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  1. #141
    Quote Originally Posted by rrayy View Post
    Games are measured by profitability. WoW is profitable no matter how you try to spin, discount, or stretch.
    The thing is, if WoW is around 2.5 million players, all its going to take is one large negative random event (like another Blitzchung) to drop it under 1 million from here. Or if subs fall under 2 million, big daddy Activision may finally step in and force Blizzard to start laying off a LARGE percentage of WoW staff including devs, artists, etc.

    As I mentioned before, companies don't always just focus on being profitable. They may focus on profit MARGINS. As soon as the profit margin falls under a key threshhold, that is it, they start winding down operations and shutting down the company because below that profit margin %, the risk isn't worth staying in business.

    Blizz desperately needs to do things to start growing the number of subs.
    Quote Originally Posted by Kokolums View Post
    I want the ruins of K'aresh for 9.0 as I envision it as Netherstorm on steroids. A broken, shattered world. Eco-domes are stuck on various chunks to protect flora & fauna. I imagine a K'aresh ocean & maybe some islands contained in an eco dome or a snow-capped peak with some jungle valleys in another. Flesh version of Ethereals that never got altered. Space platforms as in Starcraft. Just a totally fantastic tileset & theme that I'd be very keen to explore. They could do some wild things.

  2. #142
    Old God Seranthor's Avatar
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    Quote Originally Posted by Testodruid View Post
    Why not? I see you coming into every thread where anyone has critique against Blizzard.

    Why are you like this?
    Because any worthwhile idea can be defended and explained, and should be. I'm asking them to do exactly that.

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  3. #143
    Quote Originally Posted by Seranthor View Post
    Because any worthwhile idea can be defended and explained, and should be. I'm asking them to do exactly that.
    Okay fair point, argh every post I see by you I happen to read in Magni's voice for some reason lol.

  4. #144
    Quote Originally Posted by Kokolums View Post
    The thing is, if WoW is around 2.5 million players, all its going to take is one large negative random event (like another Blitzchung) to drop it under 1 million from here. Or if subs fall under 2 million, big daddy Activision may finally step in and force Blizzard to start laying off a LARGE percentage of WoW staff including devs, artists, etc.

    As I mentioned before, companies don't always just focus on being profitable. They may focus on profit MARGINS. As soon as the profit margin falls under a key threshhold, that is it, they start winding down operations and shutting down the company because below that profit margin %, the risk isn't worth staying in business.

    Blizz desperately needs to do things to start growing the number of subs.
    But you have no clue what the number of subs is. Hard to say they need to grow subs when you hvae no idea how many they have or how happy they are with what they have.

  5. #145
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    Quote Originally Posted by Scrod View Post
    Some classes (death knight and I believe monk) had a gcd of 1 second at some point. Don't remember when it was removed but it was fun to have the faster gameplay.
    Still do as a monk.


  6. #146
    Old God Orby's Avatar
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    But WoW is surviving... Sure its falling in numbers, the game is old as fuck of course its going to fall in numbers, old players are dropping off and new playing cannot invest in the old game.

    Wanna see anyone here create a game that sustains 10 millions active subs for 15 years. Of course you're going to get a drop off but WoW.

    Now if you want to title this post "How can WoW increase subs again' thats a whole barrel of fish, because I honestly don;t think they can, the game is old, there are also more options to people, Final Fantasy XIV and Elder Scroll Online are two of the runners up to WoW that have managed to gain a decent following, I honestly think WoW has settled on its comfortable core audience and they'll sail that wave for however long that last.

    For WoW to gain these subs again they need to make drastic changes to the MMO genre, like they did when WoW came out, they need to revitalize it. Blizzard themselves ar enot as beloved as they were back in 2004 either. The first 20 years of Blizzard were the golden years,that Blizzard is gone.

    But that doesn't mean that the current team cannot make a success out of it. I think the game is still fine enough even though I personally am burned out right now and not playing. Thats not WoW's fault thats just me being burned out lol.

