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  1. #61
    Quote Originally Posted by RemasteredClassic View Post
    But that's what casters have to do...spam or else nothing happens, unlike melee.
    Except casters don't do that at all. They press a button every GCD, which is the same as most melee(and more than a couple of melee). Casters aren't spamming some off-GCD "auto attack" filler.
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  2. #62
    Old God Orby's Avatar
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    I see Blizzard have far removed themselves already from the slower based game-play vanilla WoW had. I wouldn't mind a faster paced action style but personally I kind of wish it would go back to the more slower style, but unfortunately people don't have the patience for that way of playing these days

    Despite still loving the Dragon Age franchise I still think Dragon Age Origins has the best combat due to the stop and pause and combat checks. Not that I want Blizzard to go that slow with their combat but I kind of miss when getting in combat was a preparation very much like the old D&D days. Now its just go in and hack away, its all fast and carefree, little thinking and more doing, its brain dead action rather than thoughtful strategy.
    Last edited by Orby; 2020-02-23 at 12:15 PM.

  3. #63
    A neutral weapon based attack is an interesting concept, but only really works if there is something in that attack that either integrates well into the class design itself (think of the short CD melee abilities which you essentially spam on CD), can be boosted by things in the class design (giving the attack more weight by empowering it with class abilities) or is itself part of a system that makes it interesting (different weapon types come with different abilities and masteries etc.). Unless you do one or more of these, it would just turn boring yet unintrusive autodamage into a chore to increase the carpal tunnel syndrome related cases in the WoW playerbase.

    So I don't think you could just implement it without any problems, by just doing away with auto attacks and requiring another button to be pressed. Another issue is that WoW's combat is extremly spammy in the first place. Abilities lack impact in comparison to proper action combat games because everything is build around spamming little abilites to whittle down enemies over a couple of seconds, even if we unleash world ending attacks that should all rights obliterate them in fractions of a second. To make combat more action oriented and properly utlize such a proposed switch away from autoattack, you'd need to rebalance everything in game.

    Edit: Not to mention it will never happen anyway. The current WoW devs are scared shitless of giving us active abilities we can use that translate to large chunks of our DPS. This is why we are constantly showered in passives and proccs that make up between 30-50% of our dps now.
    Last edited by Haidaes; 2020-02-23 at 01:16 PM.
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  4. #64
    Quote Originally Posted by Daffan View Post
    So the game doesn't look like a pause simulator aka SWTOR
    So all this is about is whether the character does a few attacks we don’t control in between the ones we do?
    Quote Originally Posted by Metallourlante View Post
    It's not supposed to be fun, we are not in 2009. It's supposed to be frustrating and keep you hooked longer.

  5. #65
    I am Murloc! Selastan's Avatar
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    WoW doesn't need to feel more like an action game. It needs to feel more like a strategy game. It was based on an RTS, not an ARPG.

  6. #66
    Actrion RPGs are boring. Most of the time you just spam the same attacks over and over again and get away with it. Look at the witcher. Good game. Combat was stupid.
    If you want ARPGs please don't change WoW just play a game with that.

  7. #67
    Don't want auto-attacking? Play a caster.

  8. #68
    i do very love the concept of auto attacks and auto hit builds arround every game. I do not mind to get additional aoe "Terastyle" abitlities. Would fit good for some melee speccs. But shifting too much away from auto attacking is nothing i would love to see.

  9. #69
    Quote Originally Posted by RemasteredClassic View Post
    Most can agree that tab targeting / GCD based combat feels slow and is outdated in comparison to action combat.
    Instead of the auto-attack we currently have, what if WoW had an active weapon attack ability that is not affected by the game's GCD that can act as a filler in between other abilities? Would that create the illusion of a faster paced / more fun gameplay?

    WoW can easily be made to feel like an action combat game by changing all single target attacks into frontal AoE attacks not requiring a target. I think the game needs more of these, especially for melee classes.
    The monk class' original design was to have a "no auto-attack" gameplay. Blizzard did not like how it turned out, so they added auto-attack into the class' gameplay.

    So I find it unlikely we'll ever see a "no auto-attack" gameplay for melee classes in the future.
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  10. #70
    Quote Originally Posted by Tradu View Post
    Except casters don't do that at all. They press a button every GCD, which is the same as most melee(and more than a couple of melee). Casters aren't spamming some off-GCD "auto attack" filler.
    Psh, anyone who says they don't spam their buttons is a liar!

