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  1. #81
    Quote Originally Posted by bakibuki View Post
    ...
    Overall problem - Blizzard have stopped listening for feedback. Their idea currently is - player X asks for A, but player Y asks for opposite B. What should we do? Let's just give up and cater to player, who plays more. We'll lose one of them, but it's inevitable. So, let's do it, cuz development will be cheaper -> higher profit. I.e. let's just go that cheap F2P Korean MMO way. So, many players, that just can't bear it, are kicked out of this game. And it's not 50/50, as shown in example above. I have a fear, that it's actually something like 1/10. I.e. Blizzard actually do, what many hardcore players were asking for long time ago - let's have 1% of players, but "good" players, that play "good" game.

    Question is - what can we do about it? We should come to some consensus. And use some creative solutions to solve problems. Some players want game to be hard, some to be easy. Some want it to be casual, some to be hardcore. Some want game to be social, some want it to be soloable. Some like PVP, some like PVE. Overall Blizzard should focus on making new systems, that would allow players to play the same game, but differently, without feel being forced to play the way, they don't like. Simple example: difficulty levels. It should be current MAJOR DIRECTION OF DEVELOPMENT. Problem is - another xpack announcement, but I don't see any movement towards this goal. Conclusion? Shadowlands xpack is already dead - even before being born.

  2. #82
    plus you got the professional gamers constantly beating your guys content so that is a problem there blizzards to busy catoring to the professional players..
    “Choose a job you love and you'll never have to work a day in your life” “Logic will get you from A to Z; Imagination will get you everywhere.”

  3. #83
    Fluffy Kitten MoanaLisa's Avatar
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    They ignore all feedback that goes "I hate this" and doesn't say specifically why they feel that way. "Class design is terrible" isn't very informative.

    Also, for any given topic or question they get multiple replies that are often diametrically opposed.

    My own opinion is that they often do listen and it usually works out for the worse. Forums are hotbeds of terrible ideas. So are elite high-end raiders who don't represent anything even remotely like average players.
    “We live in a moment where everything immediately seems to default to outrage. There’s a kind of M.O. of either it’s exactly how I see it, or you’re my enemy.”

  4. #84
    High Overlord october breeze's Avatar
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    Quote Originally Posted by Segus1992 View Post
    What's this, another WoW killer? Never heard of one of those before. People haven't learned yet?
    Rob Pardo is on par with Mark Morhaime, founder and creative director of Blizzard for many years. He left before Morhaime, and started his own studio, Bonfire.
    If you look up his website, you will see many of its development are former Blizz developers.

    I really hope they pull off a WoW killer this time, for good.

  5. #85
    Quote Originally Posted by october breeze View Post
    Rob Pardo is on par with Mark Morhaime, founder and creative director of Blizzard for many years. He left before Morhaime, and started his own studio, Bonfire.
    If you look up his website, you will see many of its development are former Blizz developers.

    I really hope they pull off a WoW killer this time, for good.
    So is this your first time seeing a WoW killer MMO? That'd explain the naivety.

    Not to mention that the studio has been working on making said MMO for AT MOST a year or so, and it's a tiny team. If that MMO is going to rival WoW, it's going to take almost a decade to get here.

  6. #86
    Quote Originally Posted by Mendzia View Post
    They do not listen feedback so no, thanks. It is waste of time.
    I already 'helped' them by not playing this hot garbage game.
    Here is player feedback in mop:

    No dalies
    No flying

    Which is what we got in WoD.
    Feedback In wod:

    Nothing to do.
    We want flying
    Dungeons need to last
    Means to continue to improve our character at max level outside of gear like xp.

    So in legion we get.

    M+
    Pathfinder (Well that came in WoD but more fleshed out.)
    World quests.
    Ap in weapons.

    In legion feedback was:

    AP doesn't let us even have alt specs.

    In Bfa we get AP as a neck piece allowing alt specs to work.

    To say they don't listen is a myth. Most of the changes are listening to the biggest crying that comes out in the current expansions.

    Just because they don't do what you want doesn't mean they don't listen to others.