  7. #147
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    Quote Originally Posted by Shakana View Post
    I really don't know what kind of moral you have to tell other person that it has 4 posts. We are all able to reply as many times as we wish.
    Yes, we can reply as many times as we wish - ideally, by addressing the subject at hand, instead of trollish, smug 1-liners that contribute exactly nothing to the discussion.

    More on topic, Blizzard seems to be realising, at long last, that while dungeons and raids may be WoW's bread and butter, they simply aren't enough to keep the interest of a significant part of the playerbase. I remember reading somewhere that only 60% or so of the players kill a raid boss - yes, that includes LFR. Visions look like an early draft of single player-oriented content, and looks like Tor'ghast in SL will iterate on it. They'd better not !@#& it up though, as they did with warfronts/islands.
    Quote Originally Posted by Danuser
    we created a story structure for Sylvanas that, on the surface, echoed many broad strokes of the road Garrosh took (...). These parallels were intentional. But it's within the nuance that we sought to show the story grow and change.
    Quote Originally Posted by Thage View Post
    BFA was about as nuanced as a golf club to the testicles/ovaries.

  8. #148
    Quote Originally Posted by sam86 View Post
    where did i say it is only profit ?
    I never said that. I only said you'd only have a point if it did.

    and it is still main profit however the exp box sale
    Is it? Is it, really? Especially considering that a few months' subs is already yields more than the price of a box being sold? A player who remains subbed for a third of the expansion's total life already gave more money to Blizzard through subscriptions than the actual box' price. That is WoW's main profitability: subscriptions.

    Which is why your "using your logic" argument does not work.
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  9. #149
    The Lightbringer
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    Quote Originally Posted by Ielenia View Post
    Ooooooh-kay... now I know what kind of post this truly is. I feel bad having spent actual effort writing this post.

    But, just to humor you: where is your source for this "1 million players" claim?
    probably just a "feeling" he had

  10. #150
    Quote Originally Posted by Scrod View Post
    Obviously the grind of the past two expansions needs to go.
    I keep seeing people saying this - but I still don't know what grind they are talking about ?

    Any requirements for grinding got taken out of WoW a decade ago.

    Go back to classic - now that's grinding.

    Not everyone exposed to the new Corona Virus(SARS-CoV-2) will catch it, not everyone who catches it will develop the disease (COVID-19), not everyone who develops the disease will get sick, a small percentage of those who get sick will be very ill, and a small percentage of those who get very ill will die.

    Don't panic.

  11. #151
    Quote Originally Posted by schwarzkopf View Post
    I keep seeing people saying this - but I still don't know what grind they are talking about ?

    Any requirements for grinding got taken out of WoW a decade ago.

    Go back to classic - now that's grinding.
    Artifact power. Azerite Power. Essences. Legiondaries. Reps for flying. Reps for neck levels.
    Quote Originally Posted by Metallourlante View Post
    It's not supposed to be fun, we are not in 2009. It's supposed to be frustrating and keep you hooked longer.

  12. #152
    Quote Originally Posted by Caprias View Post
    They didn't change the gcd from 1 to 1.5 seconds.

    What are you talking about?

    - - - Updated - - -



    You are playing the wrong game.
    WoW will never be a good single player game, you will never have the moment to moment gameplay other single player games or mobas/rts/shooters have.

    WoW's strength is multiplayer gameplay, blizzard should embrace that.

    It's of course just my subjective opinion and apparently some people like poop with sparkles but most of the solo stuff in WoW is super boring/chore like.
    Pretty piss-poor strength then when Diablo3 has a stronger multiplayer component and is more social to boot (with a far worse UI for actually being social).

  13. #153
    Quote Originally Posted by Zka View Post
    /facepalm
    WoW is COMPLETELY UNFIT for console gameplay. People have been reading every simplification of controls as "wow is gonna be a console game soon" since like LK, man. Stop this bs.
    If WoW appears on consoles, that will be a spinoff game. The retail will never move to another platform.
    I wouldn't be so sure about that. First of all next gen consoles PS5 and Xbox Scarlett are suppose to support keyboard and mouse at start.
    And we already have games on consoles that are suppose to only support keyboard.

