Page 2 of 4 FirstFirst
1
2
3
4
LastLast
  1. #21
    Herald of the Titans Amaterasu65's Avatar
    Join Date
    Mar 2009
    Location
    In your belly
    Posts
    2,521
    At 120 with proper gear you are able to solo almost everything. Big rares like Ishak might be impossible for the time being though.

  2. #22
    Quote Originally Posted by SaneyBoo View Post
    Thanks guys, i'll give it a whirl.

    I really do like the playstyle of the mage, especially Fire, but it scared me a little off being so fragile.
    Unfortunately, the nature of casters is they will always have a harder time in world content, my 460 fury warrior literally cannot die, no matter how many mobs I pull, and can easily solo the 10 mil hp rares, my equally geared frost mage can die if I pull more than 2 elites and face tank them

    The fact of it is you'll have to get used to CCing mobs (poly means you can always remove at least one target from the fight), slow and root effectively and use blink at the right time - the azerite trait that causes blink to heal is very useful when you have low gear at 120

    Casters are more vulnerable, but generally are better at controlling the fight, especially against NPCs

    Of course, this is only a world content issue, in dungeons and raids - which is arguably where not dying actually matters - you're often in a safer position than a melee etc, so swings and roundabouts really

  3. #23
    I'm sorry but for those talking about "oh yeah I rock in the open world as a mage, it's easy" you've clearly never played a tank or pet class (warlock or hunter. Shaman doesn't count unless you wanna wait a couple minutes between... doing anything).

    OP, I'm sorry, but yes WoW does bake in "difficulty levels" for classes in the open world or soloing, and mages are among the hardest. Yes, they're all doable depending on skill, but you will NEED that skill far more for some classes than others.

    As someone who hates unnecessary difficulty, I lead every expansion with a tank or pet class. Their lives are just objectively, unquestionably easier for anything where you're on your own or in role agnostic groupings.

    It gets better, soloing as a "harder solo class," but with the same effort, time and gear saturation, where the mage becomes "closer to sane," tanks and pet classes are running the open world over.

    Anyone telling you that mage is ideal or effortless in the open world a) are taking their own skill for granted/humblebragging or b) have never applied their skills to an "overworld intended" class like a tank or pet class.




    Edit, To be clear, as the above rant is pretty harsh and reflects what I feel about this disparity that I strongly dislike: It absolutely gets easier with gear and skill to solo as a mage, but don't let anyone fool you into some idea that you will catch up to tanks and pet classes. By their very nature, they will always be better at this sort of thing. That doesn't mean you can't stick to your guns in this regard and play the class you like!
    Last edited by Omedon; 2020-02-17 at 11:23 PM.

  4. #24
    I have to agree with Omedon. But as the original question was if solo / open world content gets better, then yes it does.

    It still is miles away from how easy some other classes are. As an example: a Demon hunter will have an easier time than a mage doing anything solo / open world related. And most things they will have an easier time being significantly worse geared.

    Also anyone mentioning kiting / rooting / etc as a tactic to make it easier:
    - Yes, this makes some things doable as a mage
    - Also, most other classes can do the same thing without having to kite / root / etc

    Overall, mage is one of the worst solo / open world classes in WoW.
    It's designed around being in group content.

  5. #25
    yes and no.
    Ofc everything gets easier with gear and level, but as a mage you will never destroy multiple low to medium hp mobs with the ease of say a demonhunter.

    Frost is probobly the best spec for dealing with multiple enemies. However frost has a really obnoxious singletarget dps where your only significant dmg comes from glacial spike wich requires you to cast 5 fucking frostbolts to do...
    None of us really changes over time. We only become more fully what we are.

  6. #26
    Mechagnome
    Join Date
    Nov 2011
    Location
    New Zealand
    Posts
    727
    Quote Originally Posted by Shinrael View Post
    Leveling as Frost felt really easy to me. Pop Frozen Orb, Blizzard and Frost Nova and mobs shatter away in seconds. You can 1-shot 2 mobs at a time mobs with Glacial Spike and Freeze/Ice Flurry procs. Fire is a bit weaker 110-120 as you don't have any spammable big hitters like Frost and Arcane. Arcane was fine too. While leveling you don't really have mana issues so you can go all out.
    I levelled my Mage as Arcane, and it wasn't a major issue. Frost Nova, Blink, and Slow were enough to control extra mobs (assuming sheep wasn't an option), Arcane Explosion could usually deal with groups before they could eat through shield and health. Against single targets Arcane Blast spam was more than powerful enough, and the Charged Up talent meant no ramp-up time. At L120 it was a pain to start, but once WQs started giving decent gear it became easy, and while WQ gear is often junk now, there are other places to get decent starting gear now.

    Also, Arcane handles basic dungeons really well as nothing lasts long enough to force you out of burn mode unless you really spam Arcane Explosion hard.

  7. #27
    I'm late to the thread but try leveling as Arcane. Leveling from 110-114 as Fire was awful, Pyroblast felt so weak. 114-116 I leveled as Frost which was considerably better for kiting and killing, but 116-120 I was kicking myself leveling Arcane because it became so. Much. Easier. You smash mobs quickly, and the only drawback is you have to drink, mitigated by your own conjure food. You may have some problems soloing some 'boss' mobs, but dump your cooldowns on them, including Time Warp.

    Also does anyone else think that some enemy DoT's hurt a lot leveling?

    Go Arcane.
    "It's 2013 and I still view the internet on a 560x192 resolution monitor!"

  8. #28
    Quote Originally Posted by NoiseTank13 View Post
    Also does anyone else think that some enemy DoT's hurt a lot leveling?
    The reason you notice the dots hurting is because mage has zero self healing.
    A lot of the other classes have self heals (I believe every melee class has one) that means they don't care as much about them as they can just heal up while fighting the next mob.

