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  1. #181
    Yes.

    Every race should be able to play every class.

  2. #182
    Quote Originally Posted by Sharby View Post
    The WoW universe is not static though, the Nelves have done many things and have had many things done to them since their debut, they literally were almost all wiped out at the start of BFA, traumatic events like that would def leave even the most devout questioning themselves. Furthermore, if they put their lives on the line for the allies multiple times what makes you think it would be out of the question to do something far less costly (explore the religion of your allies)? The night elves very clearly care deeply about humans and the rest of the alliance and the other races just as much, its literally a core tenant of the faction.

    I find it far more boring to act as if the WoW races shouldn't ever change because of how they were traditionally released.

    Obviously there should be at least some justification for it rather than just a silent enabling but it wouldn't be very awkward at all for some Night Elves to mix the magics of both Elune and the Holy Light, allowing Nelf Paladins.





    I agree that there would be something lost in the action of this removal, but I feel like it could be offset by adding in racial flavor to the classes.




    This conversation would have been way different prior to the introduction of allied races, but with their inclusion as well as new lore written to fit the new Paladins/Shamans/Druids it has become clear that Blizzard is willing to blur the lines to accommodate new options.


    If new lore was sufficiently created to backup and introduce all of these new options, can on really say the world-building would suffer as a whole? I'm of the opinion that it would make the races a lot more dynamic if we saw them breaking their racial stereotypes more often, because some races already do this a lot (trolls.)

    There is merit in restricting certain practices to certain races, and I agree it does add interesting elements, but I feel this type of gameplay doesn't really translate well into an MMO, because we're creating player avatars that can by and large be completely different than what their race originally represents, Tauren in BFA for example, can do some really horrible things that the race would never be depicted as doing.
    I dunno; Blizzard seems horribly inconsistent with itself, so I can see what you mean about they themselves blurring the lines of some of these restrictions.

    In all honesty, part of me almost feels like the best thing Blizzard could do is flat-out remove the non-Lore-friendly choices, and just offer free race-changes to those characters.

    Still, I see what you mean. I feel like that shift (no restrictions vs. tight restrictions) represents a fundamental different between WoW and, say, FFXIV. I love both worlds, but FFXIV's races are fundamentally quite different. In WoW, one's race isn't just "how they look", but represents a lot about who they are, and what culture they hail from.

    I agree, adding lore can help "sell" a lot of those kinds of options. I think there can be major problems there too, though.

    Take Tauren Paladins. They aren't even Paladins in terms of lore, but "Sunwalkers", which are effectively Sun-worshipping Druids. That is so fundamentally different, is winds up doing a disservice to the Paladin class. And to those who play and enjoy Paladins, they are left feeling their class was "watered-down" for the sake of "more options".

    Now, Zandalari Paladins, on the other hand, were brought in with a little more backstory. Even though their brand of "Light" is still quite different from other Paladins', there is enough analog that it feels far more organic. Furthermore, they still make the attempt to adhere to similar "themes" that define the Paladin, with their heavy emphasis on Gold, with bridges the gap between "traditional Paladin" and the Zandalari's Mayan influence.

    I think there are probably instances Blizzard could add a *few* more options. For example, maybe a Draenei Demon Hunter isn't off the table, or a Tauren Warlock from the Grimtotem tribe. But there is a definite risk those options could also muddle what defines some of those races, as well.

  3. #183
    if i was able to play shaman and druid as blood elf i would definitely play them alot more

  4. #184
    Quote Originally Posted by Kyphael View Post

    I cannot get behind the idea of a Draenei Rogue because of the hooves. Hooves can't flex, so a Draenei can't possibly stealth without sound when walking in any way.
    With Orb of Deception and one Bloodelf male rogue, you can try out for yourself. I love the stealth animation and weapon size <3

  5. #185
    Mechagnome Sharby's Avatar
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    Quote Originally Posted by Claymore View Post
    I dunno; Blizzard seems horribly inconsistent with itself, so I can see what you mean about they themselves blurring the lines of some of these restrictions.

    In all honesty, part of me almost feels like the best thing Blizzard could do is flat-out remove the non-Lore-friendly choices, and just offer free race-changes to those characters.