    So they only need to port it to ps5/xboxS and make it keyboard and mouse only.

  14. #154
    Old God Seranthor's Avatar
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    Quote Originally Posted by Testodruid View Post
    Okay fair point, argh every post I see by you I happen to read in Magni's voice for some reason lol.
    Okay, its gonna be a while before I get that voice out of my head now.... thanks.

    - - - Updated - - -

    Quote Originally Posted by Soon-TM View Post
    Yes, we can reply as many times as we wish - ideally, by addressing the subject at hand, instead of trollish, smug 1-liners that contribute exactly nothing to the discussion.

    More on topic, Blizzard seems to be realising, at long last, that while dungeons and raids may be WoW's bread and butter, they simply aren't enough to keep the interest of a significant part of the playerbase. I remember reading somewhere that only 60% or so of the players kill a raid boss - yes, that includes LFR. Visions look like an early draft of single player-oriented content, and looks like Tor'ghast in SL will iterate on it. They'd better not !@#& it up though, as they did with warfronts/islands.
    Why write volumes and volumes, when your point or question can be narrowed down to a single pithy question or comment?

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  15. #155
    Quote Originally Posted by Scrod View Post
    Artifact power. Azerite Power. Essences. Legiondaries. Reps for flying. Reps for neck levels.
    Some of these are the same thing...

  16. #156
    Quote Originally Posted by Directionalk9 View Post
    Some of these are the same thing...
    None are the same. It’s true that you could get some at the same time (like ap and legiondaries) but they’re not the same. Regardless, the overall point is that there’s been a lot of grinding in Legion and BFA.
    Quote Originally Posted by Metallourlante View Post
    It's not supposed to be fun, we are not in 2009. It's supposed to be frustrating and keep you hooked longer.

  17. #157
    Quote Originally Posted by Gaidax View Post
    GCD change was good, it just was not thought through delivery-wise.

    OP solution would only cause people to make out of the game mouse macros, which would be 10 times the bullshit.
    It made the game less enjoyable to play, which even the devs admit. It was justified with vague "long term consequences" and to "fix" burst macros (which they already fixed by reducing the number of CDs we have, until essences added another one, which again added another GCD before you get to play your spec).


    Their internal and external communication still sucks and the revolving door of devs (thanks to trash pay and little power to change things) is clearly showing. That's what they really need to change, long before they can fix the game.
    Last edited by Tradu; 2020-02-24 at 07:06 AM.
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  18. #158
    Legendary! Zka's Avatar
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    Quote Originally Posted by kaminaris View Post
    I wouldn't be so sure about that. First of all next gen consoles PS5 and Xbox Scarlett are suppose to support keyboard and mouse at start
    In that case they are no longer different from a PC and then don't need the UI to be simplified to death.

  19. #159
    Quote Originally Posted by Soon-TM View Post
    Yes, we can reply as many times as we wish - ideally, by addressing the subject at hand, instead of trollish, smug 1-liners that contribute exactly nothing to the discussion.

    More on topic, Blizzard seems to be realising, at long last, that while dungeons and raids may be WoW's bread and butter, they simply aren't enough to keep the interest of a significant part of the playerbase. I remember reading somewhere that only 60% or so of the players kill a raid boss - yes, that includes LFR. Visions look like an early draft of single player-oriented content, and looks like Tor'ghast in SL will iterate on it. They'd better not !@#& it up though, as they did with warfronts/islands.
    unfortunately that's what we see here most of the times. well tbh i love this patch, loads of bugs many times i encountered, and but im enjoying so much, and im happy i can do more visions, i want to experiment more things and they increasing CV and vessels stored, that will be amazing

  20. #160
    Herald of the Titans Klingers's Avatar
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    The single major thing that needs to change is that Blizzard need to switch gears from their systems-first methodology towards a gameplay-first philosophy.

    Grind on grind on grind on bars on bars on bars on systems on systems on systems... For fuck's sake, when I started playing this game in 2004 you did quests, then you did dungeons, then you did raids. Clear, linear power progression.
    Knowledge is power, and power corrupts. So study hard and be evil.

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