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  1. #121
    The Patient Nak88's Avatar
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    No, it isn't. My guild and I wiped all night long on Razorgore yesterday. Most of us began to play WoW in late Vanilla/early TBC (mostly leveling, I didn't even reach cap level until WotLK) but we didn't raid because we were too young. For those 32-35+ year-old veterans it might be easy, but this is a new raid for a lot of Classic players.

  2. #122
    Legendary! Zka's Avatar
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    Quote Originally Posted by Lolites View Post
    sorry to dissapoint you, but it will not, not even naxx will hold longer
    I don't particularly care about the top 10 guilds who have been farming classic content for 15 years. Our guild is casual with minimal vanilla experience. I'm sure Naxx will be a pretty good challenge for us.

  3. #123
    Quote Originally Posted by Azerox View Post
    I noticed that people i know that are very casual are still playing Classic.
    Most hardcore players moved back to retail for some pvp/raids.
    Maybe they find retail too complicated and love the basic of Classic.
    As a casual player, the thing I like about classic over retail is the lack of grind and the lack of RNG. If the boss drops my item, and it's my turn to get it, then I have BiS in that slot at least until the next patch. I don't have to worry about any kind of forging or corruption bullshit. The out of raid prep is also really light too. I don't have to grind tons of AP for free ilvl to be competitive, I don't have to grind for rank 3 essences or worry about completing my weekly +10. Just a little bit of herbing each week and I can play at what is more or less a top level.

    I just don't got the time or the energy for retail these days.

  4. #124
    Quote Originally Posted by Daronokk View Post

    - 1.12 client with 1.3 content (talent and ability buffs, content nerfs, Hydraxian Warlord reputation available in Silithus early, bug fixes, etc)
    You people need to stop with these clueless bullshit.

    Patch 1.8 in October 2005, destroyed the performance of every melee spec by 30-40%, its called Instant Attack normalization.

    1.12 players actually deal less DPS than 1.7-1.8 patch, aka 3-4 months of BWL clearing back in 2005, with the same gear levels.

    The difference is, KNOWLEDGE, players in summer 2005, had 0 knowledge and were simply terrible compared to 1 year after and Naxx, and hit ratings, and Edgemaster's.

    If you were there at actual higher level, you know these shit.

    The day all my maximum hits lost 1000 damage, is dearly remembered.
    Last edited by potis; 2020-02-14 at 11:44 AM.

  5. #125
    Quote Originally Posted by potis View Post
    You people need to stop with these clueless bullshit.

    Patch 1.8 in October 2005, destroyed the performance of every melee spec by 30-40%, its called Instant Attack normalization.

    1.12 players actually deal less DPS than 1.7 patch, aka 4 months of BWL clearing back in 2005, with the same gear levels.

    The difference is, KNOWLEDGE, players in summer 2005, had 0 knowledge and were simply terrible compared to 1 year after and Naxx, and hit ratings, and Edgemaster's.

    If you were there at actual higher level, you know these shit.

    The day all my maximum hits lost 1000 damage, is dearly remembered.
    I didn't know that and that's actually amazing. Thank you for posting this!

  6. #126
    Quote Originally Posted by potis View Post
    You people need to stop with these clueless bullshit.

    Patch 1.8 in October 2005, destroyed the performance of every melee spec by 30-40%, its called Instant Attack normalization.

    1.12 players actually deal less DPS than 1.7 patch, aka 4 months of BWL clearing back in 2005, with the same gear levels.

    The difference is, KNOWLEDGE, players in summer 2005, had 0 knowledge and were simply terrible compared to 1 year after and Naxx, and hit ratings, and Edgemaster's.

    If you were there at actual higher level, you know these shit.

    The day all my maximum hits lost 1000 damage, is dearly remembered.
    Still 1.12 melee specs dominate the dps logs. So much for destroyed performance. I agree on the knowledge part though. Back in vanilla you wouldn't run raid comps with such a heavy meele lineup.

  7. #127
    Epic! Uoyredrum's Avatar
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    Leveling is a lot harder, endgame is a lot easier. That's what happens when you have an old game with more punishing mechanics vs. a 15 year old version of the same game that holds your hand but still also wants to be an esport that nobody watches.

  8. #128
    Quote Originally Posted by Merie View Post
    Fun Fact: Back when WoW was released, back in the age of FF11 and Everquest, it was considered "The casual MMO".
    It's like people forget Ion's story. You're right though. WoW was very casual. Still is as there are still NO SKILL SHOTS whatsoever.

    Imagine skills shots as rank 4 essences. I hate that you can just click on someone, not even facing them but can hit them as a hunter. Makes no sense.

