "You have to fly a lot form Jade Forest" and "Walk for 3 minutes and then another 3. What the hell.
    Is there another portal to Pandaria? Please tell me if there is!
    3 mins walk: As I said when you kill the big guy for the main quest in Eternal Blossoms (in a huge area under the mountain, you walk under the zone from the middle till you're under The Veiled Stair and back).

  9. #89
    The Patient Bwonsamdi the Dead's Avatar
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    Quote Originally Posted by Galathir View Post
    I was already joking in my guild yesterday that Blizzard wanted to tell Bethesda "Hold my beer" and show who gets the more broken product out.
    But WoW doesn't have everything clipping through the world. I can agree on making a broken/balanced game lol

    Ahmanét, daughter of Bwonsamdi
    Bwonsamdi is my future husband

  10. #90
    ITT: person to stupid to do puzzles and too lazy to fly complains

  11. #91
    Banned Billy Badass's Avatar
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    Makes sense

  12. #92
    Well, from my point of view good quest design is something that tells an ongoing story, with a lot of different game mechanics which are way more than collect x things or kill y monsters. I think the story in World of Warcraft is not that bad in questing regions, so probably the most smooth solution for endgame questing would just be to be able to replay questing regions either partially or fully, to allow character progression for casual gamers. Which includes regions of all the content WoW has to offer, not just endgame content. World quests itself are very limited, if you just have a few quests for one faction, people start to burn out very fast.

    So the solution is easy: Let us replay quest regions on different difficulty levels with full endgame progression, with rewards that allow slow character progression.

  13. #93
    Quote Originally Posted by Kyphael View Post
    You think that's hard? Try to do the Goblin heritage armor questline with a toon that only has a 320 ilevel.
    Takes like an hour to get to 400 item level on a toon now

  14. #94
    Quote Originally Posted by Bennett View Post
    Takes like an hour to get to 400 item level on a toon now
    you can purchase 400 il gear for every slot except helm, shoulders, chest.
    Makes me wonder why all the AV dummies didnt just use crafted gear when they dinged.

  15. #95
    Quote Originally Posted by Bennett View Post
    Takes like an hour to get to 400 item level on a toon now
    i know, but I didn't bother to and realized my ilevel sucked when I was already halfway into the thing. Still did it as a healer. Took forever though.

  16. #96
    Quote Originally Posted by Exlex View Post
    The increased difficulty is actually refreshing. Dumbing up the game is actually what was ruing it before.
    What's more difficult as of 8.3? I haven't noticed a single thing other than physically finding rares or things to click. And that's certainly not what I'd file under difficulty.

  17. #97
    Game have never had this many bugs that I have experienced last 5 days.

    8.3 worse then PTR
    Danwo

  18. #98
    Quote Originally Posted by Lolites View Post
    what are you 5y old? or you suffer from some learning disorder? those scenarios are not difficult or hard in any meaning of those words...
    That was unnecessary, brother. You're a better man than that.

  19. #99
    Quote Originally Posted by EpicPhoenix View Post
    Yes, and I still don't know how it was done. I really didn't understand that (and still don't).
    You click the button and it changes which direction the beam is going. Both of the beacons in front of the elevator console need to be lit. This is not in any way difficult.

  20. #100
    The Patient Mightytasty's Avatar
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    Patch content is fine. Class design is still shit and 8.3 added nothing to increase player agency. Azerite traits, Essences, and Corrupted gear add nothing to the gameplay. Three strikes and you’re out.

    How could we go from Artifact weapons and 10 swappable Legiondaries per class to this?

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