Originally Posted by
Claymore
I dunno; Blizzard seems horribly inconsistent with itself, so I can see what you mean about they themselves blurring the lines of some of these restrictions.
In all honesty, part of me almost feels like the best thing Blizzard could do is flat-out remove the non-Lore-friendly choices, and just offer free race-changes to those characters.
Still, I see what you mean. I feel like that shift (no restrictions vs. tight restrictions) represents a fundamental different between WoW and, say, FFXIV. I love both worlds, but FFXIV's races are fundamentally quite different. In WoW, one's race isn't just "how they look", but represents a lot about who they are, and what culture they hail from.
I agree, adding lore can help "sell" a lot of those kinds of options. I think there can be major problems there too, though.
Take Tauren Paladins. They aren't even Paladins in terms of lore, but "Sunwalkers", which are effectively Sun-worshipping Druids. That is so fundamentally different, is winds up doing a disservice to the Paladin class. And to those who play and enjoy Paladins, they are left feeling their class was "watered-down" for the sake of "more options".
Now, Zandalari Paladins, on the other hand, were brought in with a little more backstory. Even though their brand of "Light" is still quite different from other Paladins', there is enough analog that it feels far more organic. Furthermore, they still make the attempt to adhere to similar "themes" that define the Paladin, with their heavy emphasis on Gold, with bridges the gap between "traditional Paladin" and the Zandalari's Mayan influence.
I think there are probably instances Blizzard could add a *few* more options. For example, maybe a Draenei Demon Hunter isn't off the table, or a Tauren Warlock from the Grimtotem tribe. But there is a definite risk those options could also muddle what defines some of those races, as well.