Originally Posted by
Mihalik
So, not to discuss the merits of gameplay, hardcore v casual or whatnot, but rather the aesthetics of World of Warcraft.
I strongly feel that Blizzard never managed to produce anything as internally consistent and aesthetically unique as Wrath was.
There was something about Northend, its art, its music, its inhabitants, the lore of the creatures inhabiting it, its world building that somehow never been replicated in subsequent expansions, even if certain zones, creatures or bits of lore stood out, they never been as coherent and meaningful again.
Icecrown as a whole felt like it captured the best of what made Outland great and then managed to amplify it.
Even the emptiness of something like Icecrown (the zone) somehow felt...fitting, it somehow managed to be empty, but full, dull, terrible and beautiful.
Northrend felt as an ancient land, one that could have truly been the home of Old Gods, scuttling spider horrors, giant Vikings, Valkyries, dwarves, ancient machines, legions of zombies, tombs of dragons, dense forests, lost jungles and herds of mammoths roaming the tundra.
From the moment you set foot on any of the southern corners, your progress northward made sense, filled with horrors and surprises, but made sense.
Everything after, just felt....disjointed. All over the place. Brief moments of brilliance but otherwise uninspiring.