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  1. #341
    Quote Originally Posted by Reinhart11 View Post
    Speed runs are garbage. Thats why Mythic + and stuff like Island Expeditions suck big time. Not sure who would think that designing such a system in an MmoRPG would be a good idea. Diablo devs probably. Wrong game and genre. The last thing i need when i come from a hard day of training/working is more stress in a damn speed run.



    The timer doesn't add any fun for a lot of people i know. They just do it because Mythic + rewards good items and its fast. They don't do it because its particularly enjoyable or fun. It turns the dungeon into a major AoE fest, through which you have to stress as fast as possible. Mythic+ is just the easiest and most efficient way to gear characters in the game and currently there is no alternative for it. There were more difficult dungeons in the past as well. They were fun and no one needed a timer and stress about it. And if people want a timer, let them activate and deactivate the timer and reward them with special Transmog and Customization options. Just give them a choice. Problem solved. But of course not for the control freaks that design this game these days.
    This, this right here tells me that you don't run high keys on the regular, and have no idea what you're talking about. Outside of 20+, you can literally pull one pack at a time, and as long as you're geared for the content and execute it right (i.e not dying), you will make the timer.


    That said, I much preferred how MoP challenge moders worked compared to the M+ that we have now. I either prefer static difficulty + timer , or scaling difficulty without timer. But meh, either way, M+ is fun, keeps me entertained.
    Last edited by Sinte; 2020-02-26 at 11:14 AM.

  2. #342
    Stood in the Fire Penegal's Avatar
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    Quote Originally Posted by Elias01 View Post
    Actualy majority of players do not care aboit challenge. Challenge is just way to make content fun but its horrible as goal. And yes its actualy super boring when you have to do anything on timer. Without timer you can actualy afford to play variety of team conmos without need of min maxing which is not fun at all. And yes if Blizz cant make mythic+ challenging without timer than this mod should not exist at all.
    This is only valid if you're doing keys at 21 or more. Anything below that can be done with any comp if the players are decent enough and geared enough.

    Also, if Blizz were to make it challenging without a timer most people wouldn't be able to complete keys above a +5 or lower. This also means introducing more mechanics and more personal responsibility because the mechanics in mythic dungeons are so simple it's laughable. The damage % increase forces you to just not ignore certain things like interrupts or avoidable damage. You will have new threads with the same people complaining how it's super stressful and you shouldn't make dungeons harder by introducing more mechanics.

  3. #343
    Quote Originally Posted by Dioporco View Post
    https://raider.io/characters/eu/pozz...%A0/Obsscuretv

    Shortd the link but had an expire timer.


    Now link yours or get lost fucking trash, I'm tired of third world players like you that at best have done LFR without dying.

    Link your profile now.
    Nice one dude, keep linking fake profiles I might believe you one day

  4. #344
    Quote Originally Posted by Awyee View Post
    Nice one dude, keep linking fake profiles I might believe you one day
    Asking for link, not linking your own.

    Deny links, still not linking own profile.



    Classic trash LFR player on MMOC that ask credential to other players without posting his own, for obvious reasons.

    Welcome to ignore list.

  5. #345
    Stood in the Fire Penegal's Avatar
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    Quote Originally Posted by Dioporco View Post
    Asking for link, not linking your own.

    Deny links, still not linking own profile.



    Classic trash LFR player on MMOC that ask credential to other players without posting his own, for obvious reasons.

    Welcome to ignore list.
    Just update the description to shut him up lmao

  6. #346
    Quote Originally Posted by Penegal View Post
    Just update the description to shut him up lmao
    It would have been my first thought once at home, but then I decide to stalk his profile and found his char.

    Well, let's say it is better to continue talking about the main topic, I don't wanna get banned for cyber bullying

  7. #347
    Quote Originally Posted by Penegal View Post
    This is only valid if you're doing keys at 21 or more. Anything below that can be done with any comp if the players are decent enough and geared enough.
    But even if now we can easily stomp +15 due to HC Gear, Corruption and at least 2 weeks of 475.

