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  1. #21
    Quote Originally Posted by arkanon View Post
    I like how you didnt add any emphasis where is said EG Raids, BGs, Arenas ETC. And ironically, you manage to miss the point entirely that yes, even the essenses system and engame activities in general are not something a massive part of the community participate in at all.
    Essences are the only thing in WoW right now that 100% of the playerbase participates in.
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  2. #22
    Quote Originally Posted by arkanon View Post
    I like how you didnt add any emphasis where is said EG Raids, BGs, Arenas ETC. And ironically, you manage to miss the point entirely that yes, even the essenses system and engame activities in general are not something a massive part of the community participate in at all.
    But then what non-instance dwellers do in 8.3? (I'm one of them btw and didn't even resub for this shitfest of a patch)

  3. #23
    Quote Originally Posted by arkanon View Post
    What on earth gives you this idea? People need to accept that the vast majority of players do not participate frequently in instanced content - eg raids, bgs, arenas, etc. Just because there is a VERY vocal minority who only focus on mythic raiding, does not mean the other 99% are not a valuable part of the community. I would argue they are the MOST important part of the community, even as a mythic raider.
    Except the vast majority of players DO do at least LFR, heroic dungeons, or random battlegrounds. Your "ETC" implies OTHER instanced combat than just "Raids, BGs, and Arenas". And what would a world content person be doing? Dailies to earn more currency that is only used to enter an instance?
    Last edited by GreenJesus; 2020-01-23 at 12:47 AM.

  4. #24
    Quote Originally Posted by Axxil View Post
    Essences are the only thing in WoW right now that 100% of the playerbase participates in.
    Lol, you think 100% of wows player base has a max level character. This is why you shouldn't try to argue with absolutes, you end up looking a bit silly.

    - - - Updated - - -

    Quote Originally Posted by GreenJesus View Post
    Except the vast majority of players DO do at least LFR or heroic dungeons or random battlegrounds.
    Well, Blizzard have stated themselves that this is not accurate, it was a while ago, but unless you can prove something otherwise, i dont believe you. Obviously those numbers could have changed over the years, so if it has, thats a good thing i think. I would consider a vast majoirty to be 90% or more, and i just cant see raid participation, including LFR, being more than 60% or so even at the peak of LFR engagement.
    Last edited by arkanon; 2020-01-23 at 12:50 AM.

  5. #25
    Quote Originally Posted by Varitok View Post
    Man, there could be three people left playing this game and two of them would be arguing what the other guy thinks. The game is clearly unhealthy from a player number perspective.
    What sub number would be fine?

  6. #26
    Quote Originally Posted by arkanon View Post
    Lol, you think 100% of wows player base has a max level character. This is why you shouldn't try to argue with absolutes, you end up looking a bit silly.

    - - - Updated - - -



    Well, Blizzard have stated themselves that this is not accurate, it was a while ago, but unless you can prove something otherwise, i dont believe you. Obviously those numbers could have changed over the years, so if it has, thats a good thing i think,.
    I mean.. what would a player be doing if they refuse to participate in Warfronts, islands, dungeons, raids, battlegrounds, visions, arenas, w.e.?? I'm pretty sure Blizzard meant heroic raiding+ when they said tat. And I remember end of legion there were some graphs of completion of certain achievements with percentages of the playerbase. I believe completion of at least LFR and 1 of each mythic 0 were both pretty damn high (if someone can find them again). I believe like 75-80% of the playerbase completed those achievements.

    You really think the vast majority just afk in orgrimmar for 2 hours before going to bed? o wait.... Never mind I take that back.. I bet 90% of the playerbase just circles around Stormwind/Orgrimar on their flying mounts.
    Last edited by GreenJesus; 2020-01-23 at 12:57 AM.

  7. #27
    Quote Originally Posted by arkanon View Post
    Lol, you think 100% of wows player base has a max level character. This is why you shouldn't try to argue with absolutes, you end up looking a bit silly.

    - - - Updated - - -



    Well, Blizzard have stated themselves that this is not accurate, it was a while ago, but unless you can prove something otherwise, i dont believe you. Obviously those numbers could have changed over the years, so if it has, thats a good thing i think,.
    i think you got this from that very, VERY old survey about wow players, WAY before LFR. Players don't have max level chars? With getting a boost with every expacs? Oo I'm almost sure you are getting this from that decade old statistic thingie.
    Well of course if they quit 3 hours into trying out wow then for sure they don't have max level chars but they don't really count as players or target audience of 8.3 or any end game patch for the matter.

