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  1. #61
    Warchief Mekkle's Avatar
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    Isle of thunder, Kun-Lai, and dreadwastes are my fave, icecrown and storm peaks are an extremely close second.

  2. #62
    Quote Originally Posted by Kokolums View Post
    When I thought of Northrend from Warcraft 3, it was desolate, cold, forbidding, and unpopulated. I thought the leveling and questing system needed to be revamped to capture the aesthetic. Instead of quest hubs and cities and towns all over the place, I imagined small caravans acting as quest hubs as they wandered in the bitter cold and windswept snowdrifts. Maybe they would be regularly attacked by wildlife and you'd have to defend them from time to time. Supplies would run low and you'd need to try to deliver crates of food and weapons. Almost like an "Oregon Trail" experience.

    Instead, Blizzard threw tons of forts, towns, and well manicured roads all over the place. When you play the continent, it actually feels MORE populated and active than Kalimdor or EK. It feels totally wrong. I hate the implementation.

    Northrend was a continent that needed to make a full break with the existing notion of questing, and it didn't do it. It still feels like "fake Northrend" to me. The real one was the one we got in Warcraft 3.
    I actually agree with this. The Northrend we got isn't even remotely what I was expecting based off WC3 and I found it pretty disappointing. More than half the continent doesn't even have snow!

  3. #63
    The Unstoppable Force Kaleredar's Avatar
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    Quote Originally Posted by rhorle View Post
    Personally I prefered the Burning Crusade. It seems that after that they went for a more "realistic" style then just doing colorful weird stuff. All of the stuff since while still cool and good have just felt like they are missing something.
    My issue with burning crusade is that it works from a larger visual standpoint, but upon breakdown a lot of the visual depth just wasn’t there.

    Hellfire peninsula when viewed from on high is breathtaking, but when you go down to the ground there’s... really nothing there. A lot of the BC zones are like that. Like I said above any detail is focused mainly around where players are going to be sent to do quests, with very little flavor in between. Hellfire is just kind of this wash of red nothingness. Netherstorm is the same, but purple. Even Nagrand is a pretty repetitive zone. And I feel like they used a lot of incongruous or repeat assets. Same wolves as Azeroth, same spiders, same mine designs, same crates, same barrels, same... lots of stuff, really. But this is supposed to be a cool, alien planet.

    Those might be nit-picky criticisms, and they are, but that sort of attention to detail is what I feel elevates wotlk over bc.
    “Do not lose time on daily trivialities. Do not dwell on petty detail. For all of these things melt away and drift apart within the obscure traffic of time. Live well and live broadly. You are alive and living now. Now is the envy of all of the dead.” ~ Emily3, World of Tomorrow
    Quote Originally Posted by Wells View Post
    Kaleredar is right...
    Words to live by.

  4. #64
    I couldn't care less about the world art. It's the character and NPC art that matters to me, and it just looks awful now. High quality, yes, but everything is too smooth, way more cartoony than ever before, and just bland as fuck. I dare even say the high quality is solely due to the higher polygons and access to better technology more than the effort that went into the art design as well.

  5. #65
    I disagree. In terms of world design, Pandaria and the launch BFA zones look better, hell even Draenor really has its moments in Shadowmoon Valley, Nagrand, and Talador. I'm a particular fan of everything Zandalar, especially Dazar'alor itself, and Suramar is IMO the most beautiful WoW has ever looked, both the zone and especially the city.

    Sure, Storm Peaks, Howling Fjord, Grizzly Hills and Icecrown Citadel look awesome. But Borean Tundra, Dragonblight, Zul'drak and Schozolar Basin are nothing to write home about.

  6. #66
    The Unstoppable Force Kaleredar's Avatar
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    Quote Originally Posted by Monkeymootwo View Post
    I actually agree with this. The Northrend we got isn't even remotely what I was expecting based off WC3 and I found it pretty disappointing. More than half the continent doesn't even have snow!

    We got a barren snow zone, and it was called Dragonblight. It wasn’t very interesting.

