Originally Posted by
Huntingbear_grimbatol
You're right in one way, but so wrong in another.
Yes Classic is easy, no point denying it. But so is BfA if you want it to be, I leveled my old main (paladin) from 100 to 120 through Alterac Valley in just under 5 hours. Then I did some timewalking dungeons, which I didn't talk or communicate with anyone in, before I had high enough item level to queue for LFR. 5 days laters, about 30-40 hours, I had high enough item level to do the newest LFR (first wing of Ny'alotha) and completed that in about an hour. Again I didn't talk to anyone and I somehow ended up with 2 items. Obviously you can go into way harder content in BfA, which there's no comparative content to in Classic. But you definitely can faceroll through BfA just as you can faceroll through Classic.
To me there are two things that makes Classic (and TBC, WotLK and to some degree Cata and MoP) fun.
1. Character progression feels important, relevant and paced at a speed that makes you care about your character progression.
In Classic raiding, or even leveling, you rarely get upgrades. In raids you can go weeks or months without getting an item, that means you value upgrades a lot when you finally get them. In BfA (and Legion) that isn't the case, you get so many items thrown at you for almost no work at all. In a days worth of playing I replaced half my paladins gear, I know that doesn't happen once you get really well geared... but still you end up with items you simply don't care about. In older versions of the game you could keep an item for several tiers of raids, that's not the case anymore.
2. Realm Community, I can't stress enough how important it is to have this in the game. In Classic I know dozens of people by name who I never knew before classic, my guild have "friendly guilds" who trade raiding materials and so on. You also learn which players or guilds from the enemy faction are friendly and who aren't, all of this happens because realms are isolated and in one dimension. There's no phasing, flying, cross realm, layering and other crap that makes the world empty and without the need to make connections. If you're a friendly and good player that pays off, if you're a "bad egg" then that doesn't pay off. This "forces" you to behave in a civilized manner, which makes the game better for everyone, in modern WoW this isn't a thing... you can be the biggest douchebag in a dungeon, ninjapull and do whatever the F pleases you... because you're unlikely to ever group with the same people again for a very long time. Modern WoW has in my eyes long lost the MMO part of it's title, it's almost lost the RP part aswell. Honestly modern WoW is closer to a dungeon slasher (like Diablo) than a RPG, it's not a MMO at all.