  11. #71
    Quote Originally Posted by Onikaroshi View Post
    Psh, anyone who says they don't spam their buttons is a liar!
    Obviously, but that's not the point.
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  12. #72
    Legendary! Raugnaut's Avatar
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    Quote Originally Posted by Tradu View Post
    Feral is extremely fast paced right now compared to what it used to be, thanks to SotF and Lucid(which most people seem to be obsessed with). You're looking at an APM in the mid-50s, which is nearly GCD capped. A much better spot is around 40(for Feral/WW/Assassination, Sub a bit higher and Outlaw a bit higher again).
    Its mostly Lucid imo, but Lucid is gone next expac, so it's all good there. SotF has been around since MoP at least, and was considered scrub talent before blizz added that tiny +5% damage to finishers to it.
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  13. #73
    Quote Originally Posted by Raugnaut View Post
    Its mostly Lucid imo, but Lucid is gone next expac, so it's all good there. SotF has been around since MoP at least, and was considered scrub talent before blizz added that tiny +5% damage to finishers to it.
    It's not "tiny", and it has been the pick in the past as well sometimes. 5% on your most damaging abilities is pretty good, especially when the talent also allows you to cast way more of them.
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  14. #74
    Quote Originally Posted by DemonDays View Post
    They'll never remove auto attacks.

    They're moving to a design where over three quarters of your damage comes from passive, RNG sources that you have absolutely no control over.

    See - Azerite + Corruption + Some Essences.

    https://www.reddit.com/r/wow/comment...l_much_talent/
    You do realize that 72% of that damage was dealt from active sources, right? That literally disproves your entire argument LOL

  15. #75
    That sounds like it'd annihilate my wrists even worse than WoW already does. A spammable attack between EVERY GCD?!
    Quote Originally Posted by Daevelian View Post
    So this is how far the Lore forum has fallen? Eesh.
    I take it back, BfA is not the lowest the games lore could have gone, this thread proves that.
    Quote Originally Posted by Aucald View Post
    And just like the thread before it, let's back away from sexualizing Azshara and return to the original topic at hand.

  16. #76
    Quote Originally Posted by Powerogue View Post
    That sounds like it'd annihilate my wrists even worse than WoW already does. A spammable attack between EVERY GCD?!
    Well, you're already spamming the button of your next rotation ability, except nothing is happening so you keep bashing the button until GCD timer ends. Instead of bashing a button without anything happening, why not switch to an off GCD ability while waiting for GCD timer to finish. Wouldn't it make for a more interesting, non repeatable mindless pattern of 1, 2, 3, 4 rinse and repeat? Have the off GCD spammable ability be weak but trigger combos that are different every now and then and get rid of exact rotations...dynamic game play would make it more interesting imho instead of 1,2,3,4 or 1, spam, 2, spam, 3, spam...etc

  17. #77
    DDO is only 2 years older than vanilla WoW and its combat is more dynamic. Autoattacking was basically outdated the moment it was created.

    Making a more engaging combat system than WoW isn't hard, they managed to 15 years ago.

    Neverwinter doesn't have a half bad combat system either, would I love a system like that for WoW? Absolutely.

    Will it ever be implemented? Of course not, it would alienate half a playerbase too used to WoW's tab targeting, also, people will play the game regardless, the people that -really- want dynamic combat play other games
    Last edited by LarryFromHumanResources; 2020-02-24 at 02:25 AM.
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  18. #78
    Quote Originally Posted by RemasteredClassic View Post
    Well, you're already spamming the button of your next rotation ability, except nothing is happening so you keep bashing the button until GCD timer ends. Instead of bashing a button without anything happening, why not switch to an off GCD ability while waiting for GCD timer to finish. Wouldn't it make for a more interesting, non repeatable mindless pattern of 1, 2, 3, 4 rinse and repeat? Have the off GCD spammable ability be weak but trigger combos that are different every now and then and get rid of exact rotations...dynamic game play would make it more interesting imho instead of 1,2,3,4 or 1, spam, 2, spam, 3, spam...etc
    Because I don't do that at all, because it accomplishes nothing, and making it go from pointless to a necessity would ruin the game, and my wrists, for me.
    Quote Originally Posted by Daevelian View Post
    So this is how far the Lore forum has fallen? Eesh.
    I take it back, BfA is not the lowest the games lore could have gone, this thread proves that.
    Quote Originally Posted by Aucald View Post
    And just like the thread before it, let's back away from sexualizing Azshara and return to the original topic at hand.

  19. #79
    If i wanted to play an action combat game, I'd go play one of those. Not all MMO's need to play that way, some of us happen to like the tab targeting system.

  20. #80
    No. Button spamming has already come too close to arcade style beat em ups. This is a RPG, not Final Fight.

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