  8. #28
    Quote Originally Posted by Lei View Post
    i think you got this from that very, VERY old survey about wow players, WAY before LFR. Players don't have max level chars? With getting a boost with every expacs? Oo I'm almost sure you are getting this from that decade old statistic thingie.
    Well of course if they quit 3 hours into trying out wow then for sure they don't have max level chars but they don't really count as players or target audience of 8.3 or any end game patch for the matter.
    You get a boost for the current expac when you buy it? I think you are getting your information from a future where this happens, because it is NOT the case, and never has been. I honestly think you need to step out of the bubble and realise your reality is not the same as everyone elses. This is becoming more and more prevalent on this forum - an echo chamber of like minded players who THINK they are in the majority when they are actually sub 5% of the player-base at best.

  9. #29
    Quote Originally Posted by arkanon View Post
    You get a boost for the current expac when you buy it? I think you are getting your information from a future where this happens, because it is NOT the case, and never has been.
    Obviously you don't get a boost for THAT expansion but you get one up to the last one. then you just have to level 10 levels in the shiny new expansion that you specifically bought for some reason (I guess.. to play it?). I mean if they quit wow halfway through, then you simply can not count them as wow players, let alone target audience for any end game patch. How are they even relevant to this topic?

  10. #30
    Quote Originally Posted by GreenJesus View Post
    I mean.. what would a player be doing if they refuse to participate in Warfronts, islands, dungeons, raids, battlegrounds, visions, arenas, w.e.?? I'm pretty sure Blizzard meant heroic raiding+ when they said tat. And I remember end of legion there were some graphs of completion of certain achievements with percentages of the playerbase. I believe completion of at least LFR and 1 of each mythic 0 were both pretty damn high (if someone can find them again). I believe they were like 75-80% of the playerbase. You really think the vast majority just afk in orgrimmar and run around Kul-tiras spamming world quests? o wait.... Never mind I take that back..
    Honestly? Yeah, i do, i think a massive portion of the playerbase simply socialise, gather, collect various things, farm reps, farm WQ, farm things like Mana pearls, level alts, pet battles, fish, craft, play the AH etc etc.
    Last edited by arkanon; 2020-01-23 at 01:03 AM.

  11. #31
    Quote Originally Posted by zlygork View Post
    Somehow, I agree with all posters here at the same time lol. I do appreciate the "sandboxy" approach to these assaults (ignoring the dailies, why is blizz trying to resurrect those?), but I definetly see it getting old fast. Way faster than shadowlands is gonna come, for sure. And I strongly dislike that I have to participate in these simply to gain access to the Horrific visions, that will only represent like maybe an hour of gameplay per week even though they are the most interesting source of gameplay, at least until they become easy facerolls.
    sandbox ?were in gods name is the sandbox elements,wow has none whatsoever,there are simply world quests that dont tell you there world quests and thats it,please if im missing something show a link.

  12. #32
    Honestly I'd be a lot happier with these invasions if they added a lot more drops to farm on these rares. I don't see it keeping me entertained for 8 months. There's usually no reason to kill a rare, outside of filling the bar, or the Kill Rares quest.

    I guess it's fine for what it is. There's no Mage Tower to encourage me to gear my alts, so really my only incentive to gear is the backpack and mount to earn from doing lots of Horrific Visions, so I'll farm that on two out of my seven characters, and the rep rewards, which I only need to farm on 1.

  13. #33
    Quote Originally Posted by Lei View Post
    Obviously you don't get a boost for THAT expansion but you get one up to the last one. then you just have to level 10 levels in the shiny new expansion that you specifically bought for some reason (I guess.. to play it?). I mean if they quit wow halfway through, then you simply can not count them as wow players, let alone target audience for any end game patch. How are they even relevant to this topic?
    How is getting a max level character for the PREVIOUS expac relevant? oh, you were wrong and just made some crap up, i see. The topic is about Sandbox and storyline, why are you trying to twist and force it to fit your argument? It shouldnt be hard for people to accept that for many, many players, the journey is still a big part of the enjoyment for them, and while we are farming M+ and pushing mythic progression, they are happy in their own world enjoying finishing all quests in a zone, going back and doing old zone stories etc etc.

    Personally, i cant think of anything worse, but its their playtime, they can do with it as they please.

  14. #34
    It pales in comparison with 8.2 but it's still good stuff. Just a little less of it, which is fine by me, as I have more time to do my usual farms and activities.