  9. #29
    Quote Originally Posted by Sageless View Post
    The reason you notice the dots hurting is because mage has zero self healing.
    Every class except mage has "self heal", some have longer cooldown on it (rogue's crimson vial), some have to lose dps to use it (warlock's drain life, shaman / priest using globals to cast healing spells), some have it completely passive (dh's leech, warrior's bloodthirst), but mage is the only class that has completely 0 healing, not counting cross class abilities (impassive visage trait etc.)

  10. #30
    Yes, just try leveling a shadow priest, and suddenly mage experience gets much better.

    But in all seriousness, it's a real problem. Casters that do not have a pet to tank get shafted when leveling, big time. And even if you do have a pet, you waste a bunch of time healing it up, breaking the flow of leveling, which is not a thing for any melee in the game. It's been like that for a while, but last 2 expansions really ramped up the difference in experience.

    The only ̶e̶n̶j̶o̶y̶a̶b̶l̶e̶ bearable way to level a caster in bfa is to deck yourself out in enchanted BoAs and to either chain dungeons/island expeditions (preferably while getting boosted by 120) or to do quests in 1 hour bursts with the invasion and island expeditions buffs active.
    Last edited by Echeyakee; 2020-02-24 at 12:34 AM.

  11. #31
    The Lightbringer Maljinwo's Avatar
    Join Date
    Mar 2017
    Location
    Buenos Aires, Argentina
    Posts
    3,092
    Fire bursts down anything with enough ilvl
    And can cast while moving
    This world don't give us nothing. It be our lot to suffer... and our duty to fight back.

  12. #32
    I played a rogue for Withered Army Training and an elemental shaman for Horrific Visions.
    There is no question that Warlock is 100 times easier.

    I have to wait 5 minutes for the Earth Elemental cooldown to tank the boss.

  13. #33
    As an arcane mage when BfA first launched, until I hit ilvl 330+ I needed the Mirror Image and Mana Shield talents to comfortably solo some things out in the world. After 330+ I didn't feel that need anymore and could swap talents to more optimal things

  14. #34
    I had most fun with arcane mage. Basically just stayed at 4 charges most of the time and blew things up with arcane blast. Chrono Shift to help with kiting and Overpowered for tougher enemies or if I'm getting ganked by mobs and need to spam explosion.

  15. #35
    OP, if you're 115 I assume you're in full looms.

    They have far less Stam than comparable azerite pieces, for example, which will make you feel far more squishy than normal. It'll get better at 120 with real gear.
    Toorowdy-Thrall - 475 BDK
    Dropakeg-Thrall - 467 BrM Monk
    Dropatable-Thrall - 472 mage

  16. #36
    The Lightbringer Azerox's Avatar
    Join Date
    Mar 2009
    Location
    Groningen
    Posts
    3,216
    Scaling on that level is just stupid.
    You feel weak after 114.
    Just push trough it to 120, get gear, rip faces.

  17. #37
    Gets better at 120 for sure with gear. Fire mages can blow up rares insanely fast with gear

  18. #38
    Quote Originally Posted by Omedon View Post
    I'm sorry but for those talking about "oh yeah I rock in the open world as a mage, it's easy" you've clearly never played a tank or pet class (warlock or hunter. Shaman doesn't count unless you wanna wait a couple minutes between... doing anything).

    OP, I'm sorry, but yes WoW does bake in "difficulty levels" for classes in the open world or soloing, and mages are among the hardest. Yes, they're all doable depending on skill, but you will NEED that skill far more for some classes than others.

    As someone who hates unnecessary difficulty, I lead every expansion with a tank or pet class. Their lives are just objectively, unquestionably easier for anything where you're on your own or in role agnostic groupings.

    It gets better, soloing as a "harder solo class," but with the same effort, time and gear saturation, where the mage becomes "closer to sane," tanks and pet classes are running the open world over.

    Anyone telling you that mage is ideal or effortless in the open world a) are taking their own skill for granted/humblebragging or b) have never applied their skills to an "overworld intended" class like a tank or pet class.




    Edit, To be clear, as the above rant is pretty harsh and reflects what I feel about this disparity that I strongly dislike: It absolutely gets easier with gear and skill to solo as a mage, but don't let anyone fool you into some idea that you will catch up to tanks and pet classes. By their very nature, they will always be better at this sort of thing. That doesn't mean you can't stick to your guns in this regard and play the class you like!
    for so many years i really cannot understand why mage is only class with pet that cannot tank for him . yes its only in frost by why water eleemntal doesnt have skilsl like void walker.

    seems so strange to me

  19. #39
    The Lightbringer Lollis's Avatar
    Join Date
    Sep 2009
    Location
    England
    Posts
    3,269
    Quote Originally Posted by kamuimac View Post
    for so many years i really cannot understand why mage is only class with pet that cannot tank for him . yes its only in frost by why water eleemntal doesnt have skilsl like void walker.

    seems so strange to me
    And they even removed our ability to heal it, so if it does get aggro (which usually happens when you icelance pull a bunch of stuff) then you have to resummon him to heal.

    Only class in the game without a heal : Evocation heal (and Alter Time I suppose) have been removed.
    Only class in the game that cannot heal its pet : Frostbolt to heal has been removed.
    Only class in the game without a stun : Impact has been removed.

    Cauterizing blink shouldn't be an azerite trait, it should be a mage passive.
    Speciation Is Gradual

  20. #40
    The Mage requires a very different "slippery glass cannon" playstyle and a broad use of your utilities. As a Mage I always pull as many as I can, and delete them before they can touch me. Sheep one ranged, interrupt another caster, corner pull them. Freeze, blink away, aoe the hell down.

    It is experience you need, gear comes automatically.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •