your job is to heal things efficiently and to dps when not. if you arent ooming and/or the player isnt dying then they are fine.
your job is to heal things efficiently and to dps when not. if you arent ooming and/or the player isnt dying then they are fine.
Healers are not people though and they love suffering and pain.
It's simple enough
Most players are braindead DPS who whine when they don't get an advantage,and whine when they actually have to think
Makes sense for Blizzard to cater to them
Then you have DDs qq'ing all day long because it takes ages to find a tank, and now a healer as well, thanks to !@#$ty corruption. I'm certainly not healing anymore for randoms this patch, at least not until Weakauras clearly displays those idiots with 40+ corruption.
Don't be selfish guys...
Put on all your corrupted gear and stand in shit so your healers can parse too.
Yeah I guess it kinda does with the Eye Zones considering they can sometimes tick off one shot of damage plus buff before the graphic appears and if daft people don't move, cause unnecessary healing for the Healers. As for the Things from Beyond, screw that bs. It can randomly spawn under/right beside you giving you no time to run away and that's not fun for anyone. Really should be allowed a bit more breathing room with these effects to deal with them for how much damage they do at their lowest levels even.
I will add one more.
Where is my mana? Ahhh dispelling slows!
Dont dispell? Can i choose a debuff to dispell as a healer?
>.<
My biggest problem is that corruption represents a "hidden" difficulty for the healer that doesn't scale with content difficulty and isn't communicated. If there's enough corruption between the players a new healer entering a heroic dungeon could find himself overwhelmed without even knowing why. When I join an M+ the amount of damage I will have to heal vastly varies depending on what the corruption levels are, but that isn't reflected in how "hard" the dungeon is, so when I try to figure out "can I do a +5?" I can't calibrate my ability as a healer, because I've done a +5 on time, and then I did a +2 which was considerably harder because of the builds people chose to bring.
When I join a PUG I kind of vouch for my statistical ability to complete this content, and I cannot reliably do that anymore. So, even if (and that's a big if) I accept that I should just compensate as a healer for the corruption damage, I have no way to quantify how much that would be. It is as if the group finder just got changed to say "join a random level M+" for me.
If you're legitimately weighing the amount of damage Corrupted gear vs what M+ affixes do on their own, you're out of your mind. Just as an example, Burst on its own will do a magnitude of 20 to 30 times more damage than Corrupted gear. This "hidden difficulty" you speak of would only be relevant if your preferred method of healing involves turning your monitor off.
You're referring to the damage not scaling, which is part of the problem. I understand that corruption damage is negligible on mid-high mythic dungeons, which only exacerbates the problem in the low end. Everyone gets used to "this damage is the healer's problem" but then when they take an alt to a +0 or +2 it IS a large chunk of the damage, THAT healer is probably not geared to handle it and to top it all off the alt has probably just gotten the cloak so it has very poor resistance.
I feel like corruption is only annoying as a healer in pugs or groups without proper communication.
Hi
The only way I can reasonably see this happen is if you somehow manage to recruit 4 shitbrained players who are all rocking 60+ Corruption and none of them attempt to move out of the eye and intentionally facetank the spooky ghost dude. And even then I think you'd struggle to find Corrupted gear having a reasonable impact on your group's survivability. Yes, the Corrupted effects can (and will) spawn at inopportune times but these situations are few and far between and the cloak's on-use is designed to help remedy these unfortunate overlaps.
Look everyone, we found the super awesome cool guy who wants to derail.
The entire point is that people stand in things already, so adding a mechanic in low level activities which is exponentially worse increases strain on healers, which are already underrepresented because of toxic people like yourself.
This isn't a hard concept to understand.