    Thankfully they innovated on “northern” zones and gave us a dynamic series of zones that weren’t just eight landscapes of barren snow.
    “Do not lose time on daily trivialities. Do not dwell on petty detail. For all of these things melt away and drift apart within the obscure traffic of time. Live well and live broadly. You are alive and living now. Now is the envy of all of the dead.” ~ Emily3, World of Tomorrow
    Quote Originally Posted by Wells View Post
    Kaleredar is right...
    Words to live by.

  7. #67
    You're high. WoW's art style is the only thing that has constantly gotten better and better.

  8. #68
    Not sure I'm understanding the question right, but art-wise I feel like Blizz figured out their style in WoD. Northrend was good, don't get me wrong, but it was still following heavily with the style established in Vanilla, and that style is probably most... encapsulated in Cata. MoP was the bridge between the two styles, as it definitely still had old elements mixed with new ones, but WoD threw out all the old and presented a new, more polished style. And they've just been building on it ever since.
    Note to self: HoA does not mean Homeowners Association on this forum.

  9. #69
    Quote Originally Posted by Kaleredar View Post
    We got a barren snow zone, and it was called Dragonblight. It wasn’t very interesting.

    Thankfully they innovated on “northern” zones and gave us a dynamic series of zones that weren’t just eight landscapes of barren snow.
    I'm not saying it had to be 100% barren. I was just expecting an all snowy continent. You can do plenty with that to differentiate a bunch of zones.

  10. #70
    Legendary! Nnyco's Avatar
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    You may not like it but this is how peak art looks like.
    Originally Posted by Blizzard Entertainment
    Crabs have been removed from the game... because if I see another one I’m just going to totally lose it. *sobbing* I’m sorry, I just can’t right now... I just... OK just give me a minute, I’ll be OK..

  11. #71
    I like the art style for the most part, I think most of the armor sets each expansion blow though.

  12. #72
    I think MoP was the beginning of WoW's art style being high quality. They vastly improved upon Cataclysm's messy art style (more polygons but still reused many old assets from vanilla). The style was then greatly improved upon in WoD and imo they peaked in Legion.

    Suramar has such a ridiculously high level of detail that even Boralus and Atal'Dazar haven't come close to. The high number of beautiful assets is insane. The cityscapes in BFA are gorgeous but Suramar also has the grand size combined with the finer and smaller details. You can get lost in the streets. Boralus and Atal'Dazar, although gorgeous, are very small. It's easy to pack them with detail when they're tiny. Let's also not forget the gorgeous skyboxes in all 3 Argus zones, and Antorus itself (they've even reused the Azeroth globe sky art in Ny'alotha). Maybe if they had more time to work on BFA like they did with Legion after dropping WoD half way through, then the BFA cities would've been even bigger and grander.

    People keep saying that BFA set a new standard but imo the expansion seems to replicate the same level of quality that came with Legion. That is of course still a very high standard. I don't think it's a bad thing to say that the art quality has plateaud because they've reached a golden age in quality. They've pushed the engine to its limits and they continue to impress us.

    They didn't even get 3D trenchcoats to work for the leather dungeon armour sets in BFA. Instead we just have 2D textures slapped on with a 3D collar... and people really said the armour sets this expansion are high quality lol. I think people are just in denial and would say that the armour set art is high quality to appear objective about the fact that Blizzard stopped doing class sets.

  13. #73
    Quote Originally Posted by Kaleredar View Post
    We got a barren snow zone, and it was called Dragonblight. It wasn’t very interesting.

    Thankfully they innovated on “northern” zones and gave us a dynamic series of zones that weren’t just eight landscapes of barren snow.
    I think that's the wrong approach. They should've gone all-in on snow landscapes for that xpac. Instead they went for variety because they are afraid of us getting bored, but what actually happens is EVERY xpac has variety, so NONE of it feels special. If all you eat is potpourri soup, potpourri soup is terrible. No-one is amazed by the snow covered mountains in Drustvar because EVERY xpac has the obligatory snow covered mountain. Its a yawn now.
    Last edited by Kokolums; 2020-01-26 at 11:13 PM.
    Quote Originally Posted by Kokolums View Post
    I want the ruins of K'aresh for 9.0 as I envision it as Netherstorm on steroids. A broken, shattered world. Eco-domes are stuck on various chunks to protect flora & fauna. I imagine a K'aresh ocean & maybe some islands contained in an eco dome or a snow-capped peak with some jungle valleys in another. Flesh version of Ethereals that never got altered. Space platforms as in Starcraft. Just a totally fantastic tileset & theme that I'd be very keen to explore. They could do some wild things.