    We still have the main problem that at every level of M+ the meta is polarised.

    People at +6 still want ez classes even if it is a +6 because " Durr muh time is precious I want a +3 " even if they have basically no score, and they should imho stick with a 5-6-7 range of keys to spam to get loot/corruption/understand the dungeons*

    *I saw too many players with nice gear, great score but less than 10 m+ ( so basically the " I do only the weekly " player ) and thus they don't know some skip or other mandatory stuff to know, more than once people be clueless.

  8. #348
    Quote Originally Posted by Schattenlied View Post
    IMO completing a M+ at all should always +1 the key, even if it takes you 5 hours to do it... Shouldn't be punished for sticking it out when the going gets tough... the timer should only exist for the extra rewards, 2/3 chesting and +2/3'ing the key... Depleting keys shouldn't be a mechanic at all.
    depleting key (a.k.a. you cant use the key that week) is NOT a thing... if you cant do +15 in time WHY should you be allowed into +16? you get your key donwgraded to +14 which you should be able to do in time (as you had +15 key before)...

    in legion keys were actualy depleting, which was an issue, having they key downgraded is perfect

  9. #349
    Stood in the Fire Penegal's Avatar
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    Quote Originally Posted by Dioporco View Post
    But even if now we can easily stomp +15 due to HC Gear, Corruption and at least 2 weeks of 475.

    We still have the main problem that at every level of M+ the meta is polarised.

    People at +6 still want ez classes even if it is a +6 because " Durr muh time is precious I want a +3 " even if they have basically no score, and they should imho stick with a 5-6-7 range of keys to spam to get loot/corruption/understand the dungeons*

    *I saw too many players with nice gear, great score but less than 10 m+ ( so basically the " I do only the weekly " player ) and thus they don't know some skip or other mandatory stuff to know, more than once people be clueless.
    That's true. People will always copy the top players, regardless of context. Many don't understand that what the top players do, they do because of the content they're pushing, not because they just feel like it. Since they use specific comps to help them with their strategy due to a spec's utility/damage/healing/cc, other players automatically assume that's the classes they must play with since it should somehow equate to automatically timing the key.

    If anyone wants to avoid stuff like that, they should simply not pug. This is an MMORPG. If you don't have actual friends that play the game, make some online and stick with them. You don't want to time keys? Find people who also don't want to time keys. You want to push? Find people who also want to push. It's not hard, it's just something that requires effort and most people have the expectation that since they're paying they shouldn't put in effort. After all, what are they paying for if they have to actually play the game? Complaining on the forums is certainly much easier than actually playing the game.

  10. #350
    Key Depletion is really a dumb mechanics, more dumb since there is no longer the delete-reroll trick for keys.

    Since time is linear in this universe, there will be soon or later, like it already happened in other seasons where:

    The majority of players will be doing 10/15 as weekly , pusher will do 19-22, casuals will be around 12-14 for the gear/corruption.

    New Players/Alt/Noob/LFR Players ( the majority 2.0 ) will have hard time trying to push from 5-6 up to 9-10 beacuse there will be no longer the same pool of players, that will be shifted towards 10/15 weekly meta )


    And so having the "deplete" mechanics that reduce the lvl key is basically a death penalty for this kind of players.



    So imho keys systen should be :

    - +1 +2 +3 based upon timer ( if it isn't removed )

    - out of time +0 you still have the same key, to retry / improve

    - -1 if you leave too soon aka ragequitter should avoid play games if they have no patience

  11. #351
    Quote Originally Posted by Dioporco View Post
    https://raider.io/characters/eu/pozz...%A0/Obsscuretv

    Shortd the link but had an expire timer.


    Now link yours or get lost fucking trash, I'm tired of third world players like you that at best have done LFR without dying.

    Link your profile now.
    I Certainly doubt that is your Profile, you also linked the Profile of another before.

