There is no shorage of tanks. Problem is that each 5 man group needs 1 tank but each raid group needs only 2. So they should scale how much tanks raid encounters need. 20 man raid group should have 4 tanks.
Queued as tank for a M+ this week. Didn't aim high. 448 Blood dk, so I signed up for various M+3 to 6's. Got declined on all. Asked one group why it was when they had been in Q for 20 mins, and he said I had no Raider IO.
I thanked him for the reply and being honest at least, and made my own group. Only did a +4, but took through newbies without any IO score also.
I think people just find it intimidating and don't want the responsibility of tanking for a group. I'm always happy to have new people tank, but if they aren't going to read a guide or actively improve, then just don't bother. I helped out an old guildie who leveled a paladin alt and wanted to tank, issue is he never tanked anything ever. He didn't bother reading up a guide nor did he read all of his abilities, so he was completely unaware that prot paladins stay in their consecration for passive mitigation. I probably reminded him 20+ times every run and clockwork, he'd put it down and ADHD his way out of it. It honestly is one of the easiest roles out there. Once you know your rotation, it's just a matter of regulating your CD's so that you have the right ones up at the right times in case of emergencies.
Most likely the wisest Enhancement Shaman.
in order of importance
1. stop being a jackass to tanks and more might be willing to step up and learn.
2. people stop being bitches and think that tanks are hard, or that doing pulls in a dungeon is a daunting task. It's not. People in #1 are a vocal minority. I played tanks almost exclusively, especially in pugs, since TBC, and while I prefer doing my own groups with guilds and friends, I have pugged plenty and most people (>95%) don't give me a hard time, even if I make mistakes. WoW horror stories are actually really annoying to read because the absolutely majority of them are exaggerated if not fabricated.
3. Let tanks do competitive dps while tanking. Yes, MoP tanks are probably broken, but there is a middle ground between bad and broken dps. People seem to be super afraid of tank stacking in raids, and it's not hard to design around that.
Last edited by david0925; 2020-02-13 at 08:49 PM.
I am trying my second time this expansion to take on the tank roll. I have a few issues that hasn't been mentioned yet.
1> Gearing and opportunity cost/lost. I ran into this issue previously on my warrior and now currently on my monk. You need a different weapon. This expansion has done a terrible job at making these items accessible. On my monk I have 2 weapons for windwalker, a weapon for occasional healing, and now another for tanking (4 total). There is no way that you can target an item slot when gearing up. There are a handful of guaranteed weapon drops which I have already used (1st conquest reward & 8.2 starting weapons -> which sucks at this point).
Meaning I need to dance around the gear journal and spec switching between raid fights to get a chance of getting a weapon to drop on them for the tank roll, which potentially comes at the cost of loot for my other specs. Or run heroic/mythic 0 repeatedly as a different role until I get a weapon (in the case of warrior also a shield) before I can even attempt to tank.
On my monk, I have 3 azerite armors for windwalker, 3 for healer, and now 3 for tanking. Anytime I get an upgrade, I am juggling between all my items sets, resaving & reforging the traits to manage.
After that is trinkets, but those aren't nearly as important to get into tanking these days.
2> Interface. The interface sucks on so many levels for tanking and running multiple specs. Setting up gear sets. Updating gear sets with a new pair boots drop. Forgetting to hit save and switch specs then going back at a later time with lesser gear equipped. Loot spec switching. Journal diving to find gear.
When actually tanking on a warrior or monk you need to track your brew, ignore pain, shield block uptime, the tiny stagger bar. The interface sucks for this, staring at the top right corner for a tiny icon while tanking sucks. Even knowing there are third party solutions to this, it is still a frustrating extra set of steps not needed by healers or dps.
Vulpera is the most popular race in wow history. They're already the 7th most played and in 2 weeks at most will be the 4th, just behind blood elves, night elves and humans. This is fact. There are more vulpera chars being created everyday than all the other races combined. And then blizzard fucks up by only giving them 3 of the 6 tank classes. In other words, you want more tanks, you gotta get blizzard to stop being stupid.
You would think at this point in WoW that people would know not to do that unless it's ask for. I can't count the number of times people have knocked back mobs right as I was getting ready to death strike. Their reason "I was going to die!"......well you didn't but the tank did so thats on you now that the healer is mad.
Me thinks Chromie has a whole lot of splaining to do!
