Dungeons are for players who are bad at raids.
People think a Mythic raiding team means they're a god at dungeons and high IO makes people think they're so ready to mythic raid, when TBH they're two very different aspects of the game, almost like PvP is to both of them.
Still wondering why I play this game.
I'm a Rogue and I also made a spreadsheet for the Order Hall that is updated for BfA.
A 15 is not casual content.
With your links in your own signature, it's obvious you're an accomplished raider, but you really shouldn't make such short sighted claims when you're not even doing many +15s yourself.
You can make the claim that they're not worth your time, but the investment is obviously not there to make a comparison. It's really not any better than people comparing +15s to later mythic bosses.
"El Psy Kongroo!" Hearthstone Moderator
+15 is a casual/alt level content from an actual mythic raider's perspective (but possibly not for someone who's stuck at 3rd mythic boss each tier).
That is true, but for the most part +15 is still trivial for mythic raiders (+20 and above is where their general PvE skills and gear might not carry them so easily anymore), and heroic&early mythic raiding is trivial for high IO players (say, those that are 3k+ right now). I have seen exceptions in both ways, but they are so rare they just serve to prove the point. (But then, I'm just stating the obvious here. If you're in 1% of playerbase in one type of content, obviously it somewhat translates to less hardcore difficulties of other content types).
Last edited by ID811717; 2020-03-05 at 07:09 AM.
The better people you invite, the higher the expectations... seems kinda obvious to me.
And yes, one pull is too soon, BUT if you invite someone who has done all keys at 17/18, to a +12 "quick run", you advertise a certain thing. If you cannot live up to that advertisement, and say wipe 3 times, you cannot really blame someone for leaving. They agreed to join a "quick run", which is atleast +2 imo, and they got a wipe fiesta which doesnt finish in time.
It doesn't matter what "actual mythic raiders" think though.
Factually speaking, it's not. It's something a small amount of the community can actually reach and accomplish. Dividing the already more hardcore content into "well, that's casual for hardcore!" is just silly nitpicking and condescendingly silly.
"El Psy Kongroo!" Hearthstone Moderator
The main thing is, at this time in point, 15s are a joke for any serious premade and are already outgeared. Last week we timed siege 16 after 1dps killing the first boss from like 30%, many, many deaths and having to return to kill some more trash from 3rd boss. Group was feral, hpala, ele, lock (not sure spec) and fury.
Healers are much more abundant than tanks.
Terms widely used to fit one category when it doesnt work like that, but you kinda saved it with the last sentence.
"High IO" or "Mythic Raiders", are just terms.
Someone that gets cutting edge the first month, aka top 20-30 material, cant be bad, and more than luckily he spammed the shit out of 15s for gear early on or TFs, or corruption now, he couldnt give a rats ass about IO, maybe after progress, so he can goof around and say he has 3k+ IO.
Someone that has 3k+ IO the first month, cant be bad, they dont raid Mythic? Unlikely, but even so, if you make them too, give them 1-2 tries, they will still play better the 2nd/3rd try than 99% of the WoW population.
Its all down to the environment/level you play around.
The problem is, that those are the 0.1%. maybe 0.5% (1% is being way too generous ) there is a massive population of delusional shitty ass "I do Mithyc RAIDUR" players that are literally what the OP is talking about, and the first 2 months of each new patch cycle is where its most obvious.
You know, the 1.8-2k IO (last season) with exact number of bosses where the raid actually starts requiring 5 buttons (For EP as example, there were so many 3/X cause Ashvane was too much for the majority of pugs/shit tier players) etc etc.
And this active season, the first month, some sort of <most bosses apart from curve> +first boss Mythic, 1k IO "Timed runs 15+ 0 or 1", yet "MYTHIC RAIDUR".
People simply cant use the tools they are given, raider.io gives so much information, but people simply cant use it.
Last edited by potis; 2020-03-05 at 09:38 AM.
I just don't like M+ that much, even though I like raiding. I do M+ because of:
1. gear (you can get BIS trinkets, weapons and whatnot, depending on class and spec)
2. fun with guild mates (after all the solo farming reputation bullshit, some team play is fun, though I am not a very frequent presence in the guild M+ groups because after all the farming I don't have that much time left to play, so I am not that good)
Now you decide about the skills. M+ fanboys will keep saying M+ uber alles, but I know guilds like mine with 3-4 Mythic kills in Ny'alotha while many guild member are running M+ 15-18, looting many 465-475 piece of gear. So it's not so hard to see what's harder.
