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  1. #41
    Quote Originally Posted by SkagenRora View Post
    R.IO is still a thing? sure hope it dies soon.
    Turns out people care about min maxing in an MMO I'm shocked

  2. #42
    Quote Originally Posted by bullseyed View Post
    Still incorrect. Shame trolls aren't moderated.
    So why are none of my runs displayed on the armory? I don't have a single run recorded on the armory, I've done 1 M+ in the last 4 months (specifically last week), which was an intime +15 Siege, This is displayed on RIO, but not the armory this tells me that S3 and S3 post season, was infact NOT using the armory as people claim. It was solely using the leaderboards, which is where the RIO flaw comes from. the leaderboard API access may well have been increased at some point, but it was deffinately during S3 at the absolute earliest. Prior to that (in S2) I'd have all dungeons at 15/16/17, none of these are on the armory, the 16 and 17 are recorded on RIO but that's it. during S3, According to RIO I've only done a 12 in Sots.. Go figure, wonder how I got keystone master for S3 then?! and again in S2, I had keystone master, but I'd not even ran some of them, according to the all knowing RIO. I understand some changes have been made to improve accuracy I take back my negative comments towards RIO as of right now, but it's still an issue that it was completely defunct for 2 seasons and a bit shit in S3 and people still relyed on it so heavily.

    I remember checking the M+ ranking requirements on reset day once, and seeing that AD required an intime 15, and everything else required an intime 10. The servers had been up less than 12 hours and the leaderboards were filled with 10's and above. (this was either late S1 or early S2)
    Last edited by thunterman; 2020-01-27 at 10:51 PM.

  3. #43
    Quote Originally Posted by thunterman View Post
    So why are none of my runs displayed on the armory? I don't have a single run recorded on the armory, I've done 1 M+ in the last 4 months (specifically last week), which was an intime +15 Siege, This is displayed on RIO, but not the armory this tells me that S3 and S3 post season, was infact NOT using the armory as people claim. It was solely using the leaderboards, which is where the RIO flaw comes from. the leaderboard API access may well have been increased at some point, but it was deffinately during S3 at the absolute earliest. Prior to that (in S2) I'd have all dungeons at 15/16/17, none of these are on the armory, the 16 and 17 are recorded on RIO but that's it. during S3, According to RIO I've only done a 12 in Sots.. Go figure, wonder how I got keystone master for S3 then?! and again in S2, I had keystone master, but I'd not even ran some of them, according to the all knowing RIO. I understand some changes have been made to improve accuracy I take back my negative comments towards RIO as of right now, but it's still an issue that it was completely defunct for 2 seasons and a bit shit in S3 and people still relyed on it so heavily.

    I remember checking the M+ ranking requirements on reset day once, and seeing that AD required an intime 15, and everything else required an intime 10. The servers had been up less than 12 hours and the leaderboards were filled with 10's and above. (this was either late S1 or early S2)
    I don't understand you. You said you don't play any more so why do you keep posting? Yes, S1 and at least part of S2 worked differently, but since you don't play anyway why does it matter?

    The more you post nonsense the more people are misled. Just stop already.

  4. #44
    Quote Originally Posted by iinverse View Post
    If you have brain and skill, you can easily farm your rio. If you haven't... well, you can complain about it on forum.
    i bet my house i have more rio than you xD

  5. #45
    Quote Originally Posted by zantheus1993 View Post
    So you mean eventually blizzard will just adopt it into their systems
    lol don't give them ideas, i already hate r.io as it is

  6. #46
    Quote Originally Posted by Shakana View Post
    lol don't give them ideas, i already hate r.io as it is
    How do you think the item level system came in to play first it was gear score and then in Cadda people were more focused on what your item level was because now you could actually measure it and then it started becoming a giant thing that they place on your character sheet

  7. #47
    If raider.io was abolished, people would go back to the vanilla method. The raid leader / appointed officer either stands in town OR at the raid portal. People requesting to join the raid would have to show up and submit to inspection of their gear. While it wouldn't tell you their skill, knowing their gear is a close second.

    What you really want is an incentive program for people to run teaching raids.
    Quote Originally Posted by Kokolums View Post
    I want the ruins of K'aresh for 9.0 as I envision it as Netherstorm on steroids. A broken, shattered world. Eco-domes are stuck on various chunks to protect flora & fauna. I imagine a K'aresh ocean & maybe some islands contained in an eco dome or a snow-capped peak with some jungle valleys in another. Flesh version of Ethereals that never got altered. Space platforms as in Starcraft. Just a totally fantastic tileset & theme that I'd be very keen to explore. They could do some wild things.

  8. #48
    Quote Originally Posted by zantheus1993 View Post
    So you mean eventually blizzard will just adopt it into their systems
    Yes, this would be very nice change. Having a thirdparty site to "control" the ratings is a bit silly and having to refresh addon data every time you want to start a run is annoying.

    Blizzard already has the leaderboards on their site, they allready publish the info through their API - they should just incorporate it into the UI. They could also add the support into the Group Finder tool.

    These would be excellent quality of life changes. They did this with ilvl/gearscore, can't see this being very much different.