    Still, I see what you mean. I feel like that shift (no restrictions vs. tight restrictions) represents a fundamental different between WoW and, say, FFXIV. I love both worlds, but FFXIV's races are fundamentally quite different. In WoW, one's race isn't just "how they look", but represents a lot about who they are, and what culture they hail from.

    I agree, adding lore can help "sell" a lot of those kinds of options. I think there can be major problems there too, though.

    Take Tauren Paladins. They aren't even Paladins in terms of lore, but "Sunwalkers", which are effectively Sun-worshipping Druids. That is so fundamentally different, is winds up doing a disservice to the Paladin class. And to those who play and enjoy Paladins, they are left feeling their class was "watered-down" for the sake of "more options".

    Now, Zandalari Paladins, on the other hand, were brought in with a little more backstory. Even though their brand of "Light" is still quite different from other Paladins', there is enough analog that it feels far more organic. Furthermore, they still make the attempt to adhere to similar "themes" that define the Paladin, with their heavy emphasis on Gold, with bridges the gap between "traditional Paladin" and the Zandalari's Mayan influence.

    I think there are probably instances Blizzard could add a *few* more options. For example, maybe a Draenei Demon Hunter isn't off the table, or a Tauren Warlock from the Grimtotem tribe. But there is a definite risk those options could also muddle what defines some of those races, as well.


    I agree wholeheartedly that there would be consequences and some uniqueness would be lost.


    But I feel like this is def a problem that is holding the game back new-player-wise and as a veteran player(since late-vanilla) who's explored other games its starting to seriously grate on me too, as unlike other MMO's there's so many barriers attached to cosmetics.

    Let's say your friends get you into the game, you like the way a race looks? Its on a different faction so you can't pick it, you like a class? Too bad none of the races you enjoy can be said class. You want to be a mage that wears heavy armor(appearance only obv) too bad, robes and robes for you. Its frustrating because Blizzard's reasoning is always: The Story!; but then they allow you to be almost entirely naked or wield weapons 2x your character's size, etc.

    Most of these aren't attached to the original topic but suffer from the same root, WoW has REFUSED to loosen or remove their traditional barriers, which is fine for players who have already established themselves in the game, but from an outside perspective it seems so overly restrictive.

    I'm of the mind that there is nothing wrong with wanting to only play a single race, but there is something wrong with forcing you to play a certain race. Shadowlands isn't the appropriate xpac to put changes in, but my wish for 10.0 is that they seriously shake up the traditionalism holding WoW back(imo) and give us a completely fresh take on it. This doesn't mean WoW2 or anything but a soft reboot like Cata was.
    Honorary member of the Baine fanclub, the only member really.

  6. #186
    Bloodsail Admiral the bear's Avatar
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    Absolutely; the player character is obviously exceptional and thus race-cultural restrictions should not apply. Even so, the races have been interacting with each other for so long now under the same roof that they must've shared their ideas and almost certainly some individuals would have adopted them. Take gnomes and dwarves, they have coexisted in ironforge for decades now. Some gnomes should have taken an interest to shamanism, no? Surely they are not all techno-monkeys, evident by the fact gnome monks exist.

    At this point, I think most races of the alliance should be able to be paladins.

    So either way, the restrictions should be heavily loosened or removed all together.

  7. #187
    I am Murloc! Soon-TM's Avatar
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    Quote Originally Posted by Villager720 View Post
    I'd prefer not.
    I like the notion that a race's history and culture affect what they do; it makes races feel more distinct to me.
    That would be the ideal approach - in a vacuum. But after seeing stuff like gnome/goblin/vulpera prot warriors, female BE fury warriors, orc rogues (especially the males) or goblin shamans ("deals with the elements"? WTF Blizz), everything else should be fair game imo.
    Quote Originally Posted by Danuser
    we created a story structure for Sylvanas that, on the surface, echoed many broad strokes of the road Garrosh took (...). These parallels were intentional. But it's within the nuance that we sought to show the story grow and change.
    Quote Originally Posted by Thage View Post
    BFA was about as nuanced as a golf club to the testicles/ovaries.

  8. #188
    Absolutely, you should be able to play each race combined with each class

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