Love the visions personally, really hope they manage to do bigger and better going forward.
Love the visions personally, really hope they manage to do bigger and better going forward.
--- Want any of my Constitutional rights?, ΜΟΛΩΝ ΛΑΒΕ
I come from a time and a place where I judge people by the content of their character; I don't give a damn if you are tall or short; gay or straight; Jew or Gentile; White, Black, Brown or Green; Conservative or Liberal. -- Note to mods: if you are going to infract me have the decency to post the reason, and expect to hold everyone else to the same standard.
I don't get the praise of the mage tower. It came out in the penultimate patch. I had unsubbed at that point in time because of the way they were handling Mythic dungeon exclusives during Nighthold. I came back in 7.3.5. Mage towers were pretty much an afterthought by then. They were easy, taking less than a week of effort on any character that had LFR Antorus gear. Farming the right legendaries made it incredibly easy. There were a few more scenarios (7 instead of 2), but you were locked to one per spec. Once you completed it, you couldn't make it harder, eliminating any replayability.
I only have three masks at present, and I'm looking forward to unlocking the last two next week. I think the five mask solo run will be an interesting challenge. And while it will be made easier with more gear and cloak levels, I also know it is going to stay outside the ability of some of my guildies to complete this expansion.
It's fine for you to not like Horrific Visions, but to compare them to a less replayable system with all of the same faults that you have with this one and then complain that they don't have longevity just seems a little bizarre to me.
I enjoy them and wish they weren't locked behind currency farming. I'd gladly see more content in that direction and am looking forward to the tower in Shadowlands.
Though I hope the tower isn't timed.
I am actually enjoying this patch more than anything since Timeless Isle. And no I don't approve of anything Blizzard has done much lately-it is just that visions are actually a good idea.
One of the reasons I like them is that there is entertaining content for people who don't raid seriously. That is almost everyone who plays apart from the very vocal minority who post on forums like MMO champion.
Man with creepy duck avatar doesn't like a thing, claims it is undeniably objectively bad with no actual argument, and everyone who disagrees is a Blizzard shill, news at 11.
10 to 15 mins isn't considerable though. I had my assault bar filled for Aqir just by doing the dailies yesterday. By the time I had all the dailies done and killed my 3rd rare I was at 96%. I got the remaining 4% by looting the corpses around corpse eater and doing the event. No movement abilities needed. Some days it takes a little longer but on average it isn't that long at all. There are also certain spots that make some of the dailies easier. The void candle event for the Major Uldum assault has a ton of mobs for the quests. There are some spawn rate issues that should be tweaked and one day it took forever to find a cache where it seemed like there was some bug or something.
And you can always skip one or two dailies a week and still get enough to buy a vessel. (4 dailies at 250 is 14k a week). But if you find the Visions to be a chore then there is little reason to do all the dailies every day. Unless you want the rep rewards but then it still shouldn't be a chore because you decided the rewards are worth having.
Edit 2/15: I just timed it today and the 5 quests in the Vale took me 9:54 to do. I started the time when I picked up the last quest at the Rajani because I went afk and a pet battle in between. My server is medium pop but at times the areas feel like low pop. So that does play into it. But it still isn't that great of a burden to do daily. I have 18k visions, two vessels and have done 4 runs this week. Also just timed Uldum and travel from first daily pick up to all turned in was 10:05.
Last edited by rhorle; 2020-02-16 at 02:05 AM.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
Another horrific vision thread, as if there was not enough... Sick.
- - - Updated - - -
And there's more, those are just on the front page before i could go scroll down.
The problem is that it will probably be shite and it's sadly half of the feature of the next expansion. I'm afraid this alone might take up so much of the ressources, that we will have a WoD 2.0, where everything gets cut because of an crappy feature. But at least here nothing will be cut, because... there is actually nothing to cut. Shadowlands is so underwhelming, that i don't think what could make me coming back to this game.
I mean the resources they put into BFA as far as 'new' features took the form of warfronts and island expeditions.
You don't have to like visions but the community feedback from what I've seen isn't overwhelming negative on the feature. How many people on the other hand seriously jump out of their chair at the thought of doing islands or warfronts? Like none.
I'm somewhat optimistic that the tower in shadowlands will be a pretty good feature. If it's something akin to the visions we got in 8.3, there's absolutely no way it can be worse than most of the previous expansions launch features.
I am shocked by how many people have been opening threads lately completely hating on MMORPG mechanics. Maybe this genre isn't for you. More on point, Horrific Visions are some of the best things I've seen in a long time and I am now more excited for Shadowlands than I've ever been for an expansion.
I guess your opinion is just that: your opinion.
You're right about that at least. I laughed when Ion said that Horrific Visions are BFA's Mage Tower. The only similarity is that they are both soloable scenarios.
Visions are way more similar to Suramar withered training, except they're set in rehashed zones with rehashed mobs, and instead of looting objects to upgrade your troops you do all of the work yourself and just upgrade your stat stick cloak. Even the mask cosmetic rewards are just the green cloth Kul Tiras helmet without the hat. They're a joke.
This is expected though considering 8.3 hasn't had much effort put into it. They spent way too long designing patch features like corruption and the visions themselves, both of which won't matter whatsoever come 9.0. Their effort was spread too thin.
Last edited by Jamie081; 2020-02-15 at 08:52 PM.
well, some legit thoughts on gameplay, i guess?
But from an immersive pov, i think this whole horrific vision tale, could be very interesting - lore wise that is - I mean you enter a chamber like in some science ficition movie like a portal to another weird dimension to fight some lovecraft aliens corrupting azeroth. I find that pretty hilarious to do in a game like wow.
It can be either pure genius or total crap. The gameplay part i do not mind as much, i think its kinda gated and thus it sucks for me, i do not like much gated gameplay and its gated by many systems not just your cloak and the memento research. As with masks the hp scales too, you need to deal dmg quicker and more burstier to cut through the mobs so you better have farmed all those echoin voids and infinite stars corruption on gear and have a rather high ilvl.
This mechanic kinda sucks for alts, and i allready mentioned it before in other threads on mmo, BfA is the most alt unfriendly expansion up to date, there are too many systems like that, that hold you back, like so you cleared horrofic vision with 3-5 masks with your main? congrats, try to do this with your alt any time soon...
Another system, where you need months to clear it with your alt for best results.
Legion had far better catch up mechanics to do those mage towers for alts.(in 7.3.)
But, lore wise i find them interesting, but i doubt blizz use visions to expand in their lore.