  12. #352
    Quote Originally Posted by LanToaster View Post
    I Certainly doubt that is your Profile, you also linked the Profile of another before.
    Imagine having different char duh

  13. #353
    Quote Originally Posted by Tiwack View Post
    They're hard because of the increasing dmg/hp scaling combined with the affixes applied on top. Both of which have nothing to do with a timer. If people pull through they should get their reward regardless of the time it took them to get there. This timer stuff belongs in a different category like vanity/competition not fun/relaxing gameplay.
    That's literally how it works. You miss the timer and you still get the reward of the loot. Just ignore the timer if you don't want it. Mythic+ is not hard at all without the timer. The only difficult part is getting over the hp scaling IN TIME. As for dmg scaling, you would just use more CC and move slower if there was no time limit. Those things do not make it hard. The timer is literally the only difficult part to it.

  14. #354
    Legendary! Ealyssa's Avatar
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    Quote Originally Posted by A Chozo View Post
    Without the timer, the players doing the dungeon wouldn't have the expectation to run it on time nor the pressure of that time even existing
    Then dont do the timer ?

    It's not like there are plenty of "chill group run no timer" in the LFG ? Oh wait...
    Reward is litteraly the same since they removed the multiple chest in Legion. The only thing you don't get is the harder key, which is pointless as you don't want difficulty anyway.
    Last edited by Ealyssa; 2020-02-26 at 04:00 PM.
    Quote Originally Posted by primalmatter View Post
    nazi is not the abbreviation of national socialism....
    When googling 4 letters is asking too much fact-checking.

  15. #355
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    Quote Originally Posted by Ealyssa View Post
    Then dont do the timer ?

    It's not like there are plenty of "chill group run no timer" in the LFG ? Oh wait...
    I thought a lot of people don't like to play under the time?
    Last edited by Penegal; 2020-02-26 at 04:05 PM.

  16. #356
    Quote Originally Posted by Dioporco View Post
    Imagine having different char duh
    On a Different Account, Server, and Language. I seriously doubt that.

  17. #357
    Quote Originally Posted by LanToaster View Post
    On a Different Server, with a different Language. I seriously doubt that.
    Outside UK and USA there are other countries with different language, and if you are born bilingual because father is from X and mother from Y, you can grow up learning 2 language that are not English, this can let you play game in different language.

    I know it is hard to understand for alt-right peeps from uk or usa.

  18. #358
    I hate M+ and the timer is why. Adding a timer to something is just a lazy of making something harder.

  19. #359
    Quote Originally Posted by Ealyssa View Post
    It's not like there are plenty of "chill group run no timer" in the LFG ? Oh wait...
    There arent in fact, otherwise post your LFG screen, i doubt that even searching "chill" will bring up more than 3 groups

  20. #360
    Quote Originally Posted by Hinastorm View Post
    It just promotes rush rush rush gameplay, and sets up pugs for toxicity.

    Maybe just add an option to run them with one chest at the end, without a timer? That keeps everyone happy.
    1) The timer is part of what makes them fun/difficult. The mob health, damage, longer boss fights, and affixes are easily manageable without a timer, but all of them combined with a timer is what makes you have to be pushed to the edge and create good strategy.

    2) No way. You really think you deserve the best gear in the game for being able to CC every pack and pull 1 mob at a time all the way through the dungeon if you wanted at your leisure. Part of the difficulty after all IS the timer. Again, the mob health, affixes, damage, trash packs, and bosses are VERY easily manageable if you could take it at your good old slow pace, but with the time limit combined against all these is why it's difficult and why it's worth such high level gear. If you aren't good enough to beat the timer and upgrade the key you still have the choice to do the key at your own leisure so Blizzard does not deny you that. If you think there should be "lfm +15 slow just to finish for free 475 gear" as the usual, then you are out of your mind.
    Quote Originally Posted by Keller View Post
    Most people on the internet nowadays need a good spank.

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