Originally Posted by
Worgenmaniac
Wrath is often regarded as the pinnacle of WoW, particularly on this forum. Is Wrath really as good as some of us like to remember. The release of Classic has forced some players to admit that original WoW certainly has its shortcomings. The reality is you can't relive Vanilla WoW. So one should assume that the same applies for Wrath. But is that really the case?
I remember the first months of Wrath of the Lich King in quite some detail, perhaps better than most. The question is how would it all playout if the game was released again today. Well let's examine some of the content firstly. Northrend had some of the best leveling ever in the game, but it didn't take that long. It might take the average player only a week nowadays to ding 80. While the leveling content is fun compared to Classic, it is quite short.
The max level content in early Wrath was as follows. The dungeons included Utgarde Keep, Azjol Nerub, The Nexus, Gundrak, The Violet Hold, Drak'tharon Keep, Ahn'kahet, Utgard Pinnacle, Halls of Stone, Halls of Lightning, and The Oculus. Some of these dungeons were very disliked by the community. Dungeons like Oculus, Nexus, Gundrak, and Violet Hold were often complained about on the forums. The dungeons were also quite easy compared to TBC dungeons. Just imagine how easy they would be if played through today. I do think that the Utgard dungeons were pretty exceptional, but overall alot of the dungeons were forgettable.
Now for the Raid content. There were two raids. Naxxramas and The Vault of Archavon. Naxxramas was a pushover. It was considered faceroll back in 3.0. It is comparable in difficulty to some Classic WoW raids. It was that easy. Not only that, but it was a replica of a raid from Classic WoW, only now tuned for 25 players instead of 40. The reception was pretty mixed back in 3.0. Then there is the Vault of Archavon, the raid in Lake Wintergrasp. It was essentially a 3 boss encounter that players could complete once their faction controlled the Lake Wintergrasp PvP zone. The fights were all quite short and straightforward. It took about 30 minutes to finish.
The PvP in Wrath is considered one of the high points. What was it really like though? The fastest way to get Blue PvP gear was to honor farm in Strand of the Ancients. SotA is a battleground that largely involves siege warfare. The reason it was so popular in WOTLK is because the games would end fast. Players would often avoid fights and instead focus on destorying walls with siege vehicles. You didn't actually need to fight other players, since the ultimate goal was to siege the walls of the defending team. The Lake Wintergrasp PvP zone was pretty similar. It involved a lot of siege vehicles. Some players were into that kind of thing. Arena was bursty. Players would often be 100-0'd by Retribution/DK combos. The Deathknight class was truly heroic, and quite overpowered in Arena. While there was variety of decent comps, a lot of specs were pretty unviable when compared to the power of an unholy DK.
As fun as the leveling in Northrend was, there really wasn't that much world content. Players rarely revisited some zones. Dalaran was the main hub. It was majestic, yet at the same time cramped.There was a lot of standing around in Dalaran, no different than what you see in Orgrimmar or Stormwind in Classic. Now I know that Wrath eventually added some pretty spectacular content (Ulduar), there was definitely some disappointing additions (ToC). The Icecrown Citadel patch was pretty well received, but there was very little added to Wrath after ICC. I can't imagine being stuck in ICC for 8 months would be that fun nowadays.
I had a lot of fun in Wrath, but I question whether that could ever be relived. Knowing what we now know.