Last threads with mostly of same "painful" theme:
Thread: Flying ruined warmode
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Thread: So, like, what is the actual intended purpose of warmode?
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Neither semantically nor organizationally/technically has anything changed since then... personally, for this topic, I can only say, that reviving something, that (in fact) has never lived is such a weird work...
Last edited by Alkizon; 2020-02-24 at 10:10 AM.
__---=== PM me WHERE if I'm unnecessarily "notifying" you ===---__
With todays technology and phasing/sharding, having zones be balanced should be no problem. Those that are part of a dominant faction just have to spend less time in the active warmode zones and be rotated in and out more often.
Having it be unbalanced population wise in todays game, is just a sad state.
I would do raids weekly still for 2-4 months until the next one got released without any reward ever.
I would do m+ for a while until they lost their luster and would table m+ until more got added as well.
I would do an infinite number of mage-tower-esq activities if we had them with nothing more than a website to show off my epeen for completing them.
The things I actually enjoy doing in wow are limited, but I don't need a reward to do them. Those activities fall into the same arena as a sport for me.
A big problem is the world is far too large for it now. If you look to the earliest versions of the game world pvp happened in 2 or 3 zones for the most parts with small skirmishes popping up here and there. Now just in current content we are stretched out over 10 to 12 zones with almost half of those being phased in a sense to the other faction like Arathi and Dark Shore or zones on the other faction home island. I wish we still had something like the Warden tower WQ and open pvp WQ. You would get pvp there and in the areas around them and knew this if you were looking for some pvp. Now if you are looking for open world pvp you can hunt for hours and find only a handful of ppl that fly off or phase when they see you.
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It would be very difficult to find others to do those things with you if they didn't get something shiny in return. That alone would make those things much less fun. Look at how rapidly raid activity drops off as soon as people start getting geared up.
"Privilege is invisible to those who have it."
Only reason it's "hard" to find people is because they still have old server restrictions in place to encourage server transfer MTX.
I digress. I'm not someone like blizzard who is concerned with enticing every last person to stay around using the worst, most deplorable marketing tactics in an attempt to milk every last dollar out of a sinking ship.
The game went on a decline, so they scrambled to cater to whoever gave them the best ROI, which... of course... is asian-style gamers. People obsessed with grinding, cosmetics, and infinite power chasing. Mobile phone market. Low skill, high disposable income whales who just want something to zone out to at the end of the day as a distraction from their (likely shitty) real life.
The majority of the player base moved on from one of hundreds of poor decisions made throughout the game's life, OR because they got tired of the same dumb treadmill.
You only have that for mythic raid and only for a short time. All other content you can do however you like with anybody on your faction. Even with that take away the players from heroic raids and there are even less from mythic so you could open that to everybody and without rewards the game would dry up rapidly.
"Privilege is invisible to those who have it."
Sorry, but I completely disagree.
People should not need any incentive to enable warmode, because choosing whether to play with warmode on or off should be a choice made on the basis of preferred playstyle, not a choice based on what gives the best rewards.
Here's the inconvenient truth about WPvP: It's sucks. Most players don't care for it, don't enjoy it, and would rather play without it. But Warmode has that +10% bonus to all quest rewards, so players switch it on because we want those extra rewards. So what do we see? We see a bunch of players who don't care for WPvP opting in and then doing everything in their power to avoid actually engaging in WPvP.
If, instead, the rewards for playing with WM on were related entirely to actually engaging in WPvP then you'd start to see the right kind of interactions happening. The only problem is that very few people would opt into it, and I think that Blizzard fundamentally don't want that. They want WM to be the prefered choice of players because they have this outmoded idea that the faction conflict and faction pride and players fighting each other passionately is what this game is all about. So they bribe players to switch it on, and then pat themselves on the back for how popular the feature is, even though in reality it's simply filled with players who don't really want to be there.
And how many people actually joined on a pvp-server to world pvp? The majority of people joined on one because their friends were on one.
All those contents have a reward though..., just because you overstayed your welcome doesnt mean the reward is suddenly gone.
Last edited by Nnyco; 2020-02-24 at 04:14 PM.
Originally Posted by Blizzard Entertainment
I'm amazed that this thread got to four pages of people simply bickering what to do with the buff. The buff is not the problem, the warmode, or world pvp specifically, is the problem. It's the same system as 15 years ago, but neither the game nor the players are the same anymore.