  9. #49
    Quote Originally Posted by Kokolums View Post
    What you really want is an incentive program for people to run teaching raids.
    What you'd want is average pug player actually wanting to learn. I joined a pug for Maut heroic to try to get the 2h weapon on my dk. Some nice rogue explained ALL strats before we started. People still died from stupid shit like not hiding in void zones when boss casts the stygian explosion and similar stuff. Several people did the same mistakes multiple times in a row despite being explained over and again basic strats like run out of group if you have debuff in shield phase and healers dispel. And this was only 2nd boss, one of the simpler in the raid.

    So yeah, the only things that work for majority of pugs is either "overgear and zerg" or "fail = kick". No teacher can overcome the student's unwillingness to learn.

    You want "teaching raids" join a casual guild that progresses normal or heroic, I've noticed a lot of them explain bosses beforehand in an extensive manner, and raid leader usually hand holds people as much as possible.

  10. #50
    Quote Originally Posted by monkaTOS View Post
    Yes, this would be very nice change. Having a thirdparty site to "control" the ratings is a bit silly and having to refresh addon data every time you want to start a run is annoying.
    Get the client, it's updated automatically (twice per day for free acounts, afaik).

  11. #51
    Quote Originally Posted by Vynx View Post
    Get the client, it's updated automatically (twice per day for free acounts, afaik).
    Yeah, I know. That's not the point of my post. Blizzard could easily build all of this into the client.

  12. #52
    This thread infected me with Duran Duran ear worm. Thanks.

  13. #53
    Quote Originally Posted by Marrilaife View Post
    What you'd want is average pug player actually wanting to learn. I joined a pug for Maut heroic to try to get the 2h weapon on my dk. Some nice rogue explained ALL strats before we started. People still died from stupid shit like not hiding in void zones when boss casts the stygian explosion and similar stuff. Several people did the same mistakes multiple times in a row despite being explained over and again basic strats like run out of group if you have debuff in shield phase and healers dispel. And this was only 2nd boss, one of the simpler in the raid.

    So yeah, the only things that work for majority of pugs is either "overgear and zerg" or "fail = kick". No teacher can overcome the student's unwillingness to learn.

    You want "teaching raids" join a casual guild that progresses normal or heroic, I've noticed a lot of them explain bosses beforehand in an extensive manner, and raid leader usually hand holds people as much as possible.
    You don't understand the idea.

    When I say "you want an incentive program for people to run teaching raids", I don't just mean have a person that explains the fight, but also people willing to complete the content. You'd want some sort of incentive both ways on that.
    Quote Originally Posted by Kokolums View Post
    I want the ruins of K'aresh for 9.0 as I envision it as Netherstorm on steroids. A broken, shattered world. Eco-domes are stuck on various chunks to protect flora & fauna. I imagine a K'aresh ocean & maybe some islands contained in an eco dome or a snow-capped peak with some jungle valleys in another. Flesh version of Ethereals that never got altered. Space platforms as in Starcraft. Just a totally fantastic tileset & theme that I'd be very keen to explore. They could do some wild things.

  14. #54
    Quote Originally Posted by Kokolums View Post
    You don't understand the idea.

    When I say "you want an incentive program for people to run teaching raids", I don't just mean have a person that explains the fight, but also people willing to complete the content. You'd want some sort of incentive both ways on that.
    So the incentive to complete content and get loot is not enough apparently? What do you think would "motivate" people to learn and improve instead of constantly expecting to be carried in pugs, which is typical attitude and that's what made people "elitists" in the first place. "Elitism" is only a reaction to experience of "I can't expect most randoms to perform adequately for this content, so I have to start excluding". Nobody "excludes" people in groups for world boss for example, because it's a low fail chance content.

  15. #55
    Quote Originally Posted by Marrilaife View Post
    So the incentive to complete content and get loot is not enough apparently? What do you think would "motivate" people to learn and improve instead of constantly expecting to be carried in pugs, which is typical attitude and that's what made people "elitists" in the first place. "Elitism" is only a reaction to experience of "I can't expect most randoms to perform adequately for this content, so I have to start excluding". Nobody "excludes" people in groups for world boss for example, because it's a low fail chance content.
    Well, Blizzard offers the bonus satchel for dps / heals / tank for pug heroics if there are not enough queuing. Its a good system but the rewards are too low to entice people in. There was a time when the satchel could drop mounts. There was a time when the gold reward was decent.
    Quote Originally Posted by Kokolums View Post
    I want the ruins of K'aresh for 9.0 as I envision it as Netherstorm on steroids. A broken, shattered world. Eco-domes are stuck on various chunks to protect flora & fauna. I imagine a K'aresh ocean & maybe some islands contained in an eco dome or a snow-capped peak with some jungle valleys in another. Flesh version of Ethereals that never got altered. Space platforms as in Starcraft. Just a totally fantastic tileset & theme that I'd be very keen to explore. They could do some wild things.

  16. #56
    Quote Originally Posted by Kokolums View Post
    Well, Blizzard offers the bonus satchel for dps / heals / tank for pug heroics if there are not enough queuing. Its a good system but the rewards are too low to entice people in. There was a time when the satchel could drop mounts. There was a time when the gold reward was decent.
    It's a system that entices overgeared people to carry the group, not a system that promotes teaching / learning environment. Especially in content like hc dungeons where high geared characters can zerg the place and nullify most mechanics.

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