It's pretty clear what we'd prefer. The one that lets us get BiS, and stop playing. Or at least start on another toon.
I really don't mind the extras on items, but I want a way of earning those extras. And I mean a reasonable way, not some immense fucking grind.
I don't care about Wow 11.0, if it's not solo-MMO. No half-measures - just perfect xpack.
Absolutely no surprise from the results - More than twice as many people prefer static than all other options combined.
Wotlk or ToT style of rng I prefer.
Wotlk - Do the hardest content and get the best gear without any Tf or it giving another stat etc
ToT - get a piece or the possibility of a slightly better piece with doing heroic and getting better than normal gear or normal thunder forge gear without the Item levels not being to high of a difference.
Static....I play the game to play the game, not to play the game over and over to hope and see if I get a slightly piece of better gear.
Static + a badge system so you can both aim for gear drop and if met with really bad luck, still be able to progress on various parts of your gear. If anything was to give more item levels to an item, it would be specific encounter feats that would unlock in a chance for a slightly higher item level version of the armor/weapon/etc to drop.
I prefer vanilla - cata gear rng. It was much more simple and straightforward. You gained small amount of power with better gear and that's what makes the game engaging Nowadays with these bfa gears, it just gives out too much power inflation with these wonky effects. It is another way for Blizzard to keep players grinding the content, I guess.
I prefer good old days when bis item was bis until next patch and you didn't need to sim everything, you knew x trinket was best for your spec etc.
I don't mind extra power unlocks that everyone can achieve semi-reliably (like tier sets, major glyphs, legion artifact powers). I'm definitely not amused by systems like "you didn't roll rank 3 best corruption, leggo pyro bracers or max titanforged arcano crystal, say goodbye to top parses".
Current system is bad because player unlucky with corruption has 0 chance to do top dps.
Also corruption is very anti-climactic because you know how everyone was hyped about special Nzoth weapons? And now we know these aren't even best corruptions, best ones are the ones that can roll randomly on random items, like the twilight stars w/e the name.
Fine with any of them really. Im ok with corruption as a feature, just not the biggest fan of the systems in place to offset it, and how much of a boost it can give passively.
What other players have doesnt bother me.
Shit was so much better when RNG was tied to wether or not you would get your BiS slots, and what you'd get otherwise would be good enough. So fucking tired of insane power boosts being handed out randomly in a lottery where some effects are powerful enough to affect who gets to raid and who has to sit out based purely on fucking luck. Legendaries in Legion, then Traits, now corruption. Two fuck ups in the same expansion, during which they so profoundly wanted to sell the narrative that they had learned from their mistakes after the first one.
Don't get me wrong, the corruption effects themselves are cool and can be quite interesting to play around with. The aquisition however can go fuck itself.
And it's mind blowing really. In Legion they finally started to understand and eventually made legendaries earnable through choice. Then they doubled down on the RNG with traits, had a lot of shit thrown at them and had to adjust it massively, then they fucking do it again with corruption..
Would be so much more interesting if one could have X amount of effects total, pick the ones one wants and then mix and match what works the best for oneself and try to find the sweet spot between positive and negative effects for different encounters. Maybe add some power-up system to earn tier 2 and 3 ranks through certain activities. But no, have to have that fucking RNG don't we.
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I take it you haven't had to compete for raid spots in a group where pretty much everyone performs at an equal level. Many guilds atm are literally handing out raid spots based on luck with drops. And one can't blame them, this is once again Blizzard managing to profoundly fuck up something that could have been pretty neat.
Last edited by thilicen; 2020-02-13 at 12:02 AM.
Absolutely no RNG whatsoever in drops like the old days.
I would even add guarenteed luck protection (drop/vendor/crafting/whatever) for people who are super unlucky on top of that.
Oh and give reforging back as well.
Fact (because I say so): TBC > Cata > Legion > ShaLa > MoP > DF > BfA > WoD = WotLK
My pet collection --> http://www.warcraftpets.com/collection/FuxieDK/
Badge babies and kids that haven't played since wotlk selecting badges and static drops? no way.
Static.
Playing classic WoW recently taught me not only that loot was static but it was rare as fuck. I like that stuff WoW seems to be going into Diablo territory with their loot system just throwing loot at your from everything,which is fine, I like that but not in Warcraft. Keept hat in Diablo.
Now I aint saying I preferred classic's loot system although I do compared to how it is currently, but the TBC and WotLK loot rate was far better.