  7. #87
    I hate to tell you thins OP but the Devs do not want our help. They do not listen to well thought out feedback and havent been all xpac. Things that were obvious to the player base either gets addressed 2 years later, not at all, or when they finally do acknowledge it as a problem their fixes do nothing(clear example of this is tier 15 affliction talents. took them till 8.3 to buff but the old talent still overshadows them).

    - - - Updated - - -

    Quote Originally Posted by Kallisto View Post
    Here is player feedback in mop:

    No dalies
    No flying

    Which is what we got in WoD.
    Feedback In wod:

    Nothing to do.
    We want flying
    Dungeons need to last
    Means to continue to improve our character at max level outside of gear like xp.

    So in legion we get.

    M+
    Pathfinder (Well that came in WoD but more fleshed out.)
    World quests.
    Ap in weapons.

    In legion feedback was:

    AP doesn't let us even have alt specs.

    In Bfa we get AP as a neck piece allowing alt specs to work.

    To say they don't listen is a myth. Most of the changes are listening to the biggest crying that comes out in the current expansions.

    Just because they don't do what you want doesn't mean they don't listen to others.
    You are wrong there was mroe to it than that and using Legion as an example only proves the point that they do not listen in BfA.

  8. #88
    Quote Originally Posted by MoanaLisa View Post
    They ignore all feedback that goes "I hate this" and doesn't say specifically why they feel that way. "Class design is terrible" isn't very informative.

    Also, for any given topic or question they get multiple replies that are often diametrically opposed.

    My own opinion is that they often do listen and it usually works out for the worse. Forums are hotbeds of terrible ideas. So are elite high-end raiders who don't represent anything even remotely like average players.
    No. In many cases players explain, why certain things are good/bad. For example I can write big article about why no flying is bad. Problem is - they ignore it anyway.

    They say, that we don't know, what we want. But I can say, that they don't know, what feedback they want. "I hate X" - isn't informative. "Big article about why X is bad" - too long, didn't read. "Short explanation" - still silently ignore it, because it doesn't fit into our design philosophy, no comments, that could point players' feedback towards right direction.

  9. #89
    The playerbase has never been this fragmented as it is now. Period. Some voices were in WotLK "raidz R 2 EZ!", some voices were in cata "dungeons r 2 hard", "lol deathwing manicure for a year as content", in mop "pandaz r 4 children, I'm adult!" "too many dailies!"
    But never as broad as in WoD "what 2 do?" "ashran is shit" "garrisons are shit" "facebook game is shit" "reputations are shit", "outdoor content is shit" "story/ending is shit" "why can't I fly?" -> "how do you mean you're removing flying?" "lol 6.1", or in first half (or 2/3s?) of Legion "ap farm is shit" "legiondaries are random so shit" "can't fly!" "mah lore's been butchered! ", "professions are shit" "lol 7.2" or now in BfA. NEVER.
    Last edited by Lei; 2020-01-24 at 10:43 AM.

  10. #90
    Moderator Aucald's Avatar
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    Collaborate, test, analyze, and provide feedback that is both informative as well as constructive that isn't laced with emotional appeals and very obvious (and often strangely personal) anger. State a case with clarity, back up your position(s) with evidence, and offer alternatives and/or workarounds to current problems. They devs have proven they *do* indeed listen to feedback, but it needs to stand out from the continual salvos of essential salt and withering sarcasm offered without any kind of real constructive feedback. A post that says "X issue is broken, but here's how I think it can be fixed" is a lot more attractive in terms of criticism than 1,000 posts that are all variations of "X issue is broken, WoW sucks, the devs sold us all out to Activision for $$$."

    It's human nature to avoid both confrontation and offense, and the devs are just as human as the players - insult them continually and yes, they'll stop listening to you because that's what humans do. But you can criticize without rancor, and sometimes you can even sneak constructive criticism into a preamble that looks like praise (that's often my approach, personally speaking) - an attractive facade that makes swallowing the criticism a bit easier for the reader.
    "I remember what I told you, but I can't remember why. The moon is turning red and bleeding through the sky. Absolution, redemption, salvation at the end - when justice is served don't expect me to attend." - Trust Obey, "Raymond Chandler Evening"

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