Blizzard could fix this at any time with a bag with 1% drop rate of mounts/pets not already acquired and 1k gold for each LFD/LFR solo que. The truth has to be that its more profitable for them to let you sit in que for whatever time it takes rather than fix the problem. Another solution which they will not implement (probably because of developer cost) is making practice runs possible in all dungeons and raids with only npc's in the rest of raid or dungeon group and a 1-100 score at the end.
Tanks should have been reformatted into DPS with enmity skills long ago and spread among more trees, the idea of a classic MMO tank is extremely dated. 90% of it is backend math and no gameplay and all it does in genuine exercise is punish the entire playerbase.
That's kinda my point though? DPS can be carried, a Tank cannot.
Some players regardless of what role they play, spend time looking into guides for whatever content they're doing.
Other players don't look up anything and simply learn on the go.
A DPS player who "wings it" is far less detrimental to the group than a Tank "winging it". Why? Because they can be carried. Miss an interrupt? Not the end of the world in lower keys and chances are, someone else interrupted anyway. Don't know where to go? What to pull? What to skip? Who cares, just stay with group and let the Tank do their job. Stand in bad? Healer can carry you... stand in too much bad and die on Tyrannical week? Get a Brez... or watch the better DPS carry you before the timer runs out.
This thread is about a shortage of Tanks, and the reason is obvious (IMO). Tanking has always been a niche role, but M+ has exacerbated things.
And that attitude is the reason why many people who are scared of tanking will never even attempt to try it. As long as people keep claiming "tanking is the easiest job" people will not want to try it, because 1) it's embarrassing to do mistakes / fail on an "easy" job 2) you will get no respect if you do well because "it was easy anyway".
The question remains, what does a dps gain by going out of their comfort zone and trying to tank? What should motivate him? Exposing yourself to public embarrassment which often happens to inexperienced tanks for absolutely no reward except "well at least he wasn't a pussy who's scared of tanking"?
In many cases people do things they don't enjoy in wow because it gives them an extra reward. Tanking over dpsing gives none, at best can give you faster queues but that's irrelevant once you step out of lfr / hc dungeons. For m+ you'll be scrutinized for r.io and for raids there are so few tank spots that it's often easier to just join as dps, especially with typical pug setups 2/3/9 and 2/4/14.
When people ask for r.io for +3 then we have a serious problem in the community, what kind of r.io is even reasonable for +3? all dungeons on +2? Being boosted through +10 once?
In order to have the most fun tanking, especially learning to tank, and ESPECIALLY in low level dungeons, what you need is at least one friend who likes to heal. Then you're in control of the run and you can just murder the idiot DPS and listen to their sweet, sweet rage when they get uppity. In low level dungeons with new players you can actually teach people how to do things properly as they transition from "madly pull everything" to actually learning to follow the tank. At higher levels the dedicated idiots are already too far gone.
But seriously, the only answer to "there aren't enough tanks!" is to tell you to go roll a tank (or simply switch specs on your main) and learn the dungeons and have a total blast tanking everything! Sure you will have bad awful painful runs where you just quit in the middle and go play Minecraft for a while, but 90% of the time tanking is HELLA FUN COMPARED TO BEING DPS.
Yep, people always cry when there's a reward for increasing participation in something, and half the time that reward doesn't even work. Just look at Blizzard's idea of rewards to bring faction balance, endless cries from Horde about warmode bonuses to Alliance but did that make anyone switch from Horde to Alliance? I can bet you nope. Same with dps switching to tanks, they just won't.
If we believe in capitalism and supply & demand, then why people have so much rage against giving extra reward for something that is in low supply / high demand?
It's not. They are popular, but their exact popularity can't be measured - there's no accurate way to measure this, and even the popular sources attempt to do it through addons, which create abnormalities like Alliance-centered servers being labelled as majority Horde on those sites.
Blizz can't balance all the DPS specs to be even.....can't balance the healers to be even.....can't balance the tanks to be even.......and everyone wants to throw in more tank specs. Yeah that will fix the problem!
Everyone is talking about que'd content.......you're not getting a gear tank queing for LFR or heroics. Look the group finder for keys and you'll see tons of groups waiting for a tank. Even in my guild with a lot of people there aren't that many tanks doing keys.
Me thinks Chromie has a whole lot of splaining to do!