  15. #35
    Quote Originally Posted by arkanon View Post
    How is getting a max level character for the PREVIOUS expac relevant? oh, you were wrong and just made some crap up, i see. The topic is about Sandbox and storyline, why are you trying to twist and force it to fit your argument? It shouldnt be hard for people to accept that for many, many players, the journey is still a big part of the enjoyment for them, and while we are farming M+ and pushing mythic progression, they are happy in their own world enjoying finishing all quests in a zone, going back and doing old zone stories etc etc.

    Personally, i cant think of anything worse, but its their playtime, they can do with it as they please.
    never said it makes the previous expac relevant, where did you even read that? It's so hard to argue with people without reading comprehension.
    1) How is 8.3 a sandbox for a not max level char? The topic is about 8.3 (But then is non max level content sandbox at all?)
    2) you tried to argue that many wow players are not even max level. I pointed out how it was probably an old old statistcis released from blizzard, seeing how you get a character boost up until the expansion you buy so you are ready to dive into the newest shiny expansion right away, no need to level in old content. And how these players - who never reach max level even tho they just have to level 10! levels which is about 15-20 hours of gameplay - probably just quit the game altogether, but even if they still play, 8.3 doesn't concern them so they are irrelevant. This topic is about 8.3 so i don't even know why you had to drag non max players into it.
    3) you tried to argue that you think the majority of wow players don't go to instances, and I pointed out that 8.3 is basically about horrific visions (ie INSTANCED CONTENT) and a couple of honestly and objectively crappy dailies that serve visions a prerequisite.

    anything else?
    Last edited by Lei; 2020-01-23 at 01:21 AM.

  16. #36
    Quote Originally Posted by natpick View Post
    sandbox ?were in gods name is the sandbox elements,wow has none whatsoever,there are simply world quests that dont tell you there world quests and thats it,please if im missing something show a link.
    hence the ""

  17. #37
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    don't know, looks like kind of troll thread - see obvious triggered/dividing part here... not to mention bunch of similar ones which managed to die already in forum's history; even title sounds clownish
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  18. #38
    I’m loving this patch, I love the aesthetics and layouts of the affected zones, I really enjoy visions, and I like the exploration of finding things like alpaca greens and battling with alliance over rares while horde comes to the assist like a team.

    Egyptian themed Uldum and China themed Pandaria are perfect given their connections and special histories to their lore, and it’s wonderful to bump into and help our old friends such as Taoshi, Taran-Zhu and be welcomed by the notable Tol’vir who remember us from our past adventures with them.

    I think I’m just really into the world evolving naturally with the story, seeing whole zones affected by the threats and us aiding in their defense, preservation and the removal is gripping and makes me feel like I’m welcome and honored to be chosen to help our past friends. Seeing the world grow and experience what we’re experiencing is a very natural and fitting flow to it that is comfortable and necessary. I guess a very clean, natural continuation of story in real time, while also being revisitable each day and witnessing new game play.

    I like the secrets like creating keys, chances at our beloved zone-themed mounts, raising an egg, not to mention all the new structures and visuals and music are very polished and atmospheric- it’s actually quite unsettling seeing these calmer zones in upheaval by such a looming threat possibility.

    I’m appreciative of the chosen zones with their connection to these past threats, old yet familiar, returning lore, and like an adversary that just won’t stay dead, and of course the ancient underground tactics being explored, utilized and simply not forgotten by blizzard is great. When my friend and I reconnected the various Pandaria chambers and Uldum power sources and realized it all made sense yet was thrilling to be a part of, especially the mogu vaults and palace being connected by a tunnel and doorway that was always there but never used! We always had theories about that! Haha!

    Anyway, I love seeing the world our characters grew up in and who explored and adventured in, revisiting these special lands and peoples and aiding our friends and allies and familiar faces during this new dark threat - more stories in old zones is all that was needed for me to remember blizzard does truly care about their world and wants it to evolve naturally with the story and give us an experience to play and be a part of that. Immersive.

    I’m loving this parch.
    Last edited by dunkl; 2020-01-23 at 07:21 AM.

  19. #39
    Quote Originally Posted by Mozu View Post
    Well, you're the extreme minority. Congratulations.
    Actually i don't think so. The menatality of the forums or comment section are most of the time not reflected ingame. Everyone in my guild likes this patch. No one left. But they are also not active in an forums.

    I also have not met one person ingame who dislikes corruption effects.

  20. #40
    Quote Originally Posted by The Dark One View Post
    I agree with OP 100%

    Have you ever considered that YOU may be in the vocal minority?
    Of course not. That's kind of the main factor of vocal minorities - they ALWAYS think they're speaking for a silent majority.
    Last edited by Segus1992; 2020-01-23 at 07:24 AM.

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