  14. #74
    Quote Originally Posted by Nnyco View Post


    You may not like it but this is how peak art looks like.
    I lol'd

  15. #75
    Scarab Lord Selastan's Avatar
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    Quote Originally Posted by zlygork View Post
    strongly disagree MoP+ art is infinitely better than Cata and earlier art. The only thing that I would argue for is music, BfA's is pretty meh, but Legion's was still fine, so we'll see.
    Totally agree. I find that while style might be subjective, no one can argue that the actual skill and talent of the art team has only evolved. As for music, it has always been hit or miss. Blizzard NAILS atmospheric music, but when they want big sweeping battlefield scores they fall flat. Legion and BfA had mostly the latter, so it has been downhill lately. Just keep the music soft, little less brass and more strings, and keep it sparse.

  16. #76
    yes, it did.

    cataclysm wasn't too bad, it still had some of the old feel. but mists is the start of the move towards the new.

    the problem is that people always let blizz run away with stupid things being in the game "wow was always cartoony" "wow always had references", every time it was brought up that it was getting to be too much, a bunch of fucking idiots come along and say this, and now we're here. wow doesn't take itself seriously in anything anymore.

    there's a different between a joke quest here and there vs. half your game being jokes. there's a different between cartoony styles and what those styles are trying to convey thematically. compare these two styles, which would you say is more mature and capable to telling a proper story?





    because wow was the former, and it's moving closer to the later these days.
    https://imgur.com/FX4poT6

    steve danuser - waifu cringelord

  17. #77
    I think it's Weapon and Armor design peaked but almost everything else got progressively better. I don't like the new Weapon design cata introduced, every Weapon looks like it's made out of stone instead of metal. Older weapons are shiny, sharp and slim, like real swords or axes, newer ones don't look sharp at all, they have no light reflections whatsoever and they are blunt, look worn and more like clubs than sharp weapons.
    I'm not a fan of newer Armor designs either, most of the newer designs look VERY similar to each other. But then again I don't expect unlimited different designs and newer Armor has much more details than old ones.
    The best thing about WotLK's design was (outdoor) Icecrown citadel. It was just... massive, impressive, intimidating. Almost a shame that you could fly over the walls and avoid all the danger. WoW has never had a more fitting and iconic location for a boss than icc.

    My favorite raids come from TBC. I did not even play TBC but I'm still impressed with the amount of details the major raids from this expansion had. Like you felt like you were in a castle in Karazhan, BT felt like a real Palace that people lived in. There were sleeping quarters, dining halls, recreation rooms. In TBC we murdered concubines, servants, cooks, soldiers... We went to "real" places. From WotLK onwards Raids were only places were bosses stand. Not live, just stand. And trash mobs are just.. there. They mostly serve no real purpose in the raids, except being trash mobs.

    But everything else got better. Mount design, pet design. And zone design. Zones are just much more detailed than ever. Some even feel cramped. Sure, not every zone meets my personal taste, but I admit that newer zones are objectively better designed than older ones. Dungeons are kinda hit or miss. Some feel very "real", some are just some random mobs thrown together. But in general the newer ones are much more interesting art-wise than older ones.

    In general art-style is a matter of taste. WotLK was a very nordic inspired expansion and many (including me) like that. But it would be unfair to call WotLK the pinnacle of art design, just because you like the theme the most. Newer expansions have objectively better made zones. Lore wise, NPC wise and everything else. You really can't claim WotLK had the best world building, with the "realest" inhabitants and such, when the valley of the four winds is in the game. This zone is all about it's inhabitants, their lives, the dangers they face, their meaning of the word "home". WotLK had nothing of that.
    Last edited by LordVargK; 2020-01-27 at 12:01 AM.

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