    - - - Updated - - -

    Quote Originally Posted by Uoyredrum View Post
    Leveling is a lot harder, endgame is a lot easier. That's what happens when you have an old game with more punishing mechanics vs. a 15 year old version of the same game that holds your hand but still also wants to be an esport that nobody watches.
    You do realize they took classic quest items droprated, and traded it for titanforging/sockets/etc. Leveling isn't hard on classic. It's RNG. Just like gearing in retail isn't hard, it's RNG.

  9. #129
    Quote Originally Posted by Domixux View Post
    Still 1.12 melee specs dominate the dps logs. So much for destroyed performance. I agree on the knowledge part though. Back in vanilla you wouldn't run raid comps with such a heavy meele lineup.
    Because its Classic and its an unbalanced game and scaling is off, now add 40% to 1.12 melee specs and realize what was going on before 1.8.

    The numbers i could see with my Rank 10 + Arcanite Reaper+30% BG buff before 1.8, i reached them again with Enrage+BG buff + C'thun weapon+ Aq40/Naxx gear levels, the change was massive to the performance of specs.

    I also understand it was 10000% justified cause that shit was broken

    But anyone claiming the stupid bullshit about "Its 1.12 thats why its so easy and the numbers are so high", its just clueless about the actual Vanilla and Classic itself.

    Its so easy because its 15 years after, and it has been min-maxed to shit, also it was never hard, it was tedious, staying online for the full raid time of 3 hours without disconnecting was the actual accomplishment back in 2005-2006.
    Last edited by potis; 2020-02-14 at 11:54 AM.

  10. #130
    Bloodsail Admiral salate's Avatar
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    Classic did a good job with that unfriendly game design where two mobs could kill you and a lil pull with that enormous aggro range (Murlocs say hello), and quests which ask you to go around the world twice... to let people remember the game as the most hardest game in real life.
    Nothing else I guess.
    step into everything will gief ya nothing, mon

  11. #131
    Quote Originally Posted by scelero View Post
    It's like people forget Ion's story. You're right though. WoW was very casual. Still is as there are still NO SKILL SHOTS whatsoever.

    Imagine skills shots as rank 4 essences. I hate that you can just click on someone, not even facing them but can hit them as a hunter. Makes no sense.

    - - - Updated - - -



    You do realize they took classic quest items droprated, and traded it for titanforging/sockets/etc. Leveling isn't hard on classic. It's RNG. Just like gearing in retail isn't hard, it's RNG.
    It's not just the droprate though. In Retail you can chain pull a bunch of mobs and aoe them down, as every spec seems to have a potent multi mob damage ability coupled with a shield or emergency selfheal. In classic depending on each class you might die if you pull more then one mob at a time. Add longer downtimes during pulls and longer cooldowns for major abilities to this and the leveling experience actually becomes harder. But harder in this case doesn't mean you need more skill, it's just means you need to go slower.

  12. #132
    Vanilla was created with the mindset that its about the journey and not the destination. Classic has a playerbase full of people that wanted to bum rush to the end and raid, be it either to prove the old community wrong on difficulty or just to say they did it during that time. During vanilla the content we had was all there was, we didnt even know what could come next let alone an expansion, most of us just took our time leveling, hung out in zones chatting for hours, it was kinda like its own old school chat room with entertainment.

    To answer the question is it too easy? No its not too hard either its like that balance of both worlds, but you can make it easier or harder depending on what class you play during your journey, like you could steamroll the entire game with a mage, but you might sit grinding 1-2 mobs at a time on a paladin.

  13. #133
    Quote Originally Posted by markos82 View Post
    And MC was cleared yeah fast with new talents and new patch, something that wasnt there in Vanilla. Its like doing Argus with BfA talents, I remember m+, people that could barely get to 3k score were going over 4k in 2 days after new talents.

    Yes, classic wow is easier compared to retail, but put 40 people in MC without knowing anything and they will wipe like idiots for days.
    well except for few bosses tactic in MC is dont stay in shit, so unless those people would be braindead there is no chance of wiping on those...

    my retail guild actualy made "branch" on classic, they have 2ppl who play since vanila and zero private server players and they cleared the MC on first run with 3 wipes (one rag one executus i believe and one on trash) and the peak of their "preparation" was geting to 60 and a little gear... and we are extremely casual guild that seldom even walks into mythic raid, most of those who tried classic havent even cleared hc nyalotha...