I sometimes wonder how the raiding gear set of such a player would look like if M+ equipment could not be used in raids. Double-lol-rofl-gg.
Yeah but people are talking about pugs. Most mythic guilds that are above 5/12 atm could just take nearly any 1/1/3 setup cut out of a raid team and if they have a +15 key they can do it no problem. Maybe some really bad setups wouldn't time it, but for example my guild group had ele shaman healing in resto and he was complaining doing tyranical bosses as resto shaman is awful and in the end nothing bad happened because high dps group mitigates most problems.
But nowadays if you install r.io addon you'd see a lot of people who list +15 key probably have it through sheer luck or maybe boost. Ofc the level of that group will be different. I mean leaders that didn't even finish heroic raid and their r.io profile is like "best run +14 on something, best run for this dungeon +11".
And what bothers me is when these people want to invite only 3k+ score players. So basically get themselves carried.
I have nothing against 3k r.io groups where everyone is on the same page and they're like "we casually +3 this dungeon", in the same manner I have nothing against a guy who is 470+ and has curve to demand that for his "heroic zerg run", but majority of the so called "fast / quick / zerg / gogogo" runs are advertised by some undegeared and underexperienced leader who just tries to piggy back on players who are much more progressed than him.
Like I pugged normal Nyalotha on some alt and "leader" didn't even know tactics for bosses and other people had to explain what to do. I ended up having to explain the whole Raden fight because you still have to do mechanics even on normal on this boss. There goes the belief that "people don't wanna make their own groups because they're scared of responsibility and having to lead", half the leaders in pugs don't lead for shit.
Not even mentioning in m+ with no voice comms there's no room for "leading" anyway. But somehow there's a general shortage not only of tanks and maybe healers, but groups in general. And that makes room for asshole leaders to still be accommodated instead of drowning in the sea of choice for better groups.
Thinking something is beneath you is a personal trait and can't be applied to the raiding scene as a whole.
As a cutting edge raider that doesn't like the m+ community in general (most in my experience are toxic shitters) i typically only do keys when i'm bored or for weekly and +15's with a group of 475+ players are really not difficult.
I personally don't feel as if dungeons are beneath me, they tend to serve a purpose early in the tier for farming titanforges/corruptions and then become side content.
It's casual in the sense literally anyone who actually plays the game (meaning has rank 3 essences and decent gear) can get in, the dps requirement to complete a 15 in time, even with sloppy pulls and deaths is well below what players with 450 to 460 gear should be able to pull playing well, and you can see that joining 15 pugs, players who have completed multiple 15s (sometimes a lot) still failing at playing their specs properly, interrupting, dispelling,
And you're right saying i don't do many 15s, or even time them, because i have no reason to do them other than my weekly other than the 1 in hundreds chance i get a proper item with a corruption that would actually be an upgrade and i usually help low geared friends or alts to do their weekly, but i'd still be able to boost 15s with no issue whatsoever playing with mains, and so can most players that cleared at least half of mythic nyalotha by now
Top M+ groups can do 15s in 10 to 12 minutes depending on the keys, a lot of people are selling 15s boosts, this isn't hardcore content by any means or metric, sure this isn't world quests and you can easily die in a 15, but at the end of the day there is no entry bar and a lot of groups just complete 15s with randoms all day with no coms or synergy whatsoever
mythic raiders bringing up "dps" like that is the key variable to completing mythics on time, this is why mythic raiders get shunned from high level M+ content
I prefer 5 mans just heroic or maybe Mythic+0 wish we had a badge system like in WOLTK so you could just spam dungeons and gear out alts it worked great.
When forming raids, I decline anyone that has run a dungeon.
You're not going to get a group in the item level range of 450-460 that makes sloppy pulls and wiping actually making the timer for 15s.
It's not nearly as faceroll as you're making it sound at all, and you don't have the experience to be claiming that is what I'm trying to say.
"Beneath them" is kinda a hilarious way to put it.
2400 rating only gives 465 as a chance to drop, while also giving 475 gear at the end, is that "beneath" them?
"El Psy Kongroo!" Hearthstone Moderator