  14. #134
    Quote Originally Posted by Echocho View Post
    Classic has extremely little content if you're not a raider or a serious PvP:er, however I'm beginning to feel that the content it does have is way too easy. Raids are cleared the first reset by most guilds and then you're back to raid logging for farm raids that are almost as easy as LFR is in retail.
    It doesn't give you a sense of accomplishment and the character progression is extremely slow, with new gear upgrades coming at you about once a month.
    It's starting to feel like, what's the point if there's no challenge?
    It's like me playing div 6 cricket.

    Most players there are kids and old men in there 60s.

    When I was injured after smashing my hand to pieces and having multiple surgery's I played for our bottom team in the league whilst recovering.

    I was alot of fun for a few weeks, being the big fish, smashing 50s for fun and taking 3-5 wickets.

    But eventually the novalty wore off. Its kind of like the dopamine hit from success only turns its self off if you keep achieving it in a similar way with no challenge.

    I don't know with classic, my playing if classic is unique in that I never wanted to play it, my freinds want me to, so our agreement is that they do all the work whilst I'm afk playing other games, they leveled my char and I afk raid MC and just buff now and then and I just finished BWL being afk so I can't really say I play it. But I do and have played other very easy games in the past so I understand the drain you get after a while of doing easy tasks.

  15. #135
    Banned Saninicus's Avatar
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    Classic never was hard to begin with. Time consuming but not hard.

  16. #136
    Quote Originally Posted by Monster Hunter View Post
    It's like me playing div 6 cricket.

    Most players there are kids and old men in there 60s.

    When I was injured after smashing my hand to pieces and having multiple surgery's I played for our bottom team in the league whilst recovering.

    I was alot of fun for a few weeks, being the big fish, smashing 50s for fun and taking 3-5 wickets.

    But eventually the novalty wore off. Its kind of like the dopamine hit from success only turns its self off if you keep achieving it in a similar way with no challenge.

    I don't know with classic, my playing if classic is unique in that I never wanted to play it, my freinds want me to, so our agreement is that they do all the work whilst I'm afk playing other games, they leveled my char and I afk raid MC and just buff now and then and I just finished BWL being afk so I can't really say I play it. But I do and have played other very easy games in the past so I understand the drain you get after a while of doing easy tasks.
    So you don't wanna play classic, by your own words you can't really say that you acutally play it and still you come into this thread saying this game is easy. Just wow.

  17. #137
    Big part of why I stopped playing classic is people try harding it like retail. People asking for only certain classes like mages for dungeons. Or the extreme min maxing being done for raids that are no harder than normal difficulty. At least in high keys or Mythic raids this behaviour is justified. On classic its just like.....why? The point of it to me was just to chill. If I want actual hard content I'll play retail.

  18. #138
    Quote Originally Posted by Monster Hunter View Post
    But I do and have played other very easy games in the past so I understand the drain you get after a while of doing easy tasks.
    Drain was a perfect way of describing it. That's exactly how it feels farming trivial content week after week.

  19. #139
    Quote Originally Posted by antelope591 View Post
    Big part of why I stopped playing classic is people try harding it like retail. People asking for only certain classes like mages for dungeons. Or the extreme min maxing being done for raids that are no harder than normal difficulty. At least in high keys or Mythic raids this behaviour is justified. On classic its just like.....why? The point of it to me was just to chill. If I want actual hard content I'll play retail.
    Ppl want meta specs cause it's faster. Some ppl want to farm a piece of gear with a 10% drop rate. It's fun the first 2 times but when you gotta run it abt 15 times to get the piece you want, ppl would rather do it in 30 mins instead of an hour.

  20. #140
    Imho Classic is at its core harder than any of the default (easiest) settings in modern WoW, mostly because it relies much more on teamwork since your character is not a superhero from the getgo. Meaning: Leveling is more challenging, dungeons are harder than normal mode, raids harder than LFR. Modern WoW, on the other hand, has difficulty options that are vastly more challenging and complex, between Normal/Heroic/Mythic raids, Mythic and Mythic+ dungeons and rated pvp.

    Anyone who claims LFR is harder than Classic raids is either being disingenuous or ignoring that 1) Classic is only on the very first few raids so far, and 2) LFR has a mechanic that literally makes the fight easier with every wipe. Even if you could argue some LFR fights are harsher and some mechanics actually matter, the fact is if you wipe enough times your group will be so buffed it will eventually be nearly impossible to wipe, which as far as I'm concerned makes any LFR instance easier than anything in Classic.

    With that said yea, even Normal raids are harder than Classic raids (at least so far). But all in all it's overall a different style of playing than just plain "difficulty".
    Last edited by Kolvarg; 2020-02-14 